AeroTech 2 Revised Edition

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Description

From the Back Cover

In the thirty-first century, the BattleMech® reigns as king of the battlefield. But this title is not undisputed. Thundering down from deep space fly squadrons of deadly aerospace fighters, bristling with weapons rivaling the heaviest 'Mechs® and loaded with deadly bombs. Their mission: to defend the space-faring DropShips and JumpShips, the lifeblood of every successful military operation.

Add the exciting dimension of aerospace combat to your BattleTech® games with AeroTech 2®. A companion to the BattleTech Master Rules, Revised, this book contains all the rules and background material you need to add aerospace fighters, WarShips and other spacecraft to your BattleTech and RPG games. These rules also support stand-alone air- or space-combat scenarios.

This Revised Edition of the rulebook has been extensively expanded and incorporates more than four years of player feedback to create the most comprehensive set of aerospace rules yet published for the BattleTech universe.


Contents

  • Homecoming
  • Introduction
  • Components
Units
Counters
Record Sheets
Mapsheets
Dice
Game Terms
  • Playing the Game
Sequence of Play
  • Movement
Facing
Stacking
Thrust Points
High-G Maneuvers
Control Rolls
Atmospheric Operations on the Space Map
  • Heat
Fighters and Small Craft
Large Craft
  • Combat
Line of Sight
Range
Making the Attack
Damage
Collisions and Ramming
Effects of the Atmosphere
  • Low-Altitude Ops
Terrain and Altitude
Time Scale and Turn Sequence
Movement
Special Maneuvers
Combat
Aerospace Units and BattleTech
Abstract Ground Support
  • Optional Rules
  • Construction
  • Roleplaying Rules
  • Aerospace Technology
  • Battle Value Tables
  • Fighter Game Statistics
  • Record Sheets
Conventional Fighter
Aerospace Fighter
Aerodyne Small Craft
Spheroid Small Craft
Aerodyne DropShip
Spheroid DropShip
JumpShip
WarShip
Space Station
Squadron
  • Charts and Tables


Notes