Alpha Strike Quick Start Rules
Alpha Strike Quick Start Rules | |
---|---|
Product information | |
Type | Rule Book |
Pages | 39 |
Publication information | |
Publisher | Catalyst Game Labs |
First published | 2015 |
Content | |
Description
The Alpha Strike Quick Start Rules is a 2015 free PDF product created by Catalyst Game Labs available on the Classic BattleTech website. It is a set of quick rules to start playing with the |Alpha Strike rules.
Contents
- INTRODUCTION
- COMPONENTS
- BattleMech Playing Pieces
- Record Sheets
- Armor Diagram
- ’Mech Data
- Warrior Data
- Critical Hit Table
- Heat Data and Heat Scale
- Mapsheets
- Clear
- Light Woods
- Heavy Woods
- Rough
- Water
- Dice
- BattleMech Playing Pieces
- PLAYING THE GAME
- Sequence of Play
- Initiative Phase
- Movement Phase
- Weapon Attack Phase
- Physical Attack Phase
- Heat Phase
- End Phase
- Unequal Numbers of BattleMechs
- MechWarriors
- Skills
- Skill Improvement
- Damaging a MechWarrior
- Consciousness Rolls
- Sequence of Play
- MOVEMENT
- Movement Basics
- Movement Direction
- Facing
- Facing Change
- Movement Modes
- Standing Still
- Walking
- Running
- Jumping
- Movement Actions
- Facing Change
- Dropping to the Ground
- Standing Up
- Stacking
- Accidental Violation
- Piloting Skill Rolls
- Making Piloting Skill Rolls
- Falling
- Movement Basics
- COMBAT
- Attack Declaration
- Torso Twist
- Line of Sight
- Level
- Intervening Terrain
- Partial Cover
- Water Hexes
- Attack Declaration
- WEAPON ATTACKS
- Ammunition Expenditure
- Firing Arcs
- Forward Arc
- Left Side Arc
- Right Side Arc
- Rear Arc
- Rotating the Firing Arcs
- Firing Weapons
- Base To-Hit Number
- Modified To-Hit Number
- To-Hit Modifiers
- Prone BattleMechs
- To-Hit Roll
- Hit Location
- Damage
- Recording Damage
- Damage Resolution
- Transferring Damage
- Critical Damage
- BattleMech Critical Hits
- BattleMech Critical Hit Effects
- Destroying a BattleMech
- PHYSICAL ATTACKS
- Base To-Hit Number
- Modified To-Hit Number
- Punch Attacks
- Club Attacks
- Finding A Club
- Physical Weapon Attacks
- Push Attacks
- Kick Attacks
- Charge Attack
- Damage
- Location After Attack
- Falls
- Death from Above Attacks
- Weapon Attack Phase
- Damage to Target
- Damage to Attacker
- Location After Attack
- Falls
- Different Levels
- Prone BattleMechs
- Physical Attacks Against Prone BattleMechs
- BattleMech Displacement
- Accidental Falls from Above
- Domino Effect
- HEAT
- Heat Points
- Building Up Heat
- Recording Heat Buildup
- Effects of Heat
- Movement Effects
- Weapon Attack Effects
- Shutdown Effects
- Ammunition Effects
- MechWarrior Effects
- Heat Points
- SCENARIOS
- Scenario 1: Final Exam
- Scenario 2: Trial by Fire
- Scenario 3: Divide and Conquer
- PLAYING BATTLETECH
- BattleTech Tactics
- Initiative
- Movement
- Weapon Attacks
- Physical Attacks
- BattleTech Forces
- Scouts
- Strikers
- Skirmishers
- Brawlers
- Missile Boats
- Snipers
- Juggernauts
- BattleTech Tactics
- CONSTRUCTION
- Design the Chassis
- Add Other Equipment
- EQUIPMENT
- BLANK RECORD SHEET
- TABLES
Notes
The file can be accessed at CBT's page for the title.