Difference between revisions of "Talk:BattleTech: The Crescent Hawks' Revenge"

(Created page with "This is an extremely rich game. There are incredible amounts of detail that can be brought forth. I am currently working on getting this information to be presentable. This...")
 
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5. More biographical information on the characters in the game, and continued plot lines from the previous game, where applicable.
 
5. More biographical information on the characters in the game, and continued plot lines from the previous game, where applicable.
  
Some of the information that will come out of this effort may not be best suited for population of the page dedicated to this game.  It may be generally agreed that mech variants and other topics should be given new pages or incorporated into existing ones.  Let that discussion begin. If anyone is interested in examining the process or assisting, I have a very large spreadsheet that I can share. I am still working on it, but I will show you what I have if you would like to see it.
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Some of the information that will come out of this effort may not be best suited for population of the page dedicated to this game.  It may be generally agreed that mech variants and other topics should be given new pages or incorporated into existing ones.  Let that discussion begin. If anyone is interested in examining the process or assisting, I have a very large spreadsheet that I can share.  
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EDIT: I just completed the spreadsheet of all data on MECHS, VEHICLES, and infantry.

Revision as of 02:33, 9 November 2014

This is an extremely rich game. There are incredible amounts of detail that can be brought forth. I am currently working on getting this information to be presentable. This game started development just prior to the release of The Clans as an element of game play for the table-top game. FASA then approached the game designers about the topic and the Clan invasion was added in as a major element of the game. Though the game itself is apocryphal, the game itself is an important part of BattleTech history.

Anything canonical about this game (basic mechs and technology, etc) has surely been done in other articles. The elements that remain are mostly apocryphal. Some of the things that should be included here are:

1. Mechs unique to the game, and/or mechs that have been adopted or parallel created since then - including full statistics. These were referred to in-game as "enhanced mechs".

2. According to Tony Van, some of the missions in this game are direct references to at least two novels that were published near the same time as the game was published. It would be a good idea to describe these missions in some detail and provide links to the novels where appropriate.

3. "Mech Drop", a technique of ejecting mech from an orbiting dropship to land directly on the planet. I don't believe this is a canonical deployment technique. I don't believe there is much detail in the game on exactly how this was accomplished, but there was a mission where the player had to decide whether or not to take this option or to use a traditional dropship.

4. Comparisons to the table-top game. Mechs are very specifically coded to include critical locations of the weapons, heat sinks, armor, etc. The work was very detailed, and mostly correct. Most of this information was not published in the Player's Guide that came in the box, nor was it evident when playing the game. Very few discrepancies have been discovered. Due to the level of detail, it would be nice to see this detail examined and compared/contrasted with TROs 3025, 2036, and 3050. In addition to the load-outs of the mechs and vehicles, some game-play elements are very similar as well. Though Crescent Hawks' Revenge used a square grid in lieu of a hex grid (no diagonal movement allowed), many elements such as the distances allowed for walking speeds and jump jets were exactly duplicated from the TROs. I am currently about half-way though tabulating the data on all mechs in the game, which is an extensive list.

5. More biographical information on the characters in the game, and continued plot lines from the previous game, where applicable.

Some of the information that will come out of this effort may not be best suited for population of the page dedicated to this game. It may be generally agreed that mech variants and other topics should be given new pages or incorporated into existing ones. Let that discussion begin. If anyone is interested in examining the process or assisting, I have a very large spreadsheet that I can share.

EDIT: I just completed the spreadsheet of all data on MECHS, VEHICLES, and infantry.