Difference between revisions of "Jump into Cover (CCG - Unlimited)"

m
m
 
Line 2: Line 2:
 
| Name = Jump into Cover  
 
| Name = Jump into Cover  
 
| Set = Unlimited  
 
| Set = Unlimited  
| Allegiance = None  
+
| Allegiance = None
 
| Text = Choose one of your [['Mech]]s with Jump. Roll a die: 1-2, that
 
| Text = Choose one of your [['Mech]]s with Jump. Roll a die: 1-2, that
 
'Mech receives 1-2 damage and return Jump Into Cover to
 
'Mech receives 1-2 damage and return Jump Into Cover to

Latest revision as of 05:15, 30 January 2019

Rarity: Uncommon

Jump into Cover
Jump into Cover CCG Unlimited.jpg
Mission - None

Choose one of your 'Mechs with Jump. Roll a die: 1-2, that 'Mech receives 1-2 damage and return Jump Into Cover to your hand after mission; 3-6, prevent 3-6 damage to that 'Mech.

Armor doesn't make you invincible. Use cover at every opportunity.
  — Light 'Mech Pilot's Handbook, Chapter 4, Section 3
Illus: Kelly Krantz
© WotC. All Rights Reserved