Alpha Strike Quick Start Rules

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Alpha Strike Quick Start Rules
Product information
Type Rule Book
Pages 39
Publication information
Publisher Catalyst Game Labs
First published 2015
Content

Description

The Alpha Strike Quick Start Rules is a 2015 free PDF product created by Catalyst Game Labs available on the Classic BattleTech website. It is a set of quick rules to start playing with the |Alpha Strike rules.

Contents

  • INTRODUCTION
  • COMPONENTS
    • BattleMech Playing Pieces
      • Record Sheets
      • Armor Diagram
      • ’Mech Data
      • Warrior Data
      • Critical Hit Table
      • Heat Data and Heat Scale
    • Mapsheets
      • Clear
      • Light Woods
      • Heavy Woods
      • Rough
      • Water
    • Dice
  • PLAYING THE GAME
    • Sequence of Play
      • Initiative Phase
      • Movement Phase
      • Weapon Attack Phase
      • Physical Attack Phase
      • Heat Phase
      • End Phase
      • Unequal Numbers of BattleMechs
    • MechWarriors
      • Skills
      • Skill Improvement
      • Damaging a MechWarrior
      • Consciousness Rolls
  • MOVEMENT
    • Movement Basics
      • Movement Direction
    • Facing
      • Facing Change
    • Movement Modes
      • Standing Still
      • Walking
      • Running
      • Jumping
    • Movement Actions
      • Facing Change
      • Dropping to the Ground
      • Standing Up
    • Stacking
      • Accidental Violation
    • Piloting Skill Rolls
      • Making Piloting Skill Rolls
      • Falling
  • COMBAT
    • Attack Declaration
      • Torso Twist
    • Line of Sight
      • Level
      • Intervening Terrain
      • Partial Cover
      • Water Hexes
  • WEAPON ATTACKS
      • Ammunition Expenditure
    • Firing Arcs
      • Forward Arc
      • Left Side Arc
      • Right Side Arc
      • Rear Arc
      • Rotating the Firing Arcs
    • Firing Weapons
      • Base To-Hit Number
      • Modified To-Hit Number
      • To-Hit Modifiers
      • Prone BattleMechs
      • To-Hit Roll
      • Hit Location
    • Damage
      • Recording Damage
      • Damage Resolution
      • Transferring Damage
    • Critical Damage
      • BattleMech Critical Hits
      • BattleMech Critical Hit Effects
    • Destroying a BattleMech
  • PHYSICAL ATTACKS
    • Base To-Hit Number
    • Modified To-Hit Number
    • Punch Attacks
    • Club Attacks
      • Finding A Club
    • Physical Weapon Attacks
    • Push Attacks
    • Kick Attacks
    • Charge Attack
      • Damage
      • Location After Attack
      • Falls
    • Death from Above Attacks
      • Weapon Attack Phase
      • Damage to Target
      • Damage to Attacker
      • Location After Attack
      • Falls
    • Different Levels
    • Prone BattleMechs
      • Physical Attacks Against Prone BattleMechs
    • BattleMech Displacement
      • Accidental Falls from Above
      • Domino Effect
  • HEAT
    • Heat Points
      • Building Up Heat
      • Recording Heat Buildup
    • Effects of Heat
      • Movement Effects
      • Weapon Attack Effects
      • Shutdown Effects
      • Ammunition Effects
      • MechWarrior Effects
  • SCENARIOS
    • Scenario 1: Final Exam
    • Scenario 2: Trial by Fire
    • Scenario 3: Divide and Conquer
  • PLAYING BATTLETECH
    • BattleTech Tactics
      • Initiative
      • Movement
      • Weapon Attacks
      • Physical Attacks
    • BattleTech Forces
      • Scouts
      • Strikers
      • Skirmishers
      • Brawlers
      • Missile Boats
      • Snipers
      • Juggernauts
  • CONSTRUCTION
    • Design the Chassis
    • Add Other Equipment
  • EQUIPMENT
  • BLANK RECORD SHEET
  • TABLES

Notes

The file can be accessed at CBT's page for the title.