Filtvelt Coalition

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Filtvelt Coalition
Faction Profile
Time period: 3072 - Present
Classification: Periphery State
Controlled systems: 21
Capital world: Filtvelt
Ruler title: unknown
Military: Filtvelt Citizen's Militia
Secret Service: unknown

Overview

The Filtvelt Coalition is a Periphery realm that formed on February 20, 3072.[1]

History

After being ignored by House Davion for the first five years of the Jihad, and facing ongoing attacks from the Tortuga Dominions and Taurian Concordat, twenty worlds from the Broken Wheel Combat Region seceded from the Federated Suns to form their own nation.

AFFS military units stationed in the systems claimed by the Filtvelt Coalition were given the choice of either transferring into the Filtvelt Defensive Army or relocating to a Federated Suns system. A few weeks after the nation announced its independence, the Coalition introduced a universal draft to increase its defensive preparedness. This draft increased the size of the Citizen's Militia.[2] The Thumpers mercenary unit signed on with the Filtvelt Coalition for several contracts.[3]

After the Jihad, the Filtvelt Coalition found itself facing continuing problems from a lack of infrastructure and constant pirate raids. By mid-3081 the Citizen's Militia had been able to recruit up to full established strength, but continued to lack equipment. This hampered the Militia's ability to respond to external threats, and was likely to continue to be a burning issue even with the prospect of trade deals and shifts in local industry manufaturing potentially easing the problem.[4] Military production was already expanding in the early 3080s, with the Quickscell Company repair facility on Broken Wheel being upgraded to produce hovercraft in 3080 or early 3081. While the major Inner Sphere powers were retiring their RetroTech production facilities after the Jihad, the Coalition Armory plant on Filtvelt continued to produce RetroTech 'Mechs until at least the early 3080s as Filtvelt had no other options for domestic BattleMech production. The Coalition government also contacted other governments during this period, hoping to obtain the means needed to expand Filtvelt's production to produce BattleMechs that did not depend on primitive technology, possibly by upgrading domestic facilities within the coalition, although the attempts had not been successful by mid-3081.[5] The Coalition was able to purchase surplus RetroTech production from the Calderon Protectorate, augmenting what it could produce locally.[6]

Sometime after the close of the Jihad and prior to 3130, thirteen of the systems that made up the Filtvelt Coalition re-entered the Federated Suns.[7]

Worlds of the Filtvelt Coalition

The following systems were part of the Filtvelt Coalition when it formed in 3072: Cogdell, Ebro, Eustatius, Filtvelt, Gillingham, Hephzibah, Jaboatao, Lackland, Mararn, Marielund, Mejicanos, Memphis, Morven, Moultrie, Redondo, Sherwood, Skepptana, Sodertalje, Vaucluse, Wetumpka, and Broken Wheel.

In 3130, the following systems were part of the Coalition: Filtvelt, Marielund, Wetumpka, Broken Wheel, Lackland, Skepptana, and Mararn.

Filtvelt Citizen's Militia

The Filtvelt Citizen's Militia consists of those former AFFS units that chose to join the Filtvelt Coalition. Initially the FCM was equipped with machines used by the Filtvelt Military Academy Training Battalion. This low level of equipment didn't lend itself to offensive operations or effective defense, so the Coalition government contracted The Thumpers to provide some heavy hitting power.

Between 3072 and 3075, the FCM consisted mostly of two battalions of 3025 era BattleMechs. Equipment for the armor and infantry units that supported these 'Mechs came from a Quikscell Company facility on Broken Wheel and a retired Ripper VTOL production line on Filtvelt.[8] In 3073 the Militia revealed that it had equipped two battalions of infantry with Inner Sphere Standard Battle Armor.

Late in 3075, nearly a third of the Malagrotta Crucis March Militia left their proto-state and joined the Filtvelt Coalition. This provided them with additional resources and several highly trained officers. As a result, the FCM can defend the Coalition very effectively from pirates but isn't equipped to invade anyone else.[9]

List of Named Military Units

References

  1. Jihad Hot Spots: 3072, p. 78
  2. Jihad Hot Spots: 3072, p. 79
  3. Jihad Hot Spots: 3076, p. 26, 54
  4. Jihad: Final Reckoning, p. 116, "Filtvelt Coalition"
  5. Jihad: Final Reckoning, p. 117, "Marian Hegemony"
  6. Jihad: Final Reckoning, p. 117, "Calderon Protectorate"
  7. Inner Sphere detailed map for 3130 shows Filtvelt Coalition only has seven systems.
  8. Masters and Minions: The StarCorps Dossiers, p. 47 Filtvelt Citizen's Militia
  9. Masters and Minions: The StarCorps Dossiers, p. 47, "Filtvelt Citizen's Militia"
  10. 10.0 10.1 10.2 Field Report: Periphery p. 14
  11. Field Manual: 3085, p. 152

Bibliography