Difference between revisions of "Living Legends"

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==Description==
 
==Description==
On the eve of [[Operation Exodus]], the SLS ''[[Manassas]]'', a [[WarShip]] with an experimental [[KF drive]], suffers a misjump that keeps the ship in jump limbo and delays its emergence by more than three centuries. For the [[Star League era]] vessel, this effectively amounts to a jump ahead in time when emerges in the Clan Occupation Zone in [[3058]] right in the middle of an [[Inner Sphere]] espionage mission. Complicating matters is the fact that the ship's Captain had a falling out with [[Aleksandr Kerensky]] for incompetence and insubordination, but is erroneously thought to be a war hero in the 31st century.
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On the eve of [[Operation Exodus]], the SLS ''[[Manassas]]'', a [[WarShip]] with an experimental [[KF drive]], suffers a misjump that keeps the ship in jump limbo and delays its emergence by more than three centuries. For the [[Star League era]] vessel, this effectively amounts to a jump ahead in time when she emerges in the [[Clan Occupation Zone]] in [[3058]], right in the middle of an [[Inner Sphere]] espionage mission. Complicating matters is the fact the ship's captain had a falling out with [[Aleksandr Kerensky]] for incompetence and insubordination, but is erroneously thought to be a war hero in the 31st century.
  
 
Although it is technically within the scope of established technologies for the [[BattleTech]] universe, fans have voiced mixed feelings about the "time travel" story arc which some feel violates the aesthetics and feel of the setting.<br />
 
Although it is technically within the scope of established technologies for the [[BattleTech]] universe, fans have voiced mixed feelings about the "time travel" story arc which some feel violates the aesthetics and feel of the setting.<br />

Revision as of 21:34, 21 August 2011

Living Legends Cover.jpg
Living Legends
Product information
Type Adventure
Development Bryan Nystul
Primary writing Diane Piron-Gelman
Chris Hartford
Bryan Nystul
Pages 64
Cover Artwork Les Dorscheid
Illustrations John Ramirez
Publication information
Publisher FASA
Product code 1646
First published May, 1995
ISBN-10 1555602657
ISBN-13 978-1555602659
MSRP 10.00 US $
Content
Era Star League era
Clan Invasion era
Timeline 3058

Description

On the eve of Operation Exodus, the SLS Manassas, a WarShip with an experimental KF drive, suffers a misjump that keeps the ship in jump limbo and delays its emergence by more than three centuries. For the Star League era vessel, this effectively amounts to a jump ahead in time when she emerges in the Clan Occupation Zone in 3058, right in the middle of an Inner Sphere espionage mission. Complicating matters is the fact the ship's captain had a falling out with Aleksandr Kerensky for incompetence and insubordination, but is erroneously thought to be a war hero in the 31st century.

Although it is technically within the scope of established technologies for the BattleTech universe, fans have voiced mixed feelings about the "time travel" story arc which some feel violates the aesthetics and feel of the setting.
The book's canonical resolution is unclear; due to the fact that the far-reaching implications of the plot never materialized in other publications and had no impact on the overall timeline, it is generally assumed that the SLS Manassas was destroyed before any party could investigate its experimental jump drive (this was one of the possible alternative resolutions offered within the book). The fate of the crew remains unknown.

From the back cover

MERCENARIES WANTED!

Major employer seeks small mercenary group to take on long-term retainer contract.

  • Team must include MechWarriors and scouts.
  • Transport provided.
  • Excellent pay.
  • Clan contact possible.
  • No garrison or riot duty.

Interested parties leave message for Val at <Broker7021R@MercNet>.

An unknown WarShip's sudden appearance deep in the Clan Occupation Zone may jeapardize {sic} a spying misson vital to the Inner Sphere. The player characters must investigate the mysterious arrivals to determine whether they are friends or deadly new foes—while staying one step ahead of the Clans!

Living Legends is a roleplaying adventure for use with MechWarrior, Second Edition. Set in the BattleTech universe in 3057, the adventure draws the player characters into a centuries-old mystery. The adventure includes a sourcebook section describing life in space and the various systems on board a WarShip, including detailed deck plans.

Contents

  • INTRODUCTION
    • How to Use This Book
      • Margin of Success Tables
      • Skill Target Numbers
    • The Story So Far
      • Plot Synopsis
  • EPISODE 1: UNDER COVER
    • Don't Worry, it' Only Us
    • Special Delivery
  • EPISODE 2: UNEXPECTED GUESTS
    • Mysterious Strangers
    • Getting Out
    • We're from the Government, and We're Here to Help You
  • EPISODE 3: THE REAL STORY
    • Truth Be Told
    • Grand Tour
    • Getting to Know You
    • Hunting Party
  • EPISODE 4: SHOWDOWN
    • Secret Conference
    • Thoug Choises
    • Guerilla War
    • Undercover Again
    • Final Countdown
  • EPISODE 5: GETTING OUT
    • My Kingdom For a DropShip
    • Here Comes the Cavalry
  • ENDGAME
    • Awarding Adventure Points
    • Loose Ends
  • SOURCEBOOK
    • The Mission
      • The Gear
      • Roxborough: The Hiddeout
    • WarShip systems
      • Jump Drive
      • Layout
      • The Lioness
    • Life In Space
      • Gravity
      • Atmosphere and Environmant systems
      • Daily Routine
      • Communications
      • Hyperspace Travel
    • A Brief History of the Star League
      • Origins
      • Golden Age
      • Civil War
    • Deck Plans