Difference between revisions of "Zellbrigen"
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* Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.<ref>''Total Warfare'', p. 275</ref> | * Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.<ref>''Total Warfare'', p. 275</ref> | ||
* A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.<ref>''Total Warfare'', p. 275</ref> | * A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.<ref>''Total Warfare'', p. 275</ref> | ||
+ | * A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.<ref>''Total Warfare'', p. 275</ref> | ||
* No artillery or other Area-Effect Weapons shall be employed by either side.<ref>''Total Warfare'', p. 275</ref> | * No artillery or other Area-Effect Weapons shall be employed by either side.<ref>''Total Warfare'', p. 275</ref> | ||
* Intentionally moving out of the line of sight of the opponent is prohibited.<ref>''Total Warfare'', p. 275</ref> | * Intentionally moving out of the line of sight of the opponent is prohibited.<ref>''Total Warfare'', p. 275</ref> | ||
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* Moving out of weapon range is prohibited.<ref>''Total Warfare'', p. 275</ref> | * Moving out of weapon range is prohibited.<ref>''Total Warfare'', p. 275</ref> | ||
* Failure to fire a weapon when possible is prohibited.<ref>''Total Warfare'', p. 275</ref> | * Failure to fire a weapon when possible is prohibited.<ref>''Total Warfare'', p. 275</ref> | ||
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+ | ===Rules without a reference=== | ||
* A warrior will not engage his opponent in melee combat until he has no more weapons to bear.{{cn}} | * A warrior will not engage his opponent in melee combat until he has no more weapons to bear.{{cn}} |
Revision as of 05:01, 7 October 2010
This article needs additional citations for verification. |
Zellbrigen is a code of honor dueling rules obeyed principally by members of the warrior caste within the Clans, a militaristic branch of humanity, with the intention of conserving resources, avoiding unnecessary deaths and maintaining personal honor in combat.
Contents
Rules
The proscriptions of Zellbrigen consist of the following rules.
- Each warrior will issue a challenge to a different enemy. If one side outnumbers the other, then the extra warriors on that side will stand aside until one of their comrades falls in battle. A warrior can challenge more than one unit at a time.[1]
- A warrior has right to refuse challenges from Inner Sphere units, especially if underhanded ploys are suspected.[2]
- A warrior has the right to refuse a challenge from an unit of differing weight class if other unengaged units are available.[3]
- No artillery or other Area-Effect Weapons shall be employed by either side.[4]
- Intentionally moving out of the line of sight of the opponent is prohibited.[5]
- Systems that requires multiple units to operate, like C3 and TAG, are forbidden.[6]
- A warrior will never use underhanded weapons, such as deployable minefields. (Not explicitly stated, but this would fall under Area-Effect above).
- Moving out of weapon range is prohibited.[7]
- Failure to fire a weapon when possible is prohibited.[8]
Rules without a reference
- A warrior will not engage his opponent in melee combat until he has no more weapons to bear.[citation needed]
- A warrior may not shoot a retreating foe or one that has been granted hegira.[citation needed]
- Firing at the rear of a 'Mech is prohibited, unless the opponent exposes it during combat.[citation needed]
- Firing at a fallen 'Mech is prohibited. Opponents must be allowed to regain their footing before combat resumes.[citation needed]
- Firing at an immobile or shutdown 'Mech before the initiation of combat is prohibited. A 'Mech which has shut down due to excessive heat may be fired upon.[citation needed]
- Firing at a MechWarrior that has ejected from his or her 'Mech is prohibited.[citation needed]
Honor Codes not part of Zell
- batchall
- A warrior will not engage his opponent in melee combat.[9]
- A warrior will not retreat from inferior foes.[10]