Difference between revisions of "DropShip"

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While [[JumpShip]]s move units and other hardware from star system to star system, it falls to the '''DropShips''' to move them inside the system. Almost all DropShips are capable of landing on a planet, and they are the primary method of moving goods and armies. These workhorses are still technological wonders, much like their bigger [[JumpShip]] and [[WarShip]] brethren.
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==Description==
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In the [[BattleTech]] universe a '''DropShip''' is defined as any spaceship massing between 100 and 100,000 tons that is itself incapable of faster-than-light (FTL) travel. They essentially conduct all other space travel, including transit between planets and [[jump point]]s and planetary landings (hence their name). For FTL interstellar movement, they dock with [[JumpShip]]s by means of a [[docking collar].
  
DropShips range in mass from the 400 ton ([[Vampire]] Troop Carrier) to the massive 100,000 ton ([[Behemoth]] Cargo Carrier) and all sizes in between. This bulk would be nothing without the large and very powerful fusion engines that propel them through space. Despite their massive size, these DropShips are usually cramped inside, featuring relatively little in the way of creature-comforts or extra space. Every possible hole or space in a DropShip has some sort of system or mechanism important to the operation and maintenance of the vessel. Most crews live in small, spartan quarters bunking four crewman or more a piece, though [[Star League]]-era DropShips, as well as some newer ones as of the late 3060s, feature comparatively spacious twin cabins. Except for passenger liners, which afford their attendants a bit more privacy, DropShips are very public places. Most DropShips described talk of stale air and overly-cramped living conditions. Still, in terms of the needs of humanity, these DropShips and their crew are technological god-sends.
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==Construction and Subtypes==
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DropShips are the workhorse of interplanetary space travel. It is DropShips (and occasionally their smaller cousins, the [[Small Craft]]) that move cargo and passengers between planetary surfaces, orbits, space stations and jump points. While transport is their primary role, some have been built for special purposes and act as tugs, rescue ships, fighter carriers or even designated combat DropShips. Accordingly, a wide and diverse variety of DropShip types exist.
  
They are based around two basic hullforms, aerodyne (aerodynamic, resembling that of the space shuttle) and spheroid (egg-shaped). Aerodynes are generally smaller than spheroids, require runways to take off and land, but are capable of at least crash-landing. Spheroids must rely on brute drive strength to remain in flight. To facilitate these designs, most colonized planets feature massive starports in order to service and unload/load these behemoths. Though designed to land on any terrain, DropShips mainly set down at these facilities in order to minimize the chance of damage. Maintenance of a DropShip usually costs more in resources in a year than the average citizen in the BattleTech universe would ever earn in several lifetimes. The chassis itself costs a large fortune to make, let alone the weapons, armor, avionics, and those powerful fusion engines required to even lift it off the ground.
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The smallest known spaceship to meet the DropShip criteria is arguably the 200-ton [[K-1 DropShuttle]], although it is generally classified as a ''Small Craft'' instead. The largest DropShip ever constructed is the 100,000-ton [[Behemoth (DropShip)]], which due to its sheer size tends to require (or block) a second docking collar on JumpShips, and is incapable of operating in atmosphere or planetary gravity. The biggest DropShip that can actually land on a planet and take off again is the 52,000-ton [[Mammoth]].
  
The most common DropShips in military service are the spheroid "[[Union]]" and much rarer "[[Overlord]]" class DropShips. The Union can carry a full 12-[['Mech]] company, and the Overlord can carry a battalion, consisting of three times a Union's complement. More recent designs, such as the [[Federated Suns]] [[Conquistador]], can carry even more, delegating space for heavy [[combat vehicles]], [[aerospace fighter]]s, and even [[battle armor]].
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The most common military [[BattleMech]] transport classes are the 1,720-ton [[Leopard]] (one Lance: 4 'Mechs, 2 Fighters), the 3,500-ton [[Union]] (one Company: 12 'Mechs, 2 Fighters) and the much rarer 9,700-ton [[Overlord]] (one Battailon: 36 'Mechs, 6 Fighters); the most common [[Aerospace Fighter]] carrier is the 1,720-ton [[Leopard CV]] class (one Squadron: 6 Fighters).
Another relatively common design is the "[[Leopard]]" class. It is designed to carry only one Lance (4 'Mechs) and is aerodynamic as opposed to spherical. This had certain advantages in handling, but limits the craft's usefulness in combat operations as it requires a runway and cannot land and take off vertically like its spheroid cousins.
 
