Difference between revisions of "Cybernetic Eye Implant (Telescopic)"

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In RPG play Telescopic eyes have the equipment rating E/C/B, cost 450,000 and apply a -2 TN modifier when using weapons at medium, long or extreme range.  Surveillance and Perception rolls at distances over 500 meters also receive a -2 TN modifier.  Manei Domini eyes altered to look intimidating added a +2 to Intimidation and Interrogation rolls as long as they are visible to the subject.<ref name=AGCO/><ref name=JHS/>  In [[CBT]] play Manei Domini infantry with Telescopic eyes may apply a -1 modifier to ranged attacks as long as the majority of the platoon is so equipped.<ref name=JHS/>
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In RPG play Telescopic eyes have the equipment rating E/C/B, cost 450,000 and apply a -2 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range.  Surveillance and Perception checks at distances over 500 meters also receive a -2 TN modifier.  Manei Domini eyes altered to look intimidating added a +2 to Intimidation and Interrogation rolls as long as they are visible to the subject.<ref name=AGCO/><ref name=JHS/>  In [[CBT]] play Manei Domini infantry with Telescopic eyes may apply a -1 modifier to ranged attacks as long as the majority of the platoon is so equipped.<ref name=JHS/>
 
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Revision as of 14:20, 17 February 2014

Overview

A Cybernetic Eye Implant is an improved version of the standard Bionic Eye Replacement with two vision modes. Besides normal vision mode these eyes allowed for telescopic magnification, duplicating the effects of a Telescopic Scope and improving the agent's ability to aim weapons or spy on targets. Switching between these different vision modes requires a simple eye blink, and an agent could have one or both eyes replaced with this implant.[1]

Only members of the intelligence agencies of the Great Houses had access to these visual implants, and attempting to acquire them on the black market was extremely difficult. Even if the surgery necessary to implant the eye(s) was successful there was a chance the agent's body would reject the implants, which would require a second more dangerous surgical procedure, along with a chance of permanent disability or madness. Due to the metabolic demands of the implant the agent also suffered from chronic headaches which required constant medication every six hours (and resulted in many becoming addicted to the painkillers). Treatment and recovery time for wounds sustained to the implanted area was also more difficult.[1]

Among the Manei Domini this upgrade was available to all agents, however whereas the Inner Sphere's eyes were too crude for this implementation those of the Manei Domini could combine eye with different imaging capability, i.e. one telescopic and one laser-sighted. The eyes could be cosmetically enhanced to appear normal or changed to appear intimidating, such as an ominous glow.[2]

Notes

In RPG play Telescopic eyes have the equipment rating E/C/B, cost 450,000 and apply a -2 TN modifier when using weapons or Surveillance and Perception checks at medium, long or extreme range. Surveillance and Perception checks at distances over 500 meters also receive a -2 TN modifier. Manei Domini eyes altered to look intimidating added a +2 to Intimidation and Interrogation rolls as long as they are visible to the subject.[1][2] In CBT play Manei Domini infantry with Telescopic eyes may apply a -1 modifier to ranged attacks as long as the majority of the platoon is so equipped.[2]

References

  1. 1.0 1.1 1.2 A Guide to Covert Ops, p. 112-113
  2. 2.0 2.1 2.2 Jihad Hot Spots: 3072, p. 126, 131

Bibliography