Difference between revisions of "MechCommander 2/Equipment"
m (a bit more info to clarify something first) |
m (→Ballistic Weapons: more on the way...) |
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==Ballistic Weapons== | ==Ballistic Weapons== | ||
− | ===Light | + | ===Inner Sphere=== |
+ | |||
+ | ====Light Autocannon==== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
|- | |- | ||
Line 16: | Line 18: | ||
! width="80pt" | Criticals/Slots (X x Y) | ! width="80pt" | Criticals/Slots (X x Y) | ||
! width="80pt" | Recycle Time (s.) | ! width="80pt" | Recycle Time (s.) | ||
− | ! width="80pt" | Ammo | + | ! width="80pt" | Ammo per Ton |
! width="80pt" | Cost (RPs) | ! width="80pt" | Cost (RPs) | ||
|- | |- | ||
− | | | + | | Default MC2 |
+ | | 1 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 8 | ||
+ | | 2 x 2 | ||
+ | | 3 | ||
+ | | 75 | ||
+ | | 3500 | ||
+ | |- | ||
+ | | MCO | ||
| 1 | | 1 | ||
+ | | 0.8 | ||
+ | | 20 | ||
+ | | 350 | ||
+ | | 8 | ||
+ | | 2 x 1 | ||
+ | | 2 | ||
+ | | 80 | ||
+ | | 918 | ||
+ | |} | ||
+ | |||
+ | ====Autocannon==== | ||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 2 | ||
| 6 | | 6 | ||
| N/A | | N/A | ||
− | | | + | | Medium |
| 12 | | 12 | ||
| 2 x 3 | | 2 x 3 | ||
− | | | + | | 5.7 |
− | | | + | | 39 |
− | | | + | | 5300 |
+ | |- | ||
+ | | MCO | ||
+ | | 2 | ||
+ | | 4.8 | ||
+ | | 20 | ||
+ | | 210 | ||
+ | | 12 | ||
+ | | 2 x 2 | ||
+ | | 5 | ||
+ | | 40 | ||
+ | | 2901 | ||
|} | |} | ||
+ | |||
+ | ====Heavy Autocannon==== | ||
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
Line 41: | Line 93: | ||
! width="80pt" | Criticals/Slots (X x Y) | ! width="80pt" | Criticals/Slots (X x Y) | ||
! width="80pt" | Recycle Time (s.) | ! width="80pt" | Recycle Time (s.) | ||
− | ! width="80pt" | Ammo | + | ! width="80pt" | Ammo per Ton |
! width="80pt" | Cost (RPs) | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 7 | ||
+ | | 12 | ||
+ | | N/A | ||
+ | | Short | ||
+ | | 16 | ||
+ | | 2 x 4 | ||
+ | | 5.88 | ||
+ | | 38 | ||
+ | | 7100 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 6 | ||
+ | | 10.6 | ||
+ | | 1 | ||
+ | | 120 | ||
+ | | 16 | ||
+ | | 2 x 3 | ||
+ | | 7.5 | ||
+ | | 15 | ||
+ | | 4365 | ||
+ | |} | ||
+ | |||
+ | ====Light Gauss Rifle==== | ||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 1 | ||
+ | | 6 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 12 | ||
+ | | 2 x 3 | ||
+ | | 6.67 | ||
+ | | 34 | ||
+ | | 7200 | ||
|- | |- | ||
| MCO | | MCO | ||
Line 55: | Line 155: | ||
| 3790 | | 3790 | ||
|} | |} | ||
+ | |||
+ | ====Gauss Rifle==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 16 | ||
+ | | 2 x 4 | ||
+ | | 7.14 | ||
+ | | 32 | ||
+ | | 15300 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 1 | ||
+ | | 10 | ||
+ | | 60 | ||
+ | | 450 | ||
+ | | 16 | ||
+ | | 2 x 3 | ||
+ | | 5 | ||
+ | | 16 | ||
+ | | 5385 | ||
+ | |} | ||
+ | |||
+ | ====Heavy Gauss Rifle==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | 1 | ||
+ | | 16 | ||
+ | | 100 | ||
+ | | 500 | ||
+ | | 16 | ||
+ | | 2 x 4 | ||
+ | | 5 | ||
+ | | 12 | ||
+ | | 7582 | ||
+ | |} | ||
+ | |||
+ | ====Light Ultra Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 1 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 8 | ||
+ | | 2 x 2 | ||
+ | | 2.2 | ||
+ | | 102 | ||
+ | | 5500 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 1 | ||
+ | | 0.8 | ||
+ | | 20 | ||
+ | | 350 | ||
+ | | 8 | ||
+ | | 2 x 1 | ||
+ | | 1.33 | ||
+ | | 60 | ||
+ | | 1422 | ||
+ | |} | ||
+ | |||
+ | ====Ultra Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 4 | ||
