Difference between revisions of "K-F Boom"

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[[Category: Equipment]]

Revision as of 07:49, 17 April 2016

The K-F Drive Boom is a piece of Aerospace related equipment that is used to allow any vessel attached to a JumpShip Docking Collar to safely travel through hyperspace.

Equipment Description

Kearny-Fuchida Field Conducting (KFFC) Booms, also known as the K-F Boom, are devices normally integrated as part of a DropShips construction. Non-DropShips, like a Semi-Mobile Space Station, need to have this mentioned as part its equipment. The K-F Boom is sometimes described as a magnetic claw which extends the JumpShip's K-F field to a DropShip. This allows Jumpships to carry docked DropShips with out needing to house them in internal bays.[1] Modern K-F Booms are integrated into the DropShip's docking collar.[2]

Essentially the ship with the K-F Boom plugs into the JumpShip's computers so the computer knows to calculate for the DropShip/Station/etc and its contents when making the Jump into Hyperspace.

It has been noted that DropShips or Semi-Space Stations which exceed 100,000 ton limit, might well be equipped with its own K-F Drive. This is due to the cost of the K-F Boom for larger vehicles and would make it economically unfeasible.[1][3]

Notes

The K-F Boom is only mentioned in scattered references throughout the first three core rule books.

Rules

Game Rules

Critical Hits on K-F Boom. Any portion of the K-F Boom is damaged, it will not allow the unit/element which possess the Boom to travel through hyperspace until the K-F Boom is repaired.[4]

Generally, a K-F Boom takes 60 minutes to 6 hours to repair takes damage depending on equipment being used to repair them.[5]

Prototype K-F Boom

Prototype K-F Booms were available after 2462, and were replaced by standard K-F Booms in 2470. Prototype K-F Booms were integrated into the DropShip and so had no mass, but cost 1,000,000 C-Bills. It was possible to refit DropShips that lacked K-F Booms with the equipment, but this took thirty days and cost twelve million C-bills.[2]

References

  1. 1.0 1.1 TechManual p. 175, "DropShips"
  2. 2.0 2.1 Experimental Technical Readout: Primitives, Volume 3, p. 17
  3. Strategic Operations, pp. 123, 130, "Jump History"
  4. Strategic Operations p. 279, 285, "Aerospace Movement Phase (Outbound Jumps) & Expanded Critical Hit Tables"
  5. Strategic Operations pp. 185-186, "Master Repair Table (Continued)"

Bibliography