Difference between revisions of "Virtual Reality Piloting Pod"

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Proposed by Professor [[Burke Kale]] in [[3043]], the '''Virtual Reality Piloting Pod''' (or '''VRPP''') was designed as a simplified version of the DNI project. Instead of connecting the pilot directly to the [[Battlemech]] instead it used a more advanced version of the [[Neurohelmet]]. The VRPP [[Neurohelment]] was integrated into the cockpit and provided the [[MechWarrior (pilot)|MechWarrior]] a completely simulated 3D environment of the world around them and took advantage of the [[Torso Cockpit]] limited view.  
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Proposed by Professor [[Burke Kale]] in [[3043]], the '''Virtual Reality Piloting Pod''' (or '''VRPP''') was designed as a simplified version of the DNI project. Instead of connecting the pilot directly to the [[Battlemech]], it used a more advanced version of the [[Neurohelmet]] sensor technology read the pilot's mind more accurately. This required that the VRPP [[Neurohelment]] was integrated into the cockpit and the VRPP Neurohelment provided the [[MechWarrior (pilot)|MechWarrior]] a completely simulated 3D environment of the world around them which took advantage of the [[Torso Cockpit]] limited view.  
  
The Virtual Reality Piloting Pod was a highly advanced cockpit design that allowed for the pilot to function at higher level of efficiency. <ref>''Unbound'', p. 67: This resulted in a -1 modifier to gunnery, -2 modifier to piloting skill and +3 to initiative using optional Solaris VII initiative  rules. </ref>
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The Virtual Reality Piloting Pod was a highly advanced cockpit design that allowed for the pilot to function at higher level of efficiency. (This resulted in a -1 modifier to gunnery, -2 modifier to piloting skill and +3 to initiative using optional Solaris VII initiative  rules.) <ref>''Unbound'', p. 67</ref>
  
The drawbacks of the system were relatively minor. Mechwarrior's had to get use to the advanced interface of the VRRP, with a solid day of training they could gain the advantages. Otherwise they suffered a +2 to the gunnery and piloting skill rolls, which will the bonuses of inherent in the advanced system working out to just a +1 to gunnery penalty.  
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The drawbacks of the system were relatively minor. Mechwarrior's had to get use to the advanced interface of the VRRP, with a solid day of training they could gain the advantages. Otherwise they suffered a +2 to the gunnery and piloting skill rolls, which will the bonuses of inherent in the advanced system working out to just a +1 to gunnery penalty. <ref>''Unbound'', p.67</ref>
  
 
The DNI and VRPP were unfortunately linked in the minds of the commanders involved, so VRPP was mothballed with the DNI, when the [[Federated Commonwealth]] decided not to pursue the project. Instead they devoted funding to the [[Small Cockpit]] and [[Torso Cockpit]] systems.
 
The DNI and VRPP were unfortunately linked in the minds of the commanders involved, so VRPP was mothballed with the DNI, when the [[Federated Commonwealth]] decided not to pursue the project. Instead they devoted funding to the [[Small Cockpit]] and [[Torso Cockpit]] systems.

Revision as of 09:18, 28 January 2011

Proposed by Professor Burke Kale in 3043, the Virtual Reality Piloting Pod (or VRPP) was designed as a simplified version of the DNI project. Instead of connecting the pilot directly to the Battlemech, it used a more advanced version of the Neurohelmet sensor technology read the pilot's mind more accurately. This required that the VRPP Neurohelment was integrated into the cockpit and the VRPP Neurohelment provided the MechWarrior a completely simulated 3D environment of the world around them which took advantage of the Torso Cockpit limited view.

The Virtual Reality Piloting Pod was a highly advanced cockpit design that allowed for the pilot to function at higher level of efficiency. (This resulted in a -1 modifier to gunnery, -2 modifier to piloting skill and +3 to initiative using optional Solaris VII initiative rules.) [1]

The drawbacks of the system were relatively minor. Mechwarrior's had to get use to the advanced interface of the VRRP, with a solid day of training they could gain the advantages. Otherwise they suffered a +2 to the gunnery and piloting skill rolls, which will the bonuses of inherent in the advanced system working out to just a +1 to gunnery penalty. [2]

The DNI and VRPP were unfortunately linked in the minds of the commanders involved, so VRPP was mothballed with the DNI, when the Federated Commonwealth decided not to pursue the project. Instead they devoted funding to the Small Cockpit and Torso Cockpit systems.

The VRPP technology was implemented into two Prototype P1-WF Wildfire and used by the short lived Deadly Sins Stable on Solaris VII, in an attempt to recover Professor Burke Kale and his stolen DNI technology in 3053.


References

  1. Unbound, p. 67
  2. Unbound, p.67


Bibliography