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{{div col end}}
 
{{div col end}}
  
-------------------------------------
 
 
==Trell I (Trellwan)==
 
==Trell I (Trellwan)==
 
{{InfoBoxPlanet
 
{{InfoBoxPlanet
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| name                = Trellwan
 
| name                = Trellwan
 
| othernames          = Trell I
 
| othernames          = Trell I
| position            = First<ref name="DaTRpi"/>
+
| position            = 1<ref name="DaTRpi"/>
 
| distance            = 2.86 days{{cn}}
 
| distance            = 2.86 days{{cn}}
 
| moons              =  
 
| moons              =  
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| continents          = 1<ref name="DaTRpi"/>
 
| continents          = 1<ref name="DaTRpi"/>
 
| colonized          = [[2616]]<ref name="DaTRpi"/>
 
| colonized          = [[2616]]<ref name="DaTRpi"/>
| demonym            = Trell, Trellwanese<ref name="DaTRch6">''Decision at Thunder Rift'', ch. 6</ref>
+
| demonym            = Trell, Trellwanese{{cn}}
 
| language            =  
 
| language            =  
 
| religion            =  
 
| religion            =  
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| hpgrep              =  
 
| hpgrep              =  
 
}}
 
}}
 +
 
===Planetary History===
 
===Planetary History===
Trell I was first colonized in [[2616]]. The planet's official name is Trell I, for being the first (innermost) planet of the system, but the natives have slurred the words together into the word "Trellwan." Inhabitants of Trellwan are called "Trellwanese," but are also casually referred to as "Trell." They have generally dropped the use of surnames.<ref name="DaTRch6"/>
+
Trell I was first colonized in [[2616]]. The planet's official name is Trell I, for being the first (innermost) planet of the ''Trell'' system, but the natives have slurred the words together into the word "Trellwan." Inhabitants of Trellwan are called "Trellwanese," but are also casually referred to as "Trell." They have generally dropped the use of surnames.<ref name="DaTRch6">''Decision at Thunder Rift'', Ch. 6</ref>
  
 
There are three main colonies on Trellwan. The most important is Sarghad, the capital, which serves as administrative and trade center and has the planet's only spaceport.<ref name="DaTRpi"/>
 
There are three main colonies on Trellwan. The most important is Sarghad, the capital, which serves as administrative and trade center and has the planet's only spaceport.<ref name="DaTRpi"/>
  
Around [[3025]], a plot by [[Duke of Chekaar|Duke]] [[Hassid Ricol]] orchestrated an attempt to bring the world under the banner of the [[Draconis Combine]]. This plan was foiled by the newly created [[Gray Death Legion]].<ref>This is described fully in the novel ''Decision at Thunder Rift''.</ref><ref name=mhb3055p49>''Mercenary's Handbook 3055'', p. 49</ref>
+
Around [[3025]], a plot by Duke [[Hassid Ricol]] orchestrated an attempt to bring the world under the banner of the [[Draconis Combine]]. This plan was foiled by the newly created [[Gray Death Legion]].
  
 
====Clan Invasion====
 
====Clan Invasion====
 
[[Victor Steiner-Davion]] was stationed on Trell I after his graduation from the [[Nagelring]] academy in [[3049]], commanding a battalion of the [[Twelfth Donegal Guards]]. The planet was an early target of Clan Jade Falcon during [[Operation REVIVAL]]. This battle appears to have been the first clash between Clan forces and troops of the Federated Commonwealth. The defenders initially believed the Falcons to be merely another group of pirates, and were not prepared for a full-on invasion by technologically superior forces.
 
[[Victor Steiner-Davion]] was stationed on Trell I after his graduation from the [[Nagelring]] academy in [[3049]], commanding a battalion of the [[Twelfth Donegal Guards]]. The planet was an early target of Clan Jade Falcon during [[Operation REVIVAL]]. This battle appears to have been the first clash between Clan forces and troops of the Federated Commonwealth. The defenders initially believed the Falcons to be merely another group of pirates, and were not prepared for a full-on invasion by technologically superior forces.
  
