Difference between revisions of "BattleTroops (Rulebook)"
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==Contents== | ==Contents== | ||
− | + | * BATTLETROOPS | |
+ | ** Components | ||
+ | ** Counters | ||
+ | *** Stand-Up Figures | ||
+ | *** Firing Arcs | ||
+ | *** Hand Grenades | ||
+ | *** HE Impact | ||
+ | *** Breach | ||
+ | *** Rubble and Splinters | ||
+ | *** [[Flamers]] | ||
+ | *** [['Mech]] Weapons | ||
+ | *** Floor | ||
+ | *** Prone | ||
+ | *** [[Vehicle]] Template | ||
+ | *** 'Mech Template | ||
+ | *** Fallen 'Mech Template | ||
+ | ** Mapsheets | ||
+ | *** Buildings | ||
+ | *** Undergrowth | ||
+ | *** Trees | ||
+ | *** Contour Lines | ||
+ | ** [[Record Sheets]] | ||
+ | ** Dice | ||
+ | * PREPARATION FOR PLAY | ||
+ | ** Mapsheet Layout | ||
+ | ** Filling Out the Record Sheet | ||
+ | * SEQUENCE OF PLAY | ||
+ | ** Initiative Phase | ||
+ | ** Movement Phase | ||
+ | ** End Phase | ||
+ | * MOVEMENT | ||
+ | ** Movement Points | ||
+ | ** Movement Costs | ||
+ | ** Stairways | ||
+ | ** Placement of Firing Arcs | ||
+ | ** Going Prone | ||
+ | ** Standing Up | ||
+ | ** Prepare Weapon/Grenade | ||
+ | ** Throw Grenade | ||
+ | ** Stacking | ||
+ | * COMBAT | ||
+ | ** Firing Arc | ||
+ | ** Line-of-Sight | ||
+ | *** Terrain Elevation Death Zone | ||
+ | ** Ranged Combat | ||
+ | *** Base To-Hit Number | ||
+ | *** To-Hit Modifiers | ||
+ | ** Hand-to-Hand Combat | ||
+ | ** Resolve Attack | ||
+ | ** Damage | ||
+ | ** Damage Effects | ||
+ | * SPECIAL WEAPONS AND EQUIPMENT | ||
+ | ** Hand Grenades | ||
+ | *** Grenade Damage | ||
+ | ** Armor | ||
+ | * OPTIONAL RULES | ||
+ | ** Weapons | ||
+ | *** Exchanging Weapons/Ammo | ||
+ | *** Area-Effect Weapons | ||
+ | *** Support Weapons | ||
+ | ** Jump Troops | ||
+ | ** Leadership | ||
+ | *** Experience Level | ||
+ | *** Morale | ||
+ | *** Leaders | ||
+ | ** [[MechWarrior]] Integration | ||
+ | *** Weapon Conversion | ||
+ | ** BattleTech/[[CityTech]] Integration | ||
+ | *** Filling Out the 'Mech Record Sheet | ||
+ | *** Movement | ||
+ | *** Combat | ||
+ | *** Heat | ||
+ | *** Consciousness Rolls | ||
+ | *** Anti-'Mech Fire | ||
+ | ** Mines | ||
+ | ** Fire | ||
+ | ** Buildings | ||
+ | ** [[Vehicle]]s | ||
+ | *** Movement | ||
+ | *** Combat | ||
+ | *** Riding Vehicles | ||
+ | *** Open Hatch | ||
+ | *** Crew Abandonment | ||
+ | ** Hidden Units | ||
+ | ** Vehicle vs. Vehicle or 'Mech Combat | ||
+ | *** Movement | ||
+ | *** Fire Combat | ||
+ | *** Physical Combat | ||
+ | * PLATOON ORGANIZATION | ||
+ | * SCENARIOS | ||
+ | ** Side Show | ||
+ | ** Dragon Hunting | ||
+ | ** Race Against Time | ||
==Notes== | ==Notes== |
Revision as of 16:57, 20 December 2009
Description
This Article looks to be a Stub This article is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
Contents
- BATTLETROOPS
- Components
- Counters
- Mapsheets
- Buildings
- Undergrowth
- Trees
- Contour Lines
- Record Sheets
- Dice
- PREPARATION FOR PLAY
- Mapsheet Layout
- Filling Out the Record Sheet
- SEQUENCE OF PLAY
- Initiative Phase
- Movement Phase
- End Phase
- MOVEMENT
- Movement Points
- Movement Costs
- Stairways
- Placement of Firing Arcs
- Going Prone
- Standing Up
- Prepare Weapon/Grenade
- Throw Grenade
- Stacking
- COMBAT
- Firing Arc
- Line-of-Sight
- Terrain Elevation Death Zone
- Ranged Combat
- Base To-Hit Number
- To-Hit Modifiers
- Hand-to-Hand Combat
- Resolve Attack
- Damage
- Damage Effects
- SPECIAL WEAPONS AND EQUIPMENT
- Hand Grenades
- Grenade Damage
- Armor
- Hand Grenades
- OPTIONAL RULES
- Weapons
- Exchanging Weapons/Ammo
- Area-Effect Weapons
- Support Weapons
- Jump Troops
- Leadership
- Experience Level
- Morale
- Leaders
- MechWarrior Integration
- Weapon Conversion
- BattleTech/CityTech Integration
- Filling Out the 'Mech Record Sheet
- Movement
- Combat
- Heat
- Consciousness Rolls
- Anti-'Mech Fire
- Mines
- Fire
- Buildings
- Vehicles
- Movement
- Combat
- Riding Vehicles
- Open Hatch
- Crew Abandonment
- Hidden Units
- Vehicle vs. Vehicle or 'Mech Combat
- Movement
- Fire Combat
- Physical Combat
- Weapons
- PLATOON ORGANIZATION
- SCENARIOS
- Side Show
- Dragon Hunting
- Race Against Time
Notes
This Article looks to be a Stub This article is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |