Head Hunters
History
The once regiment sized unit shortened to battalion level from 2914 until today. With help from the Free Worlds League (Orloff Military Academy) the fought as a loyalist unit against Anton Marik’s forces. They show their reliability again under Duncan Marik, because they fought on Xanthe III. The Andurien campaign cost them half of their force. The LCCC misunderstood the gift of the Duke of Orloff to the Head Hunters in form of refit kits. The FWLM accused them that they stole the equipment but the Duke protected them in offering contacts to their new employee. The Marian Hegemony signed the contract.
The Hegonomy tasked them with the defence of Lummatii, a former Lothian League planet. On this world a well supplied rebell force make the life difficult for the mercs. The MAF were unhappy with this situation and acuse the command to fight not hard enough. A investigation is underway.
Officer
Major Sharon Karasek leads the command and is a former student of the Orloff Academy, like every other unit member.
Tactic
The Hunters are experts in small unit combat and prefer urban terrain (offensive/defensive) for combat.
Support
They posses no dropship transports and cover 60 % with their own technicians
Composition
- Head Hunters (1 Battalion/Green/Questionable)
The smallest secment is a section of 2 mechs for mutul support. A companies contains 2 demi – companies or 6 sections. Many fast designs of medium weight.
Notes
References
- Mercenaries Supplemental, p. 38
- Mercenaries Supplemental Update, p. 68