  
Also, some DropShips have been pressed into duty to provide support or suppression fire in combat against enemy [[WarShip]]s. These designs give up space in order to carry the massive weapons fielded by Warships, even though in terms of survivability, they would never last in a head-to-head fight. Still, these designs have gained popularity for being much cheaper to field in relation to the larger vessels.
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DropShips are usually cramped inside, featuring relatively little in the way of creature-comforts or extra space. Every possible hole or space in a DropShip has some sort of system or mechanism important to the operation and maintenance of the vessel. Most crews live in small, spartan quarters bunking four crewman or more a piece, though [[Star League]]-era DropShips, as well as some newer ones as of the late 3060s, feature comparatively spacious twin cabins. Except for passenger liners, which afford their attendants a bit more privacy, DropShips are very public places. Most DropShips described talk of stale air and overly-cramped living conditions.
  
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They are based around two basic hullforms, aerodyne and spheroid (egg-shaped). Depending on their intended role, DropShips can be constructed following either of these two alternative approaches. With advantages and disadvantages evenly balanced, roughly half all DropShips belong to one subtype and half to to the other.
  
[[Category:Technology]]
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===Aerodyne DropShips===
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Aerodyne DropShips are shaped roughly similar to conventional aircraft. They are generally smaller than spheroid DropShips and cannot be bigger than 35,000 tons (the biggest known aerodyne class being the 12,000-ton [[Titan]]). Through their speed, they generate lift within an atmosphere which makes them easier to control. Even if the ship suffers damage or loses thrust it is still possible to crashland so that crew and cargo might survive. They usually require runways to land and take off, making them impractical wherever runways are not readily available.
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===Spheroid DropShips===
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Spheroid (egg-shaped) DropShips use sheer thrust to vertically descend onto a planetary surface and take off in the same way. This allows them to operate independent from runways or even spaceports, making them ideal for exploring unknown planets and giving them a tactical advantage in military operations. However, their simple and versatile landing and taking off pattern comes at a great risk as there is no failsafe whatsoever. They are utterly dependent on the functionality of their powerful engines to generate lift, and a control computer to manage their unstable flight. These systems require more maintenance than on aerodyne ships, and their failure means a swift and deadly crashlanding that leaves few if any survivors or salvageable parts.
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===Deep space DropShips===
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Although all DropShips are either of the aerodyne or the spheroid subtype, there is arguably a third subtype: Those incapable of atmospheric operations and/or landing on a planet, rendering the differences between aerodyne and spheroid ships irrelevant. Instead, these ships are limited to operating in deep space for one reason or another and would be destroyed when attempting to enter an atmosphere or land on a planet. Examples include the super-large [[Behemoth (DropShip)]] class cargo hauler, which is a spheroid design but too large and fragile for planetary operations, and the nominally "aerodyne" (i.e. non-spheroid) [[Achilles]] and [[Vengeance]] class military dropships which were not designed for atmospheric operations, lacking wings or lifting surfaces.
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==Manufacturing==
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DropShips are precious [[LosTech]] items and, for a time at least, were considered sacrosanct and would be treated as non-combattants by all sides. As lost technology was rediscovered, they became viable targets again although they are still too valuable to be sacrificed lightly, and typically well protected. However, it would seem that the loss of a dropship was not quite as bad a blow as could be expected, as spare parts could often be scavenged from a downed DropShip that would bring another defunct ship back to functional status or keep others in operation for some more time.
  
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Maintenance of a DropShip usually costs more in resources in a year than the average citizen in the BattleTech universe would ever earn in several lifetimes. The chassis itself costs a large fortune to make, let alone the weapons, armor, avionics, and those powerful fusion engines required to even lift it off the ground.
  
{{Wikipedia|78156823|BattleTech_technology}}
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[[Category:Technology]]

Revision as of 11:12, 16 September 2007

Description

In the BattleTech universe a DropShip is defined as any spaceship massing between 100 and 100,000 tons that is itself incapable of faster-than-light (FTL) travel. They essentially conduct all other space travel, including transit between planets and jump points and planetary landings (hence their name). For FTL interstellar movement, they dock with JumpShips by means of a [[docking collar].