The Falcons grounded on 13 April [[3050]] and quickly drove for the Twelfth and Victor. For his part, Victor was at the head of his battalion, on the way to a training exercise with the [[Red Brigade]]. The scouts initially confused contact with Falcon forces for the Brigade, though they realized their fatal mistake and warned Victor, who alerted the battalion. On the other side of the Castle Mountains from the rest of the regiment, in the Chrysall Pass, the battalion was hard pressed to hold off the Falcon Guards. Victor retreated through the pass, but was hit by Falcon air and ground assets. During the fighting, he christened the ''[[Summoner]]'' [[OmniMech]] the "''Thor''" because of its powerful arm-mounted weapons. He tried to retreat into the mountains, but realized the Falcon forces would be able to cut them off from the rest of the unit. A surprise rear assault by the hitherto undetected Red Brigade gave Victor and the remaining 'Mechs of this battalion the chance to slip away, which they did, right into the mountain caverns along with the surviving forces of the Brigade.<ref name="JFSp26"/><ref name="LHp163">''Lethal Heritage'', pp. 163–168, 188</ref><ref name="ER3052p15">''Era Report: 3052'', p. 15: "Timeline of Events"</ref><ref name="ER3052p12">''Era Report: 3052'', pp. 12, 24</ref> though the unit was finally destroyed.
+
The Falcons grounded on 13 April [[3050]] and quickly drove for the Twelfth and Victor. For his part, Victor was at the head of his battalion, on the way to a training exercise with the [[Red Brigade]]. The scouts initially confused contact with Falcon forces for the Brigade, though they realized their fatal mistake and warned Victor, who alerted the battalion. On the other side of the Castle Mountains from the rest of the regiment, in the Chrysall Pass, the battalion was hard pressed to hold off the Falcon Guards. Victor retreated through the pass, but was hit by Falcon air and ground assets. During the fighting, he christened the ''[[Summoner]]'' [[OmniMech]] the "''Thor''" because of its powerful arm-mounted weapons. He tried to retreat into the mountains, but realized the Falcon forces would be able to cut them off from the rest of the unit. A surprise rear assault by the hitherto undetected Red Brigade gave Victor and the remaining 'Mechs of this battalion the chance to slip away, which they did, right into the mountain caverns along with the surviving forces of the Brigade.<ref name="JFSp26"/><ref name="LHp163">''Lethal Heritage'', pp. 163–168, 188</ref><ref name="ER3052p15">''Era Report: 3052'', p. 15: "Timeline of Events"</ref><ref name="ER3052p12">''Era Report: 3052'', pp. 12 & 24</ref> though the unit was finally destroyed.
  
 
Over the course of the Guards' desperate defense, Steiner-Davion and [[Galen Cox]] were separated from their allies and fought and defeated a lone Falcon ''[[Summoner]]'' in Thunder Rift, using the Rift's rough terrain to negate the Clanner's range advantage. When they returned to base afterwards, their commanding officer, Leftenant-General [[Jeremy Hawksworth]], informed them that the regiment was on the brink of defeat. Victor suggested retreating the remaining forces to the area of Thunder Rift and fighting a guerrilla campaign. The general accepted the suggestion, but could not allow the designated Archon-Prince to remain on Trellwan and be captured or killed. He ordered Cox to assure Victor's evacuation, despite the young Kommandant's clear willingness to remain and see the fight through. Cox ended up having to sucker punch his friend and knocking him out in order to get him off planet.
 
Over the course of the Guards' desperate defense, Steiner-Davion and [[Galen Cox]] were separated from their allies and fought and defeated a lone Falcon ''[[Summoner]]'' in Thunder Rift, using the Rift's rough terrain to negate the Clanner's range advantage. When they returned to base afterwards, their commanding officer, Leftenant-General [[Jeremy Hawksworth]], informed them that the regiment was on the brink of defeat. Victor suggested retreating the remaining forces to the area of Thunder Rift and fighting a guerrilla campaign. The general accepted the suggestion, but could not allow the designated Archon-Prince to remain on Trellwan and be captured or killed. He ordered Cox to assure Victor's evacuation, despite the young Kommandant's clear willingness to remain and see the fight through. Cox ended up having to sucker punch his friend and knocking him out in order to get him off planet.
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====Inter-Clan conflicts and Jihad====
 
