Difference between revisions of "Killer Whale"

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| Type = [[Capital Missile]]<br>[[Teleoperated Capital Missile]]
 
| Type = [[Capital Missile]]<br>[[Teleoperated Capital Missile]]
 
| Tech Base = [[Star League]]<br>[[Inner Sphere]]
 
| Tech Base = [[Star League]]<br>[[Inner Sphere]]
| Year Availability = ???<br>3058 (?)
+
| Year Availability = [[3051]]<br>[[3056]]<ref>''[[TechManual]], p. 292''</ref>
| Heat = 20<ref>[[AeroTech 2]], p. 101</ref>
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| Heat = 20<ref>''[[AeroTech 2]], p. 101''</ref>
 
| Damage = 4 Capital<br>40 Standard
 
| Damage = 4 Capital<br>40 Standard
 
| Minimum Range = N/A
 
| Minimum Range = N/A
| Short Range = 1-12<ref>[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download], p. 31</ref><br>N/A<ref>[[AeroTech 2]], p. 41, "Teleoperated Missiles"</ref>
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| Short Range = 1-12<ref>''[http://www.classicbattletech.com/downloads/StrategicOperations_RecordSheets_and_CompiledTables.pdf Strategic Operations Record Sheets and Compiled Tables PDF download], p. 31''</ref><br>N/A<ref>''[[AeroTech 2]], p. 41'' "Teleoperated Missiles"</ref>
 
| Medium Range = 13-24<br>N/A
 
| Medium Range = 13-24<br>N/A
 
| Long Range = 25-36<br>N/A
 
| Long Range = 25-36<br>N/A
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The heavyweight of the [[SLDF]] Navy's three anti-fighter missile systems, the '''Killer Whale''' can destroy an [[AeroSpace Fighter]] with one hit. After the fall of the [[Star League]] and the loss of [[WarShips]], production of this missile stopped. Only when WarShips reappeared during the [[Clan Invasion]] was production restarted.
 
The heavyweight of the [[SLDF]] Navy's three anti-fighter missile systems, the '''Killer Whale''' can destroy an [[AeroSpace Fighter]] with one hit. After the fall of the [[Star League]] and the loss of [[WarShips]], production of this missile stopped. Only when WarShips reappeared during the [[Clan Invasion]] was production restarted.
  
Like its sister missiles, the primitive guidance packages the  post [[Succession Wars]] era [[Successor States]] could manufacture limited the Killer Whale's effectiveness. To overcome this, weapons manufacturers created the '''Killer Whale-T''' by removing the balky guidance system and replacing it with communications links that let gunners guide the missile like a remote-controlled AeroSpace Fighter. The ability to manually guide the missile and change targets more than made up for the Killer Whale-T's inability to target small craft.<ref>[[AeroTech 2]], p. 41, "Teleoperated Missiles"</ref>
+
Like its sister missiles, the primitive guidance packages the  post [[Succession Wars]] era [[Successor States]] could manufacture limited the Killer Whale's effectiveness. To overcome this, weapons manufacturers under contract to the [[Draconis Combine Admiralty]]<ref>''[[TechManual]], p. 292''</ref> created the '''Killer Whale-T''' by removing the balky guidance system and replacing it with communications links that let gunners guide the missile like a remote-controlled AeroSpace Fighter. The ability to manually guide the missile and change targets more than made up for the Killer Whale-T's inability to target small craft.<ref>[[AeroTech 2]], p. 41, "Teleoperated Missiles"</ref>
 
   
 
   
 
==Models==
 
==Models==

Revision as of 10:24, 12 March 2010

Killer Whale
Killer Whale-T
Production information
Type Capital Missile
Teleoperated Capital Missile
Tech Base Star League
Inner Sphere
Year Availability 3051
3056[1]
Technical specifications
Heat 20[2]
Damage 4 Capital
40 Standard
Minimum Range N/A
Short Range 1-12[3]
N/A[4]
Medium Range 13-24
N/A
Long Range 25-36
N/A
Extreme Range 37-48
N/A
Tons 150
160
Mass N/A kg
Critical Slots N/A
Space Slots N/A
Cost (unloaded) 150,000
165,000
Ammo Cost (per ton) 20,000 (each missile)
17,000 (each missile)
BV (1.0) 769 (launcher), 96 (each missile)
923 (launcher), 115 (each missile)
BV (2.0) ???

Description

The heavyweight of the SLDF Navy's three anti-fighter missile systems, the Killer Whale can destroy an AeroSpace Fighter with one hit. After the fall of the Star League and the loss of WarShips, production of this missile stopped. Only when WarShips reappeared during the Clan Invasion was production restarted.

Like its sister missiles, the primitive guidance packages the post Succession Wars era Successor States could manufacture limited the Killer Whale's effectiveness. To overcome this, weapons manufacturers under contract to the Draconis Combine Admiralty[5] created the Killer Whale-T by removing the balky guidance system and replacing it with communications links that let gunners guide the missile like a remote-controlled AeroSpace Fighter. The ability to manually guide the missile and change targets more than made up for the Killer Whale-T's inability to target small craft.[6]

Models


References

  1. TechManual, p. 292
  2. AeroTech 2, p. 101
  3. Strategic Operations Record Sheets and Compiled Tables PDF download, p. 31
  4. AeroTech 2, p. 41 "Teleoperated Missiles"
  5. TechManual, p. 292
  6. AeroTech 2, p. 41, "Teleoperated Missiles"