Difference between revisions of "Camo System"

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The '''Camo system''' is a form of visual concealment used to make it harder to hit the unit.  It is designed to make the surface of the unit match it's surroundings.  This is more effective when the unit is moving slowly as the system takes time to adjust to new settings.<ref>''Total Warfare'', p. 228</ref><ref>''Tactical Operations'', p. 221</ref>
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==Description==
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The '''Camo System''' is a form of visual concealment developed by [[ComStar]] in [[2800]], based on [[Star League]] research stored on [[Terra]].  It uses mimetic technology to make the surface of the unit match it's surroundings, incorporating sensors mounted on the suit and a central computer.  This is more effective when the unit is moving slowly as the system takes time to adjust to new settings.  The Camo System is standard on the [[Tornado]] power armor suit and served as the basis for the [[Word of Blake]]'s [[Mimetic Armor]].<ref>''Total Warfare'', p. 228</ref><ref>''Tactical Operations'', p. 221</ref>
  
 
==Rules==
 
==Rules==
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*''[[Tactical Operations]]''
 
*''[[Tactical Operations]]''
  
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[[Category:Technology]]
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[[Category:Battle Armor Equipment]]
 
[[Category:Game Aids|Camo System]]
 
[[Category:Game Aids|Camo System]]

Revision as of 15:50, 7 July 2011

Description

The Camo System is a form of visual concealment developed by ComStar in 2800, based on Star League research stored on Terra. It uses mimetic technology to make the surface of the unit match it's surroundings, incorporating sensors mounted on the suit and a central computer. This is more effective when the unit is moving slowly as the system takes time to adjust to new settings. The Camo System is standard on the Tornado power armor suit and served as the basis for the Word of Blake's Mimetic Armor.[1][2]

Rules

Game Rules

In game terms attacks against a unit mounting a camo system receive a to-hit modifier based on the number of hexes moved by the target unit in the same turn as the attack: +2 for 0 hexes moved, +1 for 1 hex moved and no modifier for +2 hexes. It also reduces the range a unit can be visually spotted by half.[3][4]

References

  1. Total Warfare, p. 228
  2. Tactical Operations, p. 221
  3. Total Warfare, p. 228
  4. Tactical Operations, p. 221

Bibliography