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− | ==Overview==
| + | #REDIRECT [[Enhanced Prosthetic#Grappler]] |
− | A common tool used by field agents with [[Enhanced Prosthetic]]s, '''Grappler''' enhancements were a type of low-tech alternative to [[Enhanced Prosthetic (Electromagnet)|electromagnetic enhancements]]. Concealed within the prosthetic limb was a high-pressure launcher capable of firing a thin but sturdy weighted line. The line could not only be used to climb, but also ensnare a target or reel in an object up to 50 kilograms in weight towards the agent, regardless of the agent's actual strength.<ref name=AGCO>''A Guide to Covert Ops'', p. 111</ref>
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− | As with other prosthetic enhancements, these were employed only by the intelligence agencies of the [[Inner Sphere]] with agents who already had a Type 3 or superior prosthetic limb. The [[Clans]] were too philosophically opposed and the [[Periphery]] too poor to make use of them beyond rare cases.<ref>''A Guide to Covert Ops'', p. 109</ref> Among the [[Manei Domini]], this upgrade was available to all agents with the necessary prosthetic limb, but could be used to reel in a target up to 150kg in weight.<ref name=JHS>''Jihad Hot Spots: 3072'', p. 124-125, 130</ref>
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− | ==Notes==
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− | <div class="gamerules">
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− | In [[CBT]], if a majority of a conventional [[infantry]] platoon is equipped with Grappler limbs they receive a -2 modifier to any Anti-'Mech Leg or Swarm attacks. In RPG play, this limb has the following statistics in addition to all rules associated with enhanced limbs.<ref name=JHS/>
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− | : '''Equipment Ratings''': C/C/C
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− | : '''Range''': 2/5/8/12 meters
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− | : '''Cost''': 500
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− | : '''Notes''': 50kg max.; -4 TN modifier to ensnare or climb
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− | <ref name=AGCO/>
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− | </div>
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− | ==References==
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− | <references/>
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− | ==Bibliography==
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− | *''[[A Guide to Covert Ops]]''
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− | *''[[Jihad Hot Spots: 3072]]''
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