MechWarrior: The BattleTech Role Playing Game

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Description

MechWarrior - The Battletech Role-Playing Game was the first iteration of the MechWarrior RPG series. The system is geared towards integration and expansion of the tabletop game and provided rules for creating characters and military units. The book also provided rules for handling personal combat, as well as encounter tables for random events in adventures. The final Appendices portion of the book provides a wealth of information about the BattleTech storyline, including descriptions of each of the Successor States and ComStar, space travel and Inner Spehere economics circa 3025.

Contents

  • A History of Human Space
Prelude (2001-2100)
Exodus (2102-2313)
Consolidation (2314-2398)
The Age of War (2398-2550)
Imperium and Reunification (2551-2600)
The Good Years (2601-2750)
Crisis and Civil War (2751-2784)
The Succession Wars (2785-Present)
  • Creating MechWarrior Characters
Planning a Mech Unit
Designing MechWarrior Characters
Skill Areas
  • Other Character Types
Techs
Aerospace Fighter Pilots
Scouts
NPCs
Experience Points and Character Advancement
  • Creating a 'Mech Unit
Determine Unit Size
Determine Aerospace Support
Determine Unit Type/Affiliation
Create NPC MechWarriors
Create Unit Support Personnel
Generate Initial Unit Assests
Typical BattleMech Assignments
  • The Crests, colors, uniforms, and equipment of the Succesor States
  • Equipment
Tech Levels
Medical Equipment
Repair Equipment
Robotics
Security Systems
Personal Equipment
Vehicles
'Mech Components
Equipment Costs
  • Combat
Combat Round Sequence
Determing Initiative
Movement Phase
Reaction Phase
Ranged Combat Phase
Melee Attack Phase
  • Damage
Determining Damage Location
Allocating Damage
Effects of Damage
Critical Hits
Consciousness Rolls
Healing and Medical Care
  • Expansions to Battletech
Sequence of Play
Other 'Mech-Related Rules
  • Events and Encounters
Using The Encounter Tables
Generating Opposing Forces
General Encounter Descriptions
Battlefield Encounter Descriptions
Major Events
Random Events
Reaction Table
  • Economy
Currency
Mercenaries
Landholds in the 31st Century
Trading Cartels
  • Map of the Successor States
  • Appendices
The Successor States
Federated Suns
The Lyran Commonwealth
The Capellan Confederation
The Draconis Combine
Free Worlds League
ComStar
The Games
New Avalon Institute of Science
The Periphery
Vessels
Titles and Nobility

Notes

  • This book was superseded, understandably enough, by the MechWarrior, Second Edition.
  • The rulebook is almost entirely geared towards MechWarriors at the expense of any other character type. This lack was progressively addressed in the succeeding editions.