Construction and Subtypes

DropShips are the workhorse of interplanetary space travel. It is DropShips (and occasionally their smaller cousins, the Small Craft) that move cargo and passengers between planetary surfaces, orbits, space stations and jump points. While transport is their primary role, some have been built for special purposes and act as tugs, rescue ships, fighter carriers or even designated combat DropShips. Accordingly, a wide and diverse variety of DropShip types exist.

The smallest known spaceship to meet the DropShip criteria is arguably the 200-ton K-1 DropShuttle, although it is generally classified as a Small Craft instead. The largest DropShip ever constructed is the 100,000-ton Behemoth (DropShip), which due to its sheer size tends to require (or block) a second docking collar on JumpShips, and is incapable of operating in atmosphere or planetary gravity. The biggest DropShip that can actually land on a planet and take off again is the 52,000-ton Mammoth.

The most common military BattleMech transport classes are the 1,720-ton Leopard (one Lance: 4 'Mechs, 2 Fighters), the 3,500-ton Union (one Company: 12 'Mechs, 2 Fighters) and the much rarer 9,700-ton Overlord (one Battailon: 36 'Mechs, 6 Fighters); the most common Aerospace Fighter carrier is the 1,720-ton Leopard CV class (one Squadron: 6 Fighters).

DropShips are usually cramped inside, featuring relatively little in the way of creature-comforts or extra space. Every possible hole or space in a DropShip has some sort of system or mechanism important to the operation and maintenance of the vessel. Most crews live in small, spartan quarters bunking four crewman or more a piece, though Star League-era DropShips, as well as some newer ones as of the late 3060s, feature comparatively spacious twin cabins. Except for passenger liners, which afford their attendants a bit more privacy, DropShips are very public places. Most DropShips described talk of stale air and overly-cramped living conditions.

They are based around two basic hullforms, aerodyne and spheroid (egg-shaped). Depending on their intended role, DropShips can be constructed following either of these two alternative approaches. With advantages and disadvantages evenly balanced, roughly half all DropShips belong to one subtype and half to to the other.

Aerodyne DropShips

Aerodyne DropShips are shaped roughly similar to conventional aircraft. They are generally smaller than spheroid DropShips and cannot be bigger than 35,000 tons (the biggest known aerodyne class being the 12,000-ton Titan). Through their speed, they generate lift within an atmosphere which makes them easier to control. Even if the ship suffers damage or loses thrust it is still possible to crashland so that crew and cargo might survive. They usually require runways to land and take off, making them impractical wherever runways are not readily available.

Spheroid DropShips

Spheroid (egg-shaped) DropShips use sheer thrust to vertically descend onto a planetary surface and take off in the same way. This allows them to operate independent from runways or even spaceports, making them ideal for exploring unknown planets and giving them a tactical advantage in military operations. However, their simple and versatile landing and taking off pattern comes at a great risk as there is no failsafe whatsoever. They are utterly dependent on the functionality of their powerful engines to generate lift, and a control computer to manage their unstable flight. These systems require more maintenance than on aerodyne ships, and their failure means a swift and deadly crashlanding that leaves few if any survivors or salvageable parts.

Deep space DropShips

Although all DropShips are either of the aerodyne or the spheroid subtype, there is arguably a third subtype: Those incapable of atmospheric operations and/or landing on a planet, rendering the differences between aerodyne and spheroid ships irrelevant. Instead, these ships are limited to operating in deep space for one reason or another and would be destroyed when attempting to enter an atmosphere or land on a planet. Examples include the super-large Behemoth (DropShip) class cargo hauler, which is a spheroid design but too large and fragile for planetary operations, and the nominally "aerodyne" (i.e. non-spheroid) Achilles and Vengeance class military dropships which were not designed for atmospheric operations, lacking wings or lifting surfaces.

Manufacturing

DropShips are precious LosTech items and, for a time at least, were considered sacrosanct and would be treated as non-combattants by all sides. As lost technology was rediscovered, they became viable targets again although they are still too valuable to be sacrificed lightly, and typically well protected. However, it would seem that the loss of a dropship was not quite as bad a blow as could be expected, as spare parts could often be scavenged from a downed DropShip that would bring another defunct ship back to functional status or keep others in operation for some more time.

Maintenance of a DropShip usually costs more in resources in a year than the average citizen in the BattleTech universe would ever earn in several lifetimes. The chassis itself costs a large fortune to make, let alone the weapons, armor, avionics, and those powerful fusion engines required to even lift it off the ground.