Difference between revisions of "Template talk:NotCanon"

(...where the game storyline is explicitly declared canon.)
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As I see it, this template postulates wrong factual information. The computer games were produced under an official license, and there is even the occasional nod to original computer game content in the novels; conversely I know of no official source denouncing their canonicity per se. While I do agree that computer games contain minor inconsistencies and inaccuracies, there is nothing to suggest their overall storyline and content should not be straight canon. What we really need is canonicity policy first. [[User:Frabby|Frabby]] 02:38, 11 May 2008 (CDT)
 
As I see it, this template postulates wrong factual information. The computer games were produced under an official license, and there is even the occasional nod to original computer game content in the novels; conversely I know of no official source denouncing their canonicity per se. While I do agree that computer games contain minor inconsistencies and inaccuracies, there is nothing to suggest their overall storyline and content should not be straight canon. What we really need is canonicity policy first. [[User:Frabby|Frabby]] 02:38, 11 May 2008 (CDT)
 
:Read [http://www.classicbattletech.com/forums/index.php/topic,28205.0.html this forum thread]. This has nothing to do with BTW needing a canon policy and everything to do with Catalyst Game Labs having one. --[[User:Scaletail|Scaletail]] 08:52, 11 May 2008 (CDT)
 
:Read [http://www.classicbattletech.com/forums/index.php/topic,28205.0.html this forum thread]. This has nothing to do with BTW needing a canon policy and everything to do with Catalyst Game Labs having one. --[[User:Scaletail|Scaletail]] 08:52, 11 May 2008 (CDT)
::Having read the entire thread, I find that computer games in fact *are* considered canon, at least the cornerstones of their storylines that cannot be altered by players. Mendrugo actually produced Gideon Braver taking the Chalice of Herne as an example, also citing Jason Youngblood's exploits, the renaming of Carver V to Liberty, and other instances. The earlier notion that "compter games are non-canon" was corrected in this way, saying that these things happened, only not in exactly the way a given player may have experienced them over the course of playing the game. [[User:Frabby|Frabby]] 10:11, 11 May 2008 (CDT)
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::Having read the entire thread, I find that computer games in fact *are* considered canon, at least the cornerstones of their storylines that cannot be altered by players. Mendrugo actually produced Gideon Braver taking the Chalice of Herne as an example in reply #38 to that thread, also citing Jason Youngblood's exploits, the renaming of Carver V to Liberty, and other instances. The earlier notion that "compter games are non-canon" was corrected in this way, saying that these things happened, only not in exactly the way a given player may have experienced them over the course of playing the game. [[User:Frabby|Frabby]] 10:11, 11 May 2008 (CDT)

Revision as of 11:24, 11 May 2008

As I see it, this template postulates wrong factual information. The computer games were produced under an official license, and there is even the occasional nod to original computer game content in the novels; conversely I know of no official source denouncing their canonicity per se. While I do agree that computer games contain minor inconsistencies and inaccuracies, there is nothing to suggest their overall storyline and content should not be straight canon. What we really need is canonicity policy first. Frabby 02:38, 11 May 2008 (CDT)

Read this forum thread. This has nothing to do with BTW needing a canon policy and everything to do with Catalyst Game Labs having one. --Scaletail 08:52, 11 May 2008 (CDT)
Having read the entire thread, I find that computer games in fact *are* considered canon, at least the cornerstones of their storylines that cannot be altered by players. Mendrugo actually produced Gideon Braver taking the Chalice of Herne as an example in reply #38 to that thread, also citing Jason Youngblood's exploits, the renaming of Carver V to Liberty, and other instances. The earlier notion that "compter games are non-canon" was corrected in this way, saying that these things happened, only not in exactly the way a given player may have experienced them over the course of playing the game. Frabby 10:11, 11 May 2008 (CDT)