Difference between revisions of "AeroTech 2 Revised Edition"

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{{Rules}}
 
{{InfoBoxProduct
 
{{InfoBoxProduct
| image = As2r.jpg
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| image = AeroTech 2 Rev Ed cover.jpg
 
| name = AeroTech 2 Revised Edition
 
| name = AeroTech 2 Revised Edition
 
| development = [[Randall N. Bills]]
 
| development = [[Randall N. Bills]]
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| cover = [[Doug Chaffee]]
 
| cover = [[Doug Chaffee]]
 
| illustrations = [[Earl Chaffee]] <br /> [[Scott James]] <br /> [[Dana Knutson]] <br /> [[Chris Lewis]] <br /> [[John Paul Lona]] <br /> [[Duane Loose]] <br /> [[Jim Nelson]] <br /> [[Mike Nielson]] <br /> [[Mathew Plog]] <br /> [[Peter Scanlon]]
 
| illustrations = [[Earl Chaffee]] <br /> [[Scott James]] <br /> [[Dana Knutson]] <br /> [[Chris Lewis]] <br /> [[John Paul Lona]] <br /> [[Duane Loose]] <br /> [[Jim Nelson]] <br /> [[Mike Nielson]] <br /> [[Mathew Plog]] <br /> [[Peter Scanlon]]
| type = Rule Book
+
| type = Rulebook
 
| publisher = [[FanPro]]  
 
| publisher = [[FanPro]]  
 
| year = 2004
 
| year = 2004
 
| pages = 168
 
| pages = 168
| productioncode = [http://classicbattletech.com/index.php?action=products&mode=full&id=8 35011]
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| productioncode = 35011
 
| ISBN10 = 1932564187
 
| ISBN10 = 1932564187
 
}}
 
}}
  
==Description==
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'''''AeroTech 2 Revised Edition''''' provided the rules necessary to integrate space combat and air support into [[BattleTech]] games. It came with blank record sheets, paper counters, technical data, and information for making [[MechWarrior (RPG)|RPG]] characters. This book, an emendation of a [[AeroTech 2|2000 release]], is now obsolete with the publication of ''[[Total Warfare]]'' and ''[[TechManual]]''.
{{sectionstub}}
 
 
   
 
   
 
==From the back cover==
 
==From the back cover==
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==Contents==
 
==Contents==
* Homecoming
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* [[Homecoming (2004)|Homecoming]]
 
* Introduction
 
* Introduction
  
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* Record Sheets
 
* Record Sheets
** [[Conventional Fighter]]
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** [[Conventional fighter]]
** [[Aerospace Fighter]]
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** [[Aerospace fighter]]
** Aerodyne Small Craft
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** Aerodyne small craft
** Spheroid Small Craft
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** Spheroid small craft
 
** Aerodyne [[DropShip]]
 
** Aerodyne [[DropShip]]
 
** Spheroid DropShip
 
** Spheroid DropShip
 
** [[JumpShip]]
 
** [[JumpShip]]
 
** [[WarShip]]
 
** [[WarShip]]
** [[Space Station]]
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** [[Space station]]
 
** Squadron
 
** Squadron
  
 
* Charts and Tables
 
* Charts and Tables
  
[[Category:Books]]
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[[Category:Rule Books]]
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[[Category:Rulebooks]]
 
[[Category:Works by Chris Hartford]]
 
[[Category:Works by Chris Hartford]]

Latest revision as of 10:33, 4 August 2022

AeroTech 2 Rev Ed cover.jpg
AeroTech 2 Revised Edition
Product information
Type Rulebook
Development Randall N. Bills
Primary writing Chris Hartford
Pages 168
Cover Artwork Doug Chaffee
Illustrations Earl Chaffee
Scott James
Dana Knutson
Chris Lewis
John Paul Lona
Duane Loose
Jim Nelson
Mike Nielson
Mathew Plog
Peter Scanlon
Publication information
Publisher FanPro
Product code 35011
First published 2004
ISBN-10 1932564187
Content

AeroTech 2 Revised Edition provided the rules necessary to integrate space combat and air support into BattleTech games. It came with blank record sheets, paper counters, technical data, and information for making RPG characters. This book, an emendation of a 2000 release, is now obsolete with the publication of Total Warfare and TechManual.

From the back cover[edit]

In the thirty-first century, the BattleMech reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly aerospace fighters, bristling with weapons rivaling the heaviest 'Mechs and loaded with deadly bombs. Their mission: to defend the space-faring DropShips and JumpShips, the lifeblood of every successful military operation.

Add the exciting dimension of aerospace combat to your BattleTech games with AeroTech 2. A companion to the BattleTech Master Rules, Revised, this book contains all the rules and background material you need to add aerospace fighters, WarShips and other spacecraft to your BattleTech and RPG games. These rules also support stand-alone air- or space-combat scenarios.

This Revised Edition of the rulebook has been extensively expanded and incorporates more than four years of player feedback to create the most comprehensive set of aerospace rules yet published for the BattleTech universe.

Contents[edit]

  • Components
    • Units
    • Counters
    • Record Sheets
    • Mapsheets
    • Dice
    • Game Terms
  • Playing the Game
    • Sequence of Play
  • Movement
    • Facing
    • Stacking
    • Points
    • High-G Maneuvers
    • Control Rolls
    • Atmospheric Operations on the Space Map
  • Heat
    • Fighters and Small Craft
    • Large Craft
  • Combat
    • Out of Sight
    • Range
    • Making the Attack
    • Damage
    • Collisions and Ramming
    • Effects of the Atmosphere
  • Low-Altitude Ops
    • Terrain and Altitude
    • Time Scale and Turn Sequence
    • Movement
    • Special Maneuvers
    • Combat
    • Aerospace Units and BattleTech
    • Abstract Ground Support
  • Optional Rules
  • Construction
  • Roleplaying Rules
  • Aerospace Technology
  • Battle Value Tables
  • Fighter Game Statistics
  • Charts and Tables