====Inter-Clan conflicts and Jihad====
In April [[3053]], the Steel Viper [[51st Battle (Clan Steel Viper)|Fifty-first]] attacked [[Trell I]] with the intention of stopping Clan Jade Falcon raids that originated from there. On landing, the Fifty-first found no trace of their opponents, the [[8th Provisional Garrison (Clan Jade Falcon)|Eighth PGC]], and subsequently walked into an ambush. This triggered a four-day battle that ended in a Steel Viper victory, but at the cost of serious casualties.<ref name=FMWC145>''Field Manual: Warden Clans'', p. 145: "51st Battle Cluster Profile"</ref>
+
In April [[3053]], the Steel Viper [[51st Battle (Clan Steel Viper)|Fifty-first]] attacked [[Trell I]] with the intention of stopping Clan Jade Falcon raids that originated from there. On landing, the Fifty-first found no trace of their opponents, the [[8th Provisional Garrison Cluster (Clan Jade Falcon)|Eighth PGC]], and subsequently walked into an ambush. This triggered a four-day battle that ended in a Steel Viper victory, but at the cost of serious casualties.<ref name=FMWC145>''Field Manual: Warden Clans'', p. 145: "51st Battle Cluster Profile"</ref>
  
In [[3054]],<ref name=OR30>''Objective Raids'', p. 30</ref> the Cluster was stationed on Trell I along with the bulk of [[Gamma Galaxy (Clan Steel Viper)|Gamma Galaxy]] and were still defending the planet in [[3060]].<ref name=FMWC165/>
+
In [[3054]]<ref name=OR30>''Objective Raids'', p. 30</ref> the Cluster was stationed on Trell I along with the bulk of [[Gamma Galaxy (Clan Steel Viper)|Gamma Galaxy]] and were still defending the planet in [[3060]].<ref name=FMWC165/>
  
Having been reconquered by Clan Jade Falcon during the ejection of Clan Steel Viper from the [[Inner Sphere]], Trell I was invaded again during the [[Jihad]], when [[Clan Ice Hellion]] launched an invasion of Clan Jade Falcon holdings in the Inner Sphere in early [[3071]]. Trell I was invaded by the Ice Hellions between 7 and 28 June 3071, but the Ice Hellion invasion stalled as heavy fighting continued on Trell I and other worlds throughout July 3071.<ref name="JHS3076p16">''Jihad Hot Spots: 3076'', p. 16: "Timeline of the Jihad"</ref><ref name="J:FRp49">''Jihad: Final Reckoning'', p. 49: "The Jihad in Review"</ref> The [[45th Striker Irregulars (Clan Ice Hellion)|Forty-fifth Striker Irregulars]] were holding Winfield for the Ice Hellions when the [[Falcon Guards]] arrived to recapture the planet, and by January [[3072]] the Irregulars had been defeated and captured.<ref name="OISP2p55">''Operation ICE STORM Part Two: Winds of Spring'', pp. 55–56</ref>
+
Having been reconquered by Clan Jade Falcon during the ejection of Clan Steel Viper from the [[Inner Sphere]], Trell I was invaded again during the [[Jihad]], when [[Clan Ice Hellion]] launched an invasion of Clan Jade Falcon holdings in the Inner Sphere in early [[3071]]. Trell I was invaded by the Ice Hellions between the 7th and 28th of June 3071, but the Ice Hellion invasion stalled as heavy fighting continued on Trell I and other worlds throughout July 3071.<ref name="JHS3076p16">''Jihad Hot Spots: 3076'', p. 16: "Timeline of the Jihad"</ref><ref name="J:FRp49">''Jihad: Final Reckoning'', p. 49: "The Jihad in Review"</ref> The [[45th Striker Irregulars (Clan Ice Hellion)|Forty-fifth Striker Irregulars]] were holding Winfield for the Ice Hellions when the [[Falcon Guards]] arrived to recapture the planet, and by January [[3072]] the Irregulars had been defeated and captured.<ref name="OISP2p55">''Operation ICE STORM Part Two: Winds of Spring'', pp. 55–56</ref>
  
 
===Military Deployment===
 
===Military Deployment===
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====3019–3024====
 
