Difference between revisions of "Zellbrigen"

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'''Zellbrigen''' is a code of honor obeyed principally by members of the warrior caste within the [[Clans]], a militaristic branch of humanity, with the intention of conserving resources, avoiding unnecessary deaths and maintaining personal honor in combat.
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'''Zellbrigen''' is a code of honor dueling rules obeyed principally by members of the warrior caste within the [[Clans]], a militaristic branch of humanity, with the intention of conserving resources, avoiding unnecessary deaths and maintaining personal honor in combat.
  
 
==Rules==
 
==Rules==
 
The proscriptions of Zellbrigen consist of the following rules.
 
The proscriptions of Zellbrigen consist of the following rules.
  
*Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle.{{cn}}
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* Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.<ref>''Total Warfare'', p. 275</ref>
*No artillery shall be employed by either side.{{cn}}
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* A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.<ref>''Total Warfare'', p. 275</ref>
*A warrior will not engage his opponent in melee combat until he has no more weapons to bear.{{cn}}
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* No artillery or other Area-Effect Weapons shall be employed by either side.<ref>''Total Warfare'', p. 275</ref>
*A warrior will never use underhanded weapons, such as deployable minefields.{{cn}}
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* Intentionally moving out of the line of sight of the opponent is prohibited.<ref>''Total Warfare'', p. 275</ref>
*A warrior may not shoot a retreating foe or one that has been granted hegira.{{cn}}
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* Systems that requires multiple units to operate, like C3 and TAG, are forbidden.<ref>''Total Warfare'', p. 275</ref>
*Firing at the rear of a 'Mech is prohibited, unless the opponent exposes it during combat.{{cn}}
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* A warrior will never use underhanded weapons, such as deployable minefields. (Not explicitly stated, but this would fall under Area-Effect above).
*Firing at a fallen 'Mech is prohibited. Opponents must be allowed to regain their footing before combat resumes.{{cn}}
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* Moving out of weapon range is prohibited.<ref>''Total Warfare'', p. 275</ref>
*Firing at an immobile or shutdown 'Mech before the initiation of combat is prohibited. A 'Mech which has shut down due to excessive heat may be fired upon.{{cn}}
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* Failure to fire a weapon when possible is prohibited.<ref>''Total Warfare'', p. 275</ref>
*Firing at a [[MechWarrior]] that has ejected from his or her 'Mech is prohibited.{{cn}}
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*Intentionally moving out of the line of sight of the opponent is prohibited.{{cn}}
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* A warrior will not engage his opponent in melee combat until he has no more weapons to bear.{{cn}}
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* A warrior may not shoot a retreating foe or one that has been granted hegira.{{cn}}
 +
* Firing at the rear of a 'Mech is prohibited, unless the opponent exposes it during combat.{{cn}}
 +
* Firing at a fallen 'Mech is prohibited. Opponents must be allowed to regain their footing before combat resumes.{{cn}}
 +
* Firing at an immobile or shutdown 'Mech before the initiation of combat is prohibited. A 'Mech which has shut down due to excessive heat may be fired upon.{{cn}}
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* Firing at a [[MechWarrior]] that has ejected from his or her 'Mech is prohibited.{{cn}}
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===Honor Codes not part of Zell===
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* [[batchall]]
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* A warrior will not engage his opponent in melee combat.<ref>''Total Warfare'', p. 275</ref>
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* A warrior will not retreat from inferior foes.<ref>''Total Warfare'', p. 275</ref>
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==References==
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<references />
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==Bibliography==
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* [[Total Warfare]]
  
 
[[Category:Clan Terms]]
 
[[Category:Clan Terms]]

Revision as of 04:56, 7 October 2010

Zellbrigen is a code of honor dueling rules obeyed principally by members of the warrior caste within the Clans, a militaristic branch of humanity, with the intention of conserving resources, avoiding unnecessary deaths and maintaining personal honor in combat.

Rules

The proscriptions of Zellbrigen consist of the following rules.

  • Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.[1]
  • A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.[2]
  • No artillery or other Area-Effect Weapons shall be employed by either side.[3]
  • Intentionally moving out of the line of sight of the opponent is prohibited.[4]
  • Systems that requires multiple units to operate, like C3 and TAG, are forbidden.[5]
  • A warrior will never use underhanded weapons, such as deployable minefields. (Not explicitly stated, but this would fall under Area-Effect above).
  • Moving out of weapon range is prohibited.[6]
  • Failure to fire a weapon when possible is prohibited.[7]
  • A warrior will not engage his opponent in melee combat until he has no more weapons to bear.[citation needed]
  • A warrior may not shoot a retreating foe or one that has been granted hegira.[citation needed]
  • Firing at the rear of a 'Mech is prohibited, unless the opponent exposes it during combat.[citation needed]
  • Firing at a fallen 'Mech is prohibited. Opponents must be allowed to regain their footing before combat resumes.[citation needed]
  • Firing at an immobile or shutdown 'Mech before the initiation of combat is prohibited. A 'Mech which has shut down due to excessive heat may be fired upon.[citation needed]
  • Firing at a MechWarrior that has ejected from his or her 'Mech is prohibited.[citation needed]

Honor Codes not part of Zell

  • batchall
  • A warrior will not engage his opponent in melee combat.[8]
  • A warrior will not retreat from inferior foes.[9]

References

  1. Total Warfare, p. 275
  2. Total Warfare, p. 275
  3. Total Warfare, p. 275
  4. Total Warfare, p. 275
  5. Total Warfare, p. 275
  6. Total Warfare, p. 275
  7. Total Warfare, p. 275
  8. Total Warfare, p. 275
  9. Total Warfare, p. 275

Bibliography