Difference between revisions of "External Stores Hardpoint"

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==Overview==
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== Description ==
An '''External Stores Hardpoint''' is a common feature on military aircraft including [[Aerospace Fighter]]s and allow craft to carry additional equipment including fuel tanks, sensor pods and [[:Category:Bomb Munitions|ordnance]].  They are less commonly found on civilian craft but, while normally used for non-military purposes, can be easily converted to carry deadly munitions.<ref name=TM216>''TechManual'', p. 216</ref>
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An '''external stores hardpoint''' is a common feature on military aircraft, including [[aerospace fighter]]s, and allow craft to carry additional equipment including fuel tanks, sensor pods and [[:Category:Bomb Munitions|ordnance]].  They are less commonly found on civilian craft but, while normally used for nonmilitary purposes, can be easily converted to carry deadly munitions.<ref name="TMp216-17">''TechManual'', pp. 216–217: "External Stores Hardpoint"</ref>
  
==Rules==
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== Rules ==
 
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<div class="gamerules">
===Game Rules===
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=== Game Rules ===
Aerospace and conventional fighters receive external hardpoints for free equivalent to their tonnage divided by 5 (rounded down). Fixed-Wing [[Support Vehicles]] must install hardpoints and receive a number equivalent to their tonnage divided by 10 (rounded down).  For every five tons of external ordnance carried, reduce the unit's Safe Thrust value by 1.<ref name=TM216/><ref>''Total Warfare'', p. 245</ref>
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Aerospace fighters and conventional fighters receive external stores hardpoints, which may be used to carry bombs, additional fuel tanks, or even special sensors (such as TAG). The number of hardpoints a fighter received is equal to its tonnage divided by 5 (rounded down).<ref name="TWp196">''Total Warfare'', p. 196: "External Stores (fighters only)"</ref>
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Unlike aerospace fighters and conventional fighters, which are designed for combat, fixed-wing support vehicles must install External Stores Hardpoints as part of their equipment, with each one taking up 0.2 tons of weight, and requiring 0 critical slots to install. Each hardpoint has the same capabilities as its combat fighter counterparts; however, a maximum of 1 hardpoint can be installed for every 10 tons that the unit weighs (rounded down).<ref name="TMp216-17">''TechManual'', pp. 216–217: "External Stores Hardpoint"</ref>
 
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==References==
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== References ==
 
<references />
 
<references />
==Bibliography==
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*''[[TechManual]]''
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== Bibliography ==
*''[[Total Warfare]]''
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* ''[[TechManual]]''
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* ''[[Total Warfare]]''
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[[Category:Technology]]
 
[[Category:Technology]]
 
[[Category:Equipment]]
 
[[Category:Equipment]]

Latest revision as of 17:41, 17 August 2022

Description[edit]

An external stores hardpoint is a common feature on military aircraft, including aerospace fighters, and allow craft to carry additional equipment including fuel tanks, sensor pods and ordnance. They are less commonly found on civilian craft but, while normally used for nonmilitary purposes, can be easily converted to carry deadly munitions.[1]

Rules[edit]

Game Rules[edit]

Aerospace fighters and conventional fighters receive external stores hardpoints, which may be used to carry bombs, additional fuel tanks, or even special sensors (such as TAG). The number of hardpoints a fighter received is equal to its tonnage divided by 5 (rounded down).[2]

Unlike aerospace fighters and conventional fighters, which are designed for combat, fixed-wing support vehicles must install External Stores Hardpoints as part of their equipment, with each one taking up 0.2 tons of weight, and requiring 0 critical slots to install. Each hardpoint has the same capabilities as its combat fighter counterparts; however, a maximum of 1 hardpoint can be installed for every 10 tons that the unit weighs (rounded down).[1]

References[edit]

  1. 1.0 1.1 TechManual, pp. 216–217: "External Stores Hardpoint"
  2. Total Warfare, p. 196: "External Stores (fighters only)"

Bibliography[edit]