====3019–3024====
* [[Carlyle's Commandos]]<ref name="DaTRCh4">''Decision at Thunder Rift'', ch. 4</ref>
+
* [[Carlyle's Commandos]]<ref name="DaTRCh4">''Decision at Thunder Rift'', Ch. 4</ref>
* [[Trell Planetary Defense Force]]<ref name="DaTRc17">''Decision at Thunder Rift'', ch. 17</ref>
+
* [[Trell Planetary Defense Force]]<ref name="DaTRc17">''Decision at Thunder Rift'', Ch. 17</ref>
  
 
====3038====
 
====3038====
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Trellwan orbits Trell in a 3:2 [https://en.wikipedia.org/wiki/Orbital_resonance spin-orbit resonance], much like [https://en.wikipedia.org/wiki/Mercury_(planet) Mercury] in the [[Terra|Sol]] system. A Trell year is ~45 standard days, while a Trell day is ~30 standard days. As a result, Trellwan experiences long days and nights but relatively brief annual seasons.<ref name="DaTRpiv">''Decision at Thunder Rift'' (1992 Roc reprint), pp. iv: Day/Night Cycles on Trellwan</ref>
 
Trellwan orbits Trell in a 3:2 [https://en.wikipedia.org/wiki/Orbital_resonance spin-orbit resonance], much like [https://en.wikipedia.org/wiki/Mercury_(planet) Mercury] in the [[Terra|Sol]] system. A Trell year is ~45 standard days, while a Trell day is ~30 standard days. As a result, Trellwan experiences long days and nights but relatively brief annual seasons.<ref name="DaTRpiv">''Decision at Thunder Rift'' (1992 Roc reprint), pp. iv: Day/Night Cycles on Trellwan</ref>
  
Over time the residents of Trellwan developed their own timekeeping methods for intervals longer than a standard hour.  A Trell period is 15.25 hours and serves as the basic unit of daily life on Trellwan, though there are no universally agreed "work" or "rest" periods.<ref name="DaTRch5">''Decision at Thunder Rift'', ch. 5</ref>  A segment is 12 periods (183 hours).  A Trell day is four segments or 48 periods (732 hours).  A Trell year is six segments or 72 periods, from periastron to periastron.  A full Trell seasonal cycle or "threeday" covers twelve segments or 144 periods.  In summary:
+
Over time the residents of Trellwan developed their own timekeeping methods for intervals longer than a standard hour.  A Trell period is 15.25 hours and serves as the basic unit of daily life on Trellwan, though there are no universally agreed "work" or "rest" periods.<ref name="DaTRch5">''Decision at Thunder Rift'', Ch. 5</ref>  A segment is 12 periods (183 hours).  A Trell day is four segments or 48 periods (732 hours).  A Trell year is six segments or 72 periods, from periastron to periastron.  A full Trell seasonal cycle covers twelve segments or 144 periods.  In summary:
  
 
* 1 period = 15.25 hours
 
* 1 period = 15.25 hours
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* 1 seasonal cycle = 2 years = 3 days = 12 segments = 144 periods = 2196 hours
 
* 1 seasonal cycle = 2 years = 3 days = 12 segments = 144 periods = 2196 hours
  
The three days and three nights of each seasonal cycle (relative to Sarghad) are named Firstday, Firstnight, Seconday, Secondnight, Thirday, Thirdnight.  Each new year following periastron is marked by rough weather (Firstday Storms, Secondnight Storms).  Winter runs from mid-Firstnight to mid-Thirday.  Temperatures vary considerably over the course of each day and night.  In the Sarghad region they follow this pattern:
+
The three days and nights of a seasonal cycle (relative to Sarghad) are named Firstday, Firstnight, Seconday, Secondnight, Thirday, Thirdnight.  Each new year following periastron is marked by rough weather (Firstday Storms, Secondnight Storms).  Winter runs from mid-Firstnight to mid-Thirday.  Temperatures vary considerably over the course of each day and night.  In the Sarghad region they follow this pattern:
  
