Difference between revisions of "Light Machine Gun (Battle Armor)"
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| Succession Wars = [[Availability Rating#X|X]] | | Succession Wars = [[Availability Rating#X|X]] | ||
| Clan Invasion – Present = [[Availability Rating#C|C]] | | Clan Invasion – Present = [[Availability Rating#C|C]] | ||
− | | Damage = 1 + 1D6/2 vs. Infantry<ref name=TWp217>''Total Warfare'' p. 217 "Burst Fire Weapons Versus Infantry Table</ref> | + | | Damage = 1 + 1D6/2 vs. Infantry<ref name=TWp217>''Total Warfare'' p. 217 "Burst Fire Weapons Versus Infantry Table"</ref> OR 6B/5B<ref name=AToWp215> ''A Time of War p. 215 Battle Armor Weapons Table</ref> |
| Minimum Range = 0 | | Minimum Range = 0 | ||
| Short Range = 2 | | Short Range = 2 |
Latest revision as of 14:53, 24 May 2021
Light Machine Gun | |
Production information | |
Type | Ballistic |
Tech Base | Clan/IS |
Year Availability | Clan = 3060 CSJ[1] |
Technology Rating | C |
Availability Ratings | X/X/C |
Technical specifications | |
Damage | 1 + 1D6/2 vs. Infantry[2] OR 6B/5B[3] |
Minimum Range | 0 |
Short Range | 2 |
Medium Range | 4 |
Long Range | 6 |
Mass | 75 kg |
Critical Slots | 1 |
Mass Per Reload | .1kg (50) |
Cost (unloaded) | 5,000 |
BV (2.0) | 5[4] Ammo = 1[4] |
Contents
Description[edit]
The Light Machine Gun was originally created by Clan Smoke Jaguar for use by their ProtoMechs, trading firepower for superior range and accuracy over traditional Machine Guns.[1] Originally fielded only by the Clans, the Inner Sphere eventually created their own version of Light Machine Guns for use by battle armor by deriving the design from semi-portable machine guns normally used by infantry forces.[5]
Models[edit]
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