Difference between revisions of "Mace"
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+ | [[file:mechmace.png||right|thumb|170px|BattleMech Mace]] | ||
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Appearing primarily on the arenas of [[Solaris VII]], the '''Mace''' is a [[BattleMech|BattleMech scale]] [[Melee Weapon]]. | Appearing primarily on the arenas of [[Solaris VII]], the '''Mace''' is a [[BattleMech|BattleMech scale]] [[Melee Weapon]]. | ||
− | == | + | ==Description== |
− | While initially little more than bulked out [[hatchet]]s that traded a cutting edge for crushing ability when they first appeared in the [[Solaris Games]] in the mid [[3050]]s, by [[3060]] the weapon had evolved into the heavier and distinctive definitive model. Despite finally reaching a production grade standard, the unwieldy and unbalanced nature of the mace compared to the hatchet or [[sword]] has | + | While initially little more than bulked out [[hatchet]]s that traded a cutting edge for crushing ability when they first appeared in the [[Solaris Games]] in the mid [[3050]]s, by [[3060]] the weapon had evolved into the heavier and distinctive definitive model. Despite finally reaching a production grade standard, the unwieldy and unbalanced nature of the mace compared to the hatchet or [[Sword (weapon)|sword]] has made them rarely seen in general military 'Mech designs. |
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==References== | ==References== | ||
<references /> | <references /> | ||
− | *'' | + | *''MapPack: Solaris VII'', p. 56 |
*''Tactical Handbook'', p. 62 | *''Tactical Handbook'', p. 62 | ||
− | *''Tactical Operations'', | + | *''Tactical Operations'', pp. 288, 290 |
==Bibliography== | ==Bibliography== | ||
− | *''[[ | + | * ''[[MapPack: Solaris VII]]'' |
− | *''[[Tactical Handbook]]'' | + | * ''[[Tactical Handbook]]'' |
− | *''[[Tactical Operations]]'' | + | * ''[[Tactical Operations]]'' |
[[Category:Weapons]] | [[Category:Weapons]] | ||
[[Category:Melee Weapons]] | [[Category:Melee Weapons]] |
Latest revision as of 23:35, 30 November 2023
Appearing primarily on the arenas of Solaris VII, the Mace is a BattleMech scale Melee Weapon.
Description[edit]
While initially little more than bulked out hatchets that traded a cutting edge for crushing ability when they first appeared in the Solaris Games in the mid 3050s, by 3060 the weapon had evolved into the heavier and distinctive definitive model. Despite finally reaching a production grade standard, the unwieldy and unbalanced nature of the mace compared to the hatchet or sword has made them rarely seen in general military 'Mech designs.
References[edit]
- MapPack: Solaris VII, p. 56
- Tactical Handbook, p. 62
- Tactical Operations, pp. 288, 290