{| class="wikitable" style="text-align: center;"
+
{| class="wikitable"
|+ Trellwan Seasons (Sarghad region)
 
|-
 
! colspan="5" | Firstday
 
! colspan="4" | Firstnight
 
! colspan="4" | Seconday
 
! colspan="4" | Secondnight
 
! colspan="4" | Thirday
 
! colspan="5" | Thirdnight
 
|-
 
| colspan="5" | Near Passage
 
| colspan="8" |
 
| colspan="4" | Far Passage
 
| colspan="9" |
 
|-
 
| colspan="3" |
 
| colspan="2" style="background-color: dimgray; color: white;" | Storms
 
| colspan="10" |
 
| colspan="2" style="background-color: dimgray; color: white;" | Storms
 
| colspan="9" |
 
 
|-
 
|-
| colspan="7"  |
+
! Temperature !! Firstday !! Firstnight !! Seconday !! Secondnight !! Thirday !! Thirdnight
| colspan="12" style="background-color: lightgray;" | Winter
 
| colspan="7"  |
 
|- style="text-align: right;"
 
| colspan="2" style="background-color: #ffbfbf;" |  20°C <hr/>  68°F
 
| colspan="2" style="background-color: #ff7f7f; color: white;" |  40°C <hr/> 104°F
 
| colspan="2" style="background-color: #ffdfdf;" |  10°C <hr/>  50°F
 
| colspan="2" style="background-color: #dfdfff;" | -10°C <hr/>  14°F
 
| colspan="2" style="background-color: #bfbfff;" | -20°C <hr/>  -4°F
 
| colspan="2" style="background-color: #dfdfff;" | -10°C <hr/>  14°F
 
| colspan="2" style="background-color: #bfbfff;" | -20°C <hr/>  -4°F
 
| colspan="2" style="background-color: #7f7fff; color: white;" | -40°C <hr/> -40°F
 
| colspan="2" style="background-color: #dfdfff;" | -10°C <hr/>  14°F
 
| colspan="2" style="background-color: #ffdfdf;" |  10°C <hr/>  50°F
 
| colspan="2" style="background-color: #ffbfbf;" |  20°C <hr/>  68°F
 
| colspan="2" style="background-color: #ffdfdf;" |  10°C <hr/>  50°F
 
| colspan="2" style="background-color: #ffbfbf;" |  20°C <hr/>  68°F
 
 
|-
 
|-
| colspan="7"  |
+
| High || 40°C<br />(104°F) || 10°C<br />(50°F) || -10°C<br />(14°F) || -10°C<br />(14°F) || 20°C<br />(68°F) || 20°C<br />(68°F)
| colspan="9"  style="background-color: skyblue;" | Snowfall
 
| colspan="10" style="background-color: orange;" | Warming
 
 
|-
 
|-
 +
| Low || 10°C<br />(50°F) || -20°C<br />(-4°F) || -20°C<br />(-4°F) || -40°C<br />(-40°F) || -10°C<br />(14°F) || 10°C<br />(50°F)
 
