Ballistic-Reinforced Armor

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Year Introduced: 3131 (Draconis Combine)

Commonly referred to simply as “reinforced” armor (though many techs seem partial to the term “hardened light”), ballisticreinforced armor was born as an attempt to combine and refine the features of Jihad-era hardened and reactive armor. The result was a less bulky, lighter-weight version of hardened armor, with an added layer of non-myomer cable mesh that helps trap and warp the effects of direct-fire ballistic shells and explosives.

Game Rules

Rules Level: Advanced Available to: BM, IM, CV, SV, AF, CF Tech Base (Ratings): Inner Sphere (E/X-X-X-E) Game Rules: Against ballistic and missile weapons, Ballistic-Reinforced Armor reduces the damage effects by half (rounded down, to a minimum of 1). Damage from other sources (including collisions, falls, physical attacks, and energy weapons) is unaffected. Construction Rules: Ballistic-Reinforced Armor provides 12 points of protection per ton of armor. It occupies 10 critical slots on ’Mech units, 1 on vehicles, and 2 for fighters (assigned 1 each to the fighter’s wing locations). Ballistic-Reinforced Armor may be mounted on Omni-units, but may not be pod-mounted