+ | | 6 | ||
+ | | N/A | ||
+ | | Medium | ||
+ | | 12 | ||
+ | | 2 x 3 | ||
+ | | 4 | ||
+ | | 56 | ||
+ | | 8000 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 4 | ||
+ | | 4.8 | ||
+ | | 20 | ||
+ | | 210 | ||
+ | | 12 | ||
+ | | 2 x 2 | ||
+ | | 3 | ||
+ | | 30 | ||
+ | | 4725 | ||
+ | |} | ||
+ | |||
+ | ====Heavy Ultra Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 8 | ||
+ | | 12 | ||
+ | | N/A | ||
+ | | Short | ||
+ | | 16 | ||
+ | | 2 x 4 | ||
+ | | 4.17 | ||
+ | | 54 | ||
+ | | 11800 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 8 | ||
+ | | 10.8 | ||
+ | | 1 | ||
+ | | 120 | ||
+ | | 16 | ||
+ | | 2 x 3 | ||
+ | | 4 | ||
+ | | 13 | ||
+ | | 9331 | ||
+ | |} | ||
+ | |||
+ | ====Machine Gun Array==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | N/A | ||
+ | | Short | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 2.5 | ||
+ | | 72 | ||
+ | | 900 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 0 | ||
+ | | 0.4 | ||
+ | | 1 | ||
+ | | 100 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 1 | ||
+ | | 200 | ||
+ | | 591 | ||
+ | |} | ||
+ | |||
+ | ====Light LBX Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | ? | ||
+ | | ? | ||
+ | | N/A | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? x ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | |- | ||
+ | | MCO | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? x ? | ||
+ | | ? | ||
+ | | ? | ||
+ | | ? | ||
+ | |} | ||
+ | |||
+ | ===Clan=== | ||
==Energy Weapons== | ==Energy Weapons== |
Revision as of 18:22, 16 August 2014
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This article was last edited by Raven 2C (talk | contribs) 9 years ago. (Update timer) |
Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.
Ballistic Weapons
Inner Sphere
Light Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 2 | N/A | Long | 8 | 2 x 2 | 3 | 75 | 3500 |
MCO | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 2 | 80 | 918 |
Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 2 | 6 | N/A | Medium | 12 | 2 x 3 | 5.7 | 39 | 5300 |
MCO | 2 | 4.8 | 20 | 210 | 12 | 2 x 2 | 5 | 40 | 2901 |
Heavy Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 7 | 12 | N/A | Short | 16 | 2 x 4 | 5.88 | 38 | 7100 |
MCO | 6 | 10.6 | 1 | 120 | 16 | 2 x 3 | 7.5 | 15 | 4365 |
Light Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 6 | N/A | Long | 12 | 2 x 3 | 6.67 | 34 | 7200 |
MCO | 1 | 5.5 | 50 | 400 | 12 | 2 x 2 | 5 | 32 | 3790 |
Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 10 | N/A | Long | 16 | 2 x 4 | 7.14 | 32 | 15300 |
MCO | 1 | 10 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 5385 |
Heavy Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 1 | 16 | 100 | 500 | 16 | 2 x 4 | 5 | 12 | 7582 |
Light Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 2 | N/A | Long | 8 | 2 x 2 | 2.2 | 102 | 5500 |
MCO | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.33 | 60 | 1422 |
Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 4 | 6 | N/A | Medium | 12 | 2 x 3 | 4 | 56 | 8000 |
MCO | 4 | 4.8 | 20 | 210 | 12 | 2 x 2 | 3 | 30 | 4725 |
Heavy Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 8 | 12 | N/A | Short | 16 | 2 x 4 | 4.17 | 54 | 11800 |
MCO | 8 | 10.8 | 1 | 120 | 16 | 2 x 3 | 4 | 13 | 9331 |
Machine Gun Array
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 0 | 1 | N/A | Short | 2 | 1 x 1 | 2.5 | 72 | 900 |
MCO | 0 | 0.4 | 1 | 100 | 2 | 1 x 1 | 1 | 200 | 591 |
Light LBX Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | ? | ? | N/A | ? | ? | ? x ? | ? | ? | ? |
MCO | ? | ? | ? | ? | ? | ? x ? | ? | ? | ? |