|}
 
|}
  
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===Planetary Locations===
 
===Planetary Locations===
* Castle Mountains: a mountain range on Trellwan<ref name="JFSp26">''Jade Falcon Sourcebook'', p. 26: "Trell I"</ref>
+
{{scrollbox|
** Chrysall Pass: a pass through the Castle Mountains and site of an important battle during Operation REVIVAL<ref name="JFSp26"/>
+
* Castle Mountains: A mountain range on Trellwan.<ref name="JFSp26">''Jade Falcon Sourcebook'', p. 26: "Trell I"</ref>
** Smuggler's Maze: a location within the Castle Mountains<ref name="JFSp26"/>
+
** Chrysall Pass: A pass through the Castle Mountains and site of an important battle during Operation REVIVAL.<ref name="JFSp26"/>
** Smuggler's Mouth: an entrance to an immense network of caverns that honeycombs the Castle Mountains<ref name="JFSp26"/>
+
** Smuggler's Maze: A location within the Castle Mountains.<ref name="JFSp26"/>
** Smuggler's Paradise: a location within the Castle Mountains<ref name="JFSp26"/>
+
** Smuggler's Mouth: An entrance to an immense network of caverns that honeycombs the Castle Mountains.<ref name="JFSp26"/>
** Smuggler's Valley: a valley within the Castle Mountains not far from Chrysall Pass<ref name="JFSp26"/>
+
** Smuggler's Paradise: A location within the Castle Mountains.<ref name="JFSp26"/>
* Crysanden Range: a mountain range north of Sarghad and Mt. Gayal<ref name="DaTRpiii">''Decision at Thunder Rift'' (1992 Roc reprint), pp. iii: Map of Trellwan (Sarghad - Spaceport Area)</ref>
+
** Smuggler's Valley: A valley within the Castle Mountains not far from Chrysall Pass.<ref name="JFSp26"/>
** Thunder Rift: a fissure in the Crysandens northwest of Mt. Gayal<ref name="DaTRpiii"/>
+
* Crysanden Range: A mountain range north of Sarghad and Mt. Gayal.<ref name="DaTRpiii">''Decision at Thunder Rift'' (1992 Roc reprint), pp. iii: Map of Trellwan (Sarghad - Spaceport Area)</ref>
* Drebbin River: a river and site of an important battle during Operation REVIVAL<ref name="JFSp26"/>
+
** Thunder Rift: A fissure in the Crysandens northwest of Mt. Gayal.<ref name="DaTRpiii"/>
** Pirate Chasm Bridge: a bridge over the Drebbin and site of an important battle during Operation REVIVAL<ref name="JFSp26"/>
+
* Drebbin River: A river and site of an important battle during Operation REVIVAL.<ref name="JFSp26"/>
* Gath: one of three settlements on Trellwan{{cn}}
+
** Pirate Chasm Bridge: A bridge over the Drebbin and site of an important battle during Operation REVIVAL.<ref name="JFSp26"/>
* Grimheld Sea: one of two equatorial seas on Trellwan<ref name="DaTRpiii"/>
+
* Gath: One of three settlements on Trellwan.{{cn}}
* Mount Gayal: an isolated mountain north-northeast of Sarghad<ref name="DaTRpiii"/>
+
* Grimheld Sea: One of two equatorial seas on Trellwan.<ref name="DaTRpiii"/>
** The Castle: a fortification located on the southern slope of Mt. Gayal<ref name="DaTRpiii"/>
+
* Mount Gayal: An isolated mountain north-northeast of Sarghad.<ref name="DaTRpiii"/>
* Nerge: The Black Desert, a region 2000 km west of Sarghad, subsolar point during Near Passage periastron<ref name="DaTRc10">''Decision at Thunder Rift'', ch. 10</ref>
+
** The Castle: A fortification located on the southern slope of Mt. Gayal.<ref name="DaTRpiii"/>
* Sarghad: the capital city and largest of three settlements on Trellwan<ref name="DaTRpi"/>
+
* Sarghad: The capital city and largest of three settlements on Trellwan.<ref name="DaTRpi"/>
 
**Ajiani Highway{{cn}}
 
**Ajiani Highway{{cn}}
* Tremain: one of three settlements on Trellwan.{{cn}}
+
* Tremain: One of three settlements on Trellwan.{{cn}}
 +
}}
  
===Image gallery===
+
==Gallery==
 
<gallery>
 
<gallery>
 
Trellwan-Sarghad Spaceport area map.jpg|Illustration of the area around Sarghad and the spaceport from ''[[Decision at Thunder Rift]]''
 
Trellwan-Sarghad Spaceport area map.jpg|Illustration of the area around Sarghad and the spaceport from ''[[Decision at Thunder Rift]]''
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==Bibliography==
 
==Bibliography==
{{div col|colwidth=25em}}
+
<div class="desktop-3-col">
 
* ''[[20 Year Update]]''
 
* ''[[20 Year Update]]''
 
* ''[[Decision at Thunder Rift]]'' (novel)
 
* ''[[Decision at Thunder Rift]]'' (novel)
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* ''[[Operation ICE STORM (novel)|Operation ICE STORM Part Two: Winds of Spring]]''
 
* ''[[Operation ICE STORM (novel)|Operation ICE STORM Part Two: Winds of Spring]]''
 
* ''[[Shattered Fortress]]''
 
* ''[[Shattered Fortress]]''
{{div col end}}
+
</div>
 +
 
  
 
[[Category:Systems|Trell]]
 
[[Category:Systems|Trell]]

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