Sarna News: Crossing Generations

CityTech

CT16081ED.jpg
CityTech
The Battletech Game of Urban Combat
Product information
Type Board game
Development Jordan K. Weisman
L. Ross Babcock III
Forest G. Brown
L. Ross Babcock III (Editor-In-Chief)
Donna Ippolito (Senior Editor)
Todd Huettel (Editor)
Primary writing L. Ross Babcock III
Wm. John Wheeler
Tara Gallagher
Pages 44 (rulebook)
Cover artwork Jim Holloway
Interior artwork Todd F. Marsh
Dana Knutson (playing pieces & map)
Publication information
Publisher FASA
Product code 1608
First published 1986
ISBN-10 0931787599
ISBN-13 978-0931787591
MSRP 20,00 US $
Content
Content (see text)
Era Succession Wars era
Followed by CityTech, 2nd Edition

Description[edit]

A boxed set expanding on the classic BattleTech boardgame but also playable as a stand-alone game, CityTech provided rules for tanks, infantry and buildings in addition to the standard game rules. It also presented a number of additional BattleMech designs and tanks.

From the back cover[edit]

As war rages across the Inner Sphere, BattleMechs from the five houses pillage the cities of the old Star League. You advance into the hostile urban environment, seeking out the precious resources and technology contained inside. The city also provides cover for your many enemies. Infantrymen fire at you from windows, while tanks and armored vehicles snipe at you from the alleys and streets. Buildings become your greatest friend, providing cover and protection, or your worst enemy, as rubble falls on you from above. Chaos and confusion reign in the city during battle. Only the best survive. CityTech takes the powerful 'Mechs of BattleTech into the realm of city-fighting. This fast-paced game contains all the rules and pieces needed to play. Now is your chance to climb aboard your 'Mech and smash City Hall.

Contents[edit]

  • 224 counters
  • Full color maps
  • Rulebook
  • Dice

Rulebook contents[edit]

  • INTRODUCTION
  • GAME SET-UP
    • Components Needed
    • CityTech Mapsheets
    • Dice
    • Mapsheet Layout
  • PLAYING THE GAME
    • Sequence of Play
  • MECHWARRIORS
    • Mechwarrior Skills
    • Designing a Mechwarrior
  • MOVEMENT
    • Movement Possibilities
    • Occupying Hexes
    • Piloting Skill Rolls
    • Falling
  • COMBAT
    • Picking a Target
    • Firing Weapons
    • To-Hit Modifiers
    • Prone 'Mechs and Weapons Fire
    • Hit Location
    • Determining Damage
    • Critical Hits
    • Critical Hit Effects
    • Weapon Critical Hits
    • Aimed Shots
    • Physical Attacks
    • Clubs
    • Death From Above
    • Physical Attacks When Down
  • BATTLEMECHS AND HEAT
    • Heat Points
    • Effects of Heat
  • CITIES AND BUILDINGS
    • Buildings
  • VEHICLES
    • Drivers and Gunners
    • Movement
    • Special Movement Rules
    • Combat
    • Vehicle Design
  • INFANTRY
    • Movement
    • Combat
    • Infantry Unit Formation
    • Recording Damage
  • OPTIONAL RULES
    • Fires
    • Limited Intelligence
    • Hidden Movement
    • Basements
    • Landing Fields
    • Gun Emplacements
  • LIFE IN THE BIG CITY
  • 'MECH AND VEHICLE STATISTICS

Notes[edit]

The following units were given specific stats or introduced in the CityTech game: