MechWarrior: The BattleTech Role Playing Game
Description
MechWarrior - The Battletech Role-Playing Game was the first iteration of the MechWarrior RPG series. The system is geared towards integration and expansion of the tabletop game and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final Appendices portion of the book provides a wealth of information about the BattleTech storyline, including descriptions of each of the Successor States and ComStar, space travel and Inner Spehere economics circa 3025.
Contents
- A History of Human Space
- Prelude (2001-2100)
- Exodus (2102-2313)
- Consolidation (2314-2398)
- The Age of War (2398-2550)
- Imperium and Reunification (2551-2600)
- The Good Years (2601-2750)
- Crisis and Civil War (2751-2784)
- The Succession Wars (2785-Present)
- Creating MechWarrior Characters
- Planning a Mech Unit
- Designing MechWarrior Characters
- Skill Areas
- Other Character Types
- Techs
- Aerospace Fighter Pilots
- Scouts
- NPCs
- Experience Points and Character Advancement
- Creating a 'Mech Unit
- Determine Unit Size
- Determine Aerospace Support
- Determine Unit Type/Affiliation
- Create NPC MechWarriors
- Create Unit Support Personnel
- Generate Initial Unit Assests
- Typical BattleMech Assignments
- The Crests, colors, uniforms, and equipment of the Succesor States
- Equipment
- Tech Levels
- Medical Equipment
- Repair Equipment
- Robotics
- Security Systems
- Personal Equipment
- Vehicles
- 'Mech Components
- Equipment Costs
- Combat
- Combat Round Sequence
- Determing Initiative
- Movement Phase
- Reaction Phase
- Ranged Combat Phase
- Melee Attack Phase
- Damage
- Determining Damage Location
- Allocating Damage
- Effects of Damage
- Critical Hits
- Consciousness Rolls
- Healing and Medical Care
- Expansions to Battletech
- Sequence of Play
- Other 'Mech-Related Rules
- Events and Encounters
- Using The Encounter Tables
- Generating Opposing Forces
- General Encounter Descriptions
- Battlefield Encounter Descriptions
- Major Events
- Random Events
- Reaction Table
- Economy
- Currency
- Mercenaries
- Landholds in the 31st Century
- Trading Cartels
- Map of the Successor States
- Appendices
- The Successor States
- Federated Suns
- The Lyran Commonwealth
- The Capellan Confederation
- The Draconis Combine
- Free Worlds League
- ComStar
- The Games
- New Avalon Institute of Science
- The Periphery
- Vessels
- Titles and Nobility
Notes
- This book was superseded, understandably enough, by the MechWarrior, Second Edition.
- The rulebook is almost entirely geared towards MechWarriors at the expense of any other character type. This lack was progressively addressed in the succeeding editions.