Difference between revisions of "AeroTech"

m (→‎Notes: fighter tag repoints)
Line 2: Line 2:
 
| image =  
 
| image =  
 
| name = AeroTech The Battletech Game of Fighter Combat
 
| name = AeroTech The Battletech Game of Fighter Combat
| product development = [[Jordan K. Weisman]], [[L. Ross Babcock III]]
+
| product development = [[Jordan K. Weisman]]<br />[[L. Ross Babcock III]] <br />[[Stuart Johnson]]
 
| primary writing = [[L. Ross Babcock III]]
 
| primary writing = [[L. Ross Babcock III]]
 
| cover = [[Jim Holloway]]
 
| cover = [[Jim Holloway]]
| illustrations = [[Todd F. March]], [[David R. Dietrick]]
+
| illustrations = [[Todd F. March]]<br />[[David R. Dietrick]]
 
| era = [[Succession Wars era]]
 
| era = [[Succession Wars era]]
 
| type = [[Boxed Set]]
 
| type = [[Boxed Set]]
 
| publisher = [[FASA]]
 
| publisher = [[FASA]]
 
| year = 1986
 
| year = 1986
| set contents = 224 counters, full color map, rulebook (48 pg.)
+
| pages = 224 counters <br /> Full color map <br /> Rulebook <br/> Dice
 
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1609]
 
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=90 1609]
 
| ISBN = 0931787610
 
| ISBN = 0931787610
Line 36: Line 36:
 
*INTRODUCTION
 
*INTRODUCTION
 
**Components
 
**Components
***Record Sheets
 
 
**Space Mapsheet
 
**Space Mapsheet
***Terrain
 
 
**Dice
 
**Dice
 
**Game Setup
 
**Game Setup
 
**Sequence of Play
 
**Sequence of Play
 
*AEROSPACE PILOTS
 
*AEROSPACE PILOTS
***Pilot Skills
 
***Damaging an Aerospace Pilot
 
 
*MOVEMENT
 
*MOVEMENT
***Facing
 
 
**Types of Movement
 
**Types of Movement
***Thrust
 
***Overthrust
 
***Structural Integrity
 
***Velocity
 
***Gravity
 
 
**Entering the Atmosphere
 
**Entering the Atmosphere
***Powered Stick Entry
 
***Dead Stick Entry
 
***Movement at High Altitude
 
***Movement at Low Altitude
 
***Special Manuevers
 
***Landing
 
 
*COMBAT
 
*COMBAT
 
**Firing Weapons
 
**Firing Weapons
***Firing Arcs
 
***Line-of-Sight
 
***Range
 
***Multiple Targets
 
 
**To-Hit Procedures
 
**To-Hit Procedures
***Base To-Hit Number
 
***Modified To-Hit Number
 
***Missile Hits
 
***Ammunition
 
 
**Hit Locations
 
**Hit Locations
***Determining Hit Location
 
***Damage Value
 
***Recording Damage
 
***Transferring Damage
 
***Destroying an Aerospace Craft
 
 
**Ground Targets
 
**Ground Targets
***Strafing
 
***Dive Bombing
 
***Thrust Loss
 
***Inferno Bombs
 
***Return Fire
 
 
*HEAT
 
*HEAT
 
**Heat Points
 
**Heat Points
***Heat Build-up
 
 
**Effects of Heat
 
**Effects of Heat
***Movement Effects
 
***Weapon Attack Effects
 
***Shutdown
 
***Ammunition Explosion
 
***Pilot Damage
 
 
*DROPSHIPS AND 'MECHS
 
*DROPSHIPS AND 'MECHS
 
**Drop Procedures
 
**Drop Procedures
***Landing
 
 
**DropShip Combat
 
**DropShip Combat
***''[[Leopard]]'' Class Dropship
 
***''[[Union]]'' Class Dropship
 
***''[[Overlord]]'' Class Dropship
 
 
*AEROSPACE FIGHTER DESIGN
 
*AEROSPACE FIGHTER DESIGN
 
**Fighter Design
 
**Fighter Design
 
*LAND-AIR 'MECHS ([[LAM]]S)
 
*LAND-AIR 'MECHS ([[LAM]]S)
***Conversion Time
 
 
**Capabilities
 
**Capabilities
***'Mech Mode
 
***Air 'Mech Mode
 
***Fighter Mode
 
 
*OTHER RULES
 
*OTHER RULES
 
**Fighter Refueling
 
**Fighter Refueling

Revision as of 15:18, 18 March 2009

Template:InfoBoxBook

Description

From the back cover

COLD DEATH

HOT DEATH

As a pilot, you get plenty of danger and excitement. You also get a choice between cold death or hot death. You can die in the icy void of space or in the flames of reentry. If you're good, you might live to fight another day. The Succession Wars are fought over land. But the battles don't start on the ground, they END there. The first action is in space, usually about 160,000 kilometers from the target planet, as fighter pilots come screaming in at 1,000 kilometers per second in their DropShips.

The defending fighters are in the air, too, weaving in and out, watching for shots at the DropShips or the attacking fighters. As the battle moves closer to the planet, all craft will have to deal with gravity as well as their opponents. You've either got to fight against it or find a way to use it.

If the DropShip pilots live through the intial battle, they can drop their 'Mechs from high altitude atmosphere. For two long minutes, the Dropships are sitting ducks, giving you a chance to shoot the 'Mechs on the way down. All surviving fighters dive into the atmosphere to strafe and bomb the battlefield.

MechWarriors take all the glory for conquering planets, but they should never forget who put them there and saved their tails with a strafing run or a bomb dropped at just the right moment.


Contents

  • INTRODUCTION
    • Components
    • Space Mapsheet
    • Dice
    • Game Setup
    • Sequence of Play
  • AEROSPACE PILOTS
  • MOVEMENT
    • Types of Movement
    • Entering the Atmosphere
  • COMBAT
    • Firing Weapons
    • To-Hit Procedures
    • Hit Locations
    • Ground Targets
  • HEAT
    • Heat Points
    • Effects of Heat
  • DROPSHIPS AND 'MECHS
    • Drop Procedures
    • DropShip Combat
  • AEROSPACE FIGHTER DESIGN
    • Fighter Design
  • LAND-AIR 'MECHS (LAMS)
    • Capabilities
  • OTHER RULES
    • Fighter Refueling
    • Fighter Launching
    • Fighter Recovery
  • OPTIONAL RULES
    • Abstract 'Mech Landing System
    • Sample Victory Conditions
  • SCENARIOS

Notes

The following units were introduced in the AeroTech game: