Difference between revisions of "Field Manual: Mercenaries, Revised"

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{{InfoBoxBook
 
{{InfoBoxBook
|image = FMMercs.gif
+
| image = FMMercs.gif
|name = Field Manual: Mercenaries, Revised
+
| name = Field Manual: Mercenaries, Revised
|publisher = [[FanPro]]
+
| product development = [[Herbert A. Beas II]]
|year = 2003
+
| primary writing = [[Herbert A. Beas II]]
|production code = 10977
+
| cover = [[Doug Chaffee]]
|ISBN = 1-932564-12-8
+
| illustrations = [[Tom Baxa]] <br /> [[Joel Biske]] <br /> [[John Bridegroom]] <br /> [[Liz Danforth]] <br /> [[Jeff Laubenstein]] <br /> [[Fred Hooper]] <br /> [[Scott James]] <br /> [[Chris Lewis]] <br /> [[Larry MacDougall]] <br /> [[Dave Martin]] <br /> [[Mike Neilsen]] <br /> [[Roger Peterson]] <br /> [[Franz Vohwinkel]] <br /> [[Loston Wallace]] <br /> [[Mark Zug]]
|MSRP = 24.99
+
| era = [[Civil War era]] <br /> [[Jihad era]]
|type = Sourcebook
+
| type = Sourcebook
|primary writing = [[Herbert A. Beas II]]
+
| publisher = [[FanPro]]
|product development = [[Herbert A. Beas II]]
+
| year = 2003
|cover = [[Doug Chaffee]]
+
| pages = 192
|illustrations =
+
| production code = [http://classicbattletech.com/index.php?action=products&mode=full&id=153 10977]
*[[Tom Baxa]]
+
| ISBN = 1932564128
*[[Joel Biske]]
 
*[[John Bridegroom]]
 
*[[Liz Danforth]]
 
*[[Jeff Laubenstein]]
 
*[[Fred Hooper]]
 
*[[Scott James]]
 
*[[Chris Lewis]]
 
*[[Larry Macdougall]]
 
*[[Dave Martin]]
 
*[[Mike Neilsen]]
 
*[[Roger Peterson]]
 
*[[Franz Vohwinkel]]
 
*[[Loston Wallace]]
 
*[[Mark Zug]]
 
|additional writing =  
 
*[[Daniel M. Ball]]
 
*[[Herbert A. Beas II]]
 
*[[Randall N. Bills]]
 
*[[Loren Coleman]]
 
*[[Warner Doles]]
 
*[[Chris Hartford]]
 
*[[Ken' Horner]]
 
*[[Camille Klein]]
 
*[[Nick Marsala]]
 
*[[David L. McCulloch]]
 
*[[Paul Sjardijn]]
 
*[[Christoffer Trossen]]
 
|pages = 192
 
 
}}
 
}}
 
  
 
==Description==
 
==Description==
 
'''''Field Manual: Mercenaries, Revised''''' updates much of the information that was in ''[[Field Manual: Mercenaries]]''. It does this for this in-game information by updating the [[mercenary unit]] force briefs to [[3067]] and revised some of the game rules, most notably those for creating and running a mercenary force. There is more detailed information on four of the largest [[hiring hall]]s in the [[Inner Sphere]]. It also includes new life paths and an affiliation for use in ''[[Classic BattleTech RPG]]''.
 
'''''Field Manual: Mercenaries, Revised''''' updates much of the information that was in ''[[Field Manual: Mercenaries]]''. It does this for this in-game information by updating the [[mercenary unit]] force briefs to [[3067]] and revised some of the game rules, most notably those for creating and running a mercenary force. There is more detailed information on four of the largest [[hiring hall]]s in the [[Inner Sphere]]. It also includes new life paths and an affiliation for use in ''[[Classic BattleTech RPG]]''.
 
   
 
   
 +
==From the back cover==
 +
{{quote|''Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now's the time to put up or shut up, because not everyone is cut out for the rough and tumble life of today's mercenary! War's a dangerous business and for the professional soldier, survival ain't as simple as coming out of the firefight alive!''
 +
 +
''Classic BattleTech ''Field Manual: Mercenaries, Revised'' provides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds. Over sixty of the [[Inner Sphere]]'s best-known [[mercenary unit|mercenary commands]] are profiled here including histories, officers, and favorite tactics. Special rules enable you to bring each of these famous outfits to life in your own [[Classic BattleTech]] campaigns, while updated rules provide players with detailed instructions for creating and running their own mercenary commands both on and off the field. Compatible with both the [[Board Game|Classic BattleTech board game]] and the [[MechWarrior (RPG)|Classic BattleTech RPG]] system, Classic BattleTech ''Field Manual: Mercenaries, Revised'' lets you finally prove once and for all if you have what it takes to find fame and fortune as a real mercenary!''}}
  
 
==Contents==
 
==Contents==
*"Parting Shots"
+
* "Parting Shots"
*Introduction
+
* Introduction
*Boom Years
+
 
:Twilight of the Clans
+
* Boom Years
:War and Rejuvenation
+
** Twilight of the Clans
:The FedCom Civil War
+
** War and Rejuvenation
:New Times, New Markets
+
** The [[FedCom Civil War]]
*The Mercenary's Atlas
+
** New Times, New Markets
:Outreach
+
 
:Solaris VII
+
* The Mercenary's Atlas
:Arc-Royal
+
** [[Outreach]]
:Fletcher
+
** [[Solaris VII]]
*Employment and Contracts
+
** [[Arc-Royal]]
::Job Markets
+
** [[Fletcher]]
::Employers
+
 
:Contracts
+
* Employment and Contracts
::Mission Types
+
** Job Markets
::Contractual Terms and Obligations
+
*** Employers
::Emergency Powers Clause
+
** Contracts
::Breach of Contract
+
*** Mission Types
::Mercenary Review and Bonding Commission
+
*** Contractual Terms and Obligations
::Non-MRBC Enforcement Practices
+
*** Emergency Powers Clause
*Standard Operating Procedures
+
*** Breach of Contract
:BattleMech Assets
+
*** [[Mercenary Review and Bonding Commission]]
:Aerospace Assets
+
*** Non-MRBC Enforcement Practices
:Armor Assets
+
 
:Infantry Assets
+
* Standard Operating Procedures
:Technical and Medical Support
+
** BattleMech Assets
:Rank Structures and Insignia
+
** Aerospace Assets
:Uniforms
+
** Armor Assets
:Medal and Decorations
+
** Infantry Assets
*Mercenary Force Briefs
+
** Technical and Medical Support
*Classic BattleTech RPG Rules
+
** Rank Structures and Insignia
:Mercenary Affiliation
+
** Uniforms
:Additional Paths
+
** Medal and Decorations
*Rules
+
 
:Unit Composition Tables
+
* Mercenary Force Briefs
:Mercenary Commands
 
:Force-Specific Rules
 
*Creating a Mercenary Force
 
*Running a Mercenary Force
 
*Worksheets
 
*Index
 
  
==Notes==
+
* [[MechWarrior (RPG)|Classic BattleTech RPG]] Rules
 +
** Mercenary Affiliation
 +
** Additional Paths
  
 +
* Rules
 +
** Unit Composition Tables
 +
** Mercenary Commands
 +
** Force-Specific Rules
  
 +
* Creating a Mercenary Force
 +
* Running a Mercenary Force
 +
* Worksheets
 +
* Index
  
 
[[Category:Books]]
 
[[Category:Books]]
 +
[[Category:Sourcebooks]]

Revision as of 22:04, 29 November 2008

Template:InfoBoxBook

Description

Field Manual: Mercenaries, Revised updates much of the information that was in Field Manual: Mercenaries. It does this for this in-game information by updating the mercenary unit force briefs to 3067 and revised some of the game rules, most notably those for creating and running a mercenary force. There is more detailed information on four of the largest hiring halls in the Inner Sphere. It also includes new life paths and an affiliation for use in Classic BattleTech RPG.

From the back cover

Had enough of fighting for king and country? Sick of being told what to do and who to kill, and hanging your butt out on the line every day just so some career-climbing general can reap the benefits of your hard work? Do you think you can measure up in the big leagues, and carve your name into the history books for all time? Well, bud, now's the time to put up or shut up, because not everyone is cut out for the rough and tumble life of today's mercenary! War's a dangerous business and for the professional soldier, survival ain't as simple as coming out of the firefight alive!

Classic BattleTech Field Manual: Mercenaries, Revised provides an in depth look at modern mercenary operations, including where to go for the best contracts and most active battlegrounds. Over sixty of the Inner Sphere's best-known mercenary commands are profiled here including histories, officers, and favorite tactics. Special rules enable you to bring each of these famous outfits to life in your own Classic BattleTech campaigns, while updated rules provide players with detailed instructions for creating and running their own mercenary commands both on and off the field. Compatible with both the Classic BattleTech board game and the Classic BattleTech RPG system, Classic BattleTech Field Manual: Mercenaries, Revised lets you finally prove once and for all if you have what it takes to find fame and fortune as a real mercenary!

Contents

  • "Parting Shots"
  • Introduction
  • Boom Years
    • Twilight of the Clans
    • War and Rejuvenation
    • The FedCom Civil War
    • New Times, New Markets
  • Employment and Contracts
  • Standard Operating Procedures
    • BattleMech Assets
    • Aerospace Assets
    • Armor Assets
    • Infantry Assets
    • Technical and Medical Support
    • Rank Structures and Insignia
    • Uniforms
    • Medal and Decorations
  • Mercenary Force Briefs
  • Rules
    • Unit Composition Tables
    • Mercenary Commands
    • Force-Specific Rules
  • Creating a Mercenary Force
  • Running a Mercenary Force
  • Worksheets
  • Index