Difference between revisions of "Infrared Imager Camera"

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==Description==
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== Description ==
An Infared Imager Camera is a very popular and widely used piece of satellite imaging equipment.  it relies on heat to locate its target.<ref name=TO339>''Tactical Operations'', p. 339</ref>
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An '''Infrared Imager Camera''' is a very popular and widely used piece of satellite imaging equipment.  It relies on heat to locate its target, allowing for using during nighttime or low-visibility conditions.<ref name="TOp339">''Tactical Operations'', p. 339: "Infrared Imager"</ref>
  
==Rules==
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== Rules ==
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===Game Rules===
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=== Game Rules ===
The Infrared Imager provides its bonuses only if the local weather over the target battlefield is clear, foggy, overcast, cloudy, rainy, snowy or vacuum. This imager then provides a +1 initiative modifier for the friendly receiving unit’s force as long as the connection is maintained. Furthermore, if the Infrared Imager is accessed during the Weapon Attack Phase of the first turn of game play (or prior to the start of play), it also forces the controlling player of any hostile units to roll 2D6 for each hidden unit on the battlefield, revealing the unit on any result of 8+ unless the unit shutdown without an overheat level, or is actively using a Null-Signature, Void-Signature, or Stealth Armor System. Infrared Imagers also will not detect units located under more than 3 depths of water, within an ultra-heavy jungle hex, within a building of CF 70 or greater, or underground.<ref name=TO339/>
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The Infrared Imager provides its bonuses only if the local weather over the target battlefield is clear, foggy, overcast, cloudy, rainy, snowy or vacuum. This imager then provides a +1 initiative modifier for the friendly receiving unit’s force as long as the connection is maintained. Furthermore, if the Infrared Imager is accessed during the Weapon Attack Phase of the first turn of gameplay (or prior to the start of play), it also forces the controlling player of any hostile units to roll 2D6 for each hidden unit on the battlefield, revealing the unit on any result of 8+ unless the unit shut down without an overheat level, or is actively using a [[Null Signature System|Null Signature]], [[Void Signature System|Void Signature]], or [[Stealth Armor]] System. Infrared Imagers also will not detect units located under more than 3 depths of water, within an ultra-heavy jungle hex, within a building of CF 70 or greater, or underground.<ref name="TOp339"/>
 
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==References==
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== References ==
 
<references />
 
<references />
==Bibliography==
 
*''[[Tactical Operations]]''
 
  
[[Category:Technology]]
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== Bibliography ==
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* ''[[Tactical Operations]]''
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[[Category: Technology|Infrared Imager Camera]]

Latest revision as of 16:54, 2 October 2022

Description[edit]

An Infrared Imager Camera is a very popular and widely used piece of satellite imaging equipment. It relies on heat to locate its target, allowing for using during nighttime or low-visibility conditions.[1]

Rules[edit]

Game Rules[edit]

The Infrared Imager provides its bonuses only if the local weather over the target battlefield is clear, foggy, overcast, cloudy, rainy, snowy or vacuum. This imager then provides a +1 initiative modifier for the friendly receiving unit’s force as long as the connection is maintained. Furthermore, if the Infrared Imager is accessed during the Weapon Attack Phase of the first turn of gameplay (or prior to the start of play), it also forces the controlling player of any hostile units to roll 2D6 for each hidden unit on the battlefield, revealing the unit on any result of 8+ unless the unit shut down without an overheat level, or is actively using a Null Signature, Void Signature, or Stealth Armor System. Infrared Imagers also will not detect units located under more than 3 depths of water, within an ultra-heavy jungle hex, within a building of CF 70 or greater, or underground.[1]

References[edit]

  1. 1.0 1.1 Tactical Operations, p. 339: "Infrared Imager"

Bibliography[edit]