Mafia

Revision as of 15:58, 22 November 2010 by Wrangler (talk | contribs) (adding new category for organizations that too small to be considered minor factions)

Overview

As their forefathers they do their business as usal and protect their family. [1]

Place

Often found in the former Fedcom and the FWL provinces, but can found elsewhere.

Business

=> drug trafficking
=> gambling
=> prostitution
=> racketeering
=> smuggling

Hierachy

  • Il Capo de Capo => patriach/leader
Leader of the family
  • capos => chiefs/captains
Responsible fo the different departments
  • Lieutenants
  • Thugs
These guys enforce the will of the family.
Hitman
The elite soldiers for the hardest cases.
Runner
The special delevery service for all purposes.
Specialists
All others with value to the family.


Influence

The clans act from the shadows and do everything to below the radar of the law enforcement. If two or more groups collidate over some territory a meeting will held up. In cases of a external danger they developed several stages. First they send a message, when it is ignored the hitman/leutnant must 'talk' to the person again and as the last step this induvium cheased to exist.


Connections

Low Level

Normal peopel interact with the foot soldiers od the clan for hired force or as transporter with a price.

Medium Level

At this level the higher ranks get in to the play. The Mafia invest huge resources in such cases. Failure on both sides have grave consequences.

High Level

With such connections the Family leader controls the business personal. The entire organization is involved.


References

  1. Classicbattletech Companion p.214

Bibliography