Mercenaries Supplemental

From BattleTechWiki

Jump to: navigation, search
Mercenaries Supplemental
Attribution
Development Herbert A. Beas II
Writing Herbert A. Beas II
Cover art Doug Chaffee
Illustrations Chris Lewis
Roger Peterson
Publication information
Type Sourcebook
Publisher FanPro
Released 2004
Pages 98
Product Code 35016
ISBN 193256425X

[edit] Description

Mercenaries Supplemental provides information on mercenary units that were not covered in Field Manual: Mercenaries, Revised, as well as the hiring halls of Galatea, Westerhand, and Northwind. Finally, the book provides a point-based mercenary unit creation system that does not rely on dice rolling as the previous ones did.

[edit] From the back cover

Not every interstellar power can afford the likes of the Wolf's Dragoons. Not every world has the resources to hire even a lance from the elite Kell Hounds. That doesn't mean war doesn't come in the form of objective raids, internal power struggles or outright piracy to such factions and backwater worlds. For such, any mercenary group will do, even the dregs. If they can point and shoot, someone, somewhere, will hire them.

A companion volume to Classic BattleTech Field Manual: Mercenaries, Revised, the Mercenaries Supplemental provides an in-depth look at a few of the best and many of the worst known Inner Sphere mercenary commands, including histories, officers, and favorite tactics. Special rules allow players to use these commands in their Classic BattleTech campaigns, while a new point-based construction system provides an optional way to generate mercenary commands.

[edit] Contents

  • "Old Debts"
  • Introduction
  • The View from Galatea
  • Mercenary Employment Roster
  • Mercenary Commands
  • Alternate Mercenary Creation Rules
  • Worksheets

Personal tools
Sarna.net: Wiki - Forums - Downloads