AeroTech 2 Revised Edition

AeroTech 2 Rev Ed cover.jpg
AeroTech 2 Revised Edition
Product information
Type Rulebook
Development Randall N. Bills
Primary writing Chris Hartford
Pages 168
Cover Artwork Doug Chaffee
Illustrations Earl Chaffee
Scott James
Dana Knutson
Chris Lewis
John Paul Lona
Duane Loose
Jim Nelson
Mike Nielson
Mathew Plog
Peter Scanlon
Publication information
Publisher FanPro
Product code 35011
First published 2004
ISBN-10 1932564187
Content


AeroTech 2 Revised Edition provided the rules necessary to integrate space combat and air support into BattleTech games. It came with blank record sheets, paper counters, technical data, and information for making RPG characters. This book, an emendation of a 2000 release, is now obsolete with the publication of Total Warfare and TechManual.

From the back cover[edit]

In the thirty-first century, the BattleMech reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly aerospace fighters, bristling with weapons rivaling the heaviest 'Mechs and loaded with deadly bombs. Their mission: to defend the space-faring DropShips and JumpShips, the lifeblood of every successful military operation.

Add the exciting dimension of aerospace combat to your BattleTech games with AeroTech 2. A companion to the BattleTech Master Rules, Revised, this book contains all the rules and background material you need to add aerospace fighters, WarShips and other spacecraft to your BattleTech and RPG games. These rules also support stand-alone air- or space-combat scenarios.

This Revised Edition of the rulebook has been extensively expanded and incorporates more than four years of player feedback to create the most comprehensive set of aerospace rules yet published for the BattleTech universe.

Contents[edit]

  • Components
    • Units
    • Counters
    • Record Sheets
    • Mapsheets
    • Dice
    • Game Terms
  • Playing the Game
    • Sequence of Play
  • Movement
    • Facing
    • Stacking
    • Points
    • High-G Maneuvers
    • Control Rolls
    • Atmospheric Operations on the Space Map
  • Heat
    • Fighters and Small Craft
    • Large Craft
  • Combat
    • Out of Sight
    • Range
    • Making the Attack
    • Damage
    • Collisions and Ramming
    • Effects of the Atmosphere
  • Low-Altitude Ops
    • Terrain and Altitude
    • Time Scale and Turn Sequence
    • Movement
    • Special Maneuvers
    • Combat
    • Aerospace Units and BattleTech
    • Abstract Ground Support
  • Optional Rules
  • Construction
  • Roleplaying Rules
  • Aerospace Technology
  • Battle Value Tables
  • Fighter Game Statistics
  • Charts and Tables