Difference between revisions of "Enhanced Prosthetic (Needle)"

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==Overview==
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#REDIRECT [[Enhanced Prosthetic#Needle]]
These [[Enhanced Prosthetic]] limbs concealed a weapon within the agent's arms, in this case a '''Needle''' which could retract behind hidden panels in the arm or hand.  This hypodermic injector could be used to deliver a variety of poisons or other solutions into the target, and the ability to spot this concealed weapon was very difficult.<ref name=AGCO>''A Guide to Covert Ops'', p. 110-111</ref> 
 
 
 
As with other prosthetic enhancements, these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb.  The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref>  Among the [[Manei Domini]], this upgrade was available to all agents with the necessary prosthetic limb.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
 
 
 
==Notes==
 
<div class="gamerules">
 
In [[CBT]] play, each conventional [[infantry]]man equipped with a Blade enhanced limb adds 0 to a platoon's damage value and receives a +2 to-hit bonus, however it can only be applied to other infantry engaged within the platoon's hex and the sum of all prosthetic weapons must be rounded normally before being applied.  In RPG play, this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/>
 
: '''Equipment Ratings''': D/E/F
 
: '''Armor Piercing/Base Damage''': 0/1D6
 
: '''Shots''': 1
 
: '''Cost/Reload''': 800/*
 
: '''Notes''': Effect as poison or medication*
 
<ref name=AGCO/>
 
</div>
 
 
 
==References==
 
<references/>
 
 
 
==Bibliography==
 
*''[[A Guide to Covert Ops]]''
 
*''[[Jihad Hot Spots: 3072]]''
 
 
 
[[Category:Cybernetic Enhancements and Implants]]
 

Latest revision as of 11:53, 3 August 2019