Difference between revisions of "MechCommander 2/Equipment"

m (a bit more info to clarify something first)
m (→‎Ballistic Weapons: more on the way...)
Line 5: Line 5:
 
==Ballistic Weapons==
 
==Ballistic Weapons==
  
===Light Gauss Rifle===
+
===Inner Sphere===
 +
 
 +
====Light Autocannon====
 
{| class="wikitable" border="1"; style=text-align:center;
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
|-
Line 16: Line 18:
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Recycle Time (s.)
! width="80pt" |  Ammo
+
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
! width="80pt" |  Cost (RPs)
 
|-
 
|-
| Vanilla MC2
+
| Default MC2
 +
| 1
 +
| 2
 +
| N/A
 +
| Long
 +
| 8
 +
| 2 x 2
 +
| 3
 +
| 75
 +
| 3500
 +
|-
 +
| MCO
 
| 1
 
| 1
 +
| 0.8
 +
| 20
 +
| 350
 +
| 8
 +
| 2 x 1
 +
| 2
 +
| 80
 +
| 918
 +
|}
 +
 +
====Autocannon====
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 2
 
| 6
 
| 6
 
| N/A
 
| N/A
| Long
+
| Medium
 
| 12
 
| 12
 
| 2 x 3
 
| 2 x 3
| 6.67
+
| 5.7
| 34
+
| 39
| 7200
+
| 5300
 +
|-
 +
| MCO
 +
| 2
 +
| 4.8
 +
| 20
 +
| 210
 +
| 12
 +
| 2 x 2
 +
| 5
 +
| 40
 +
| 2901
 
|}
 
|}
 +
 +
====Heavy Autocannon====
  
 
{| class="wikitable" border="1"; style=text-align:center;
 
{| class="wikitable" border="1"; style=text-align:center;
Line 41: Line 93:
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Recycle Time (s.)
! width="80pt" |  Ammo
+
! width="80pt" |  Ammo per Ton
 
! width="80pt" |  Cost (RPs)
 
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 7
 +
| 12
 +
| N/A
 +
| Short
 +
| 16
 +
| 2 x 4
 +
| 5.88
 +
| 38
 +
| 7100
 +
|-
 +
| MCO
 +
| 6
 +
| 10.6
 +
| 1
 +
| 120
 +
| 16
 +
| 2 x 3
 +
| 7.5
 +
| 15
 +
| 4365
 +
|}
 +
 +
====Light Gauss Rifle====
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 1
 +
| 6
 +
| N/A
 +
| Long
 +
| 12
 +
| 2 x 3
 +
| 6.67
 +
| 34
 +
| 7200
 
|-
 
|-
 
| MCO
 
| MCO
Line 55: Line 155:
 
| 3790
 
| 3790
 
|}
 
|}
 +
 +
====Gauss Rifle====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 1
 +
| 10
 +
| N/A
 +
| Long
 +
| 16
 +
| 2 x 4
 +
| 7.14
 +
| 32
 +
| 15300
 +
|-
 +
| MCO
 +
| 1
 +
| 10
 +
| 60
 +
| 450
 +
| 16
 +
| 2 x 3
 +
| 5
 +
| 16
 +
| 5385
 +
|}
 +
 +
====Heavy Gauss Rifle====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| MCO
 +
| 1
 +
| 16
 +
| 100
 +
| 500
 +
| 16
 +
| 2 x 4
 +
| 5
 +
| 12
 +
| 7582
 +
|}
 +
 +
====Light Ultra Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 1
 +
| 2
 +
| N/A
 +
| Long
 +
| 8
 +
| 2 x 2
 +
| 2.2
 +
| 102
 +
| 5500
 +
|-
 +
| MCO
 +
| 1
 +
| 0.8
 +
| 20
 +
| 350
 +
| 8
 +
| 2 x 1
 +
| 1.33
 +
| 60
 +
| 1422
 +
|}
 +
 +
====Ultra Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 4
 +
| 6
 +
| N/A
 +
| Medium
 +
| 12
 +
| 2 x 3
 +
| 4
 +
| 56
 +
| 8000
 +
|-
 +
| MCO
 +
| 4
 +
| 4.8
 +
| 20
 +
| 210
 +
| 12
 +
| 2 x 2
 +
| 3
 +
| 30
 +
| 4725
 +
|}
 +
 +
====Heavy Ultra Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 8
 +
| 12
 +
| N/A
 +
| Short
 +
| 16
 +
| 2 x 4
 +
| 4.17
 +
| 54
 +
| 11800
 +
|-
 +
| MCO
 +
| 8
 +
| 10.8
 +
| 1
 +
| 120
 +
| 16
 +
| 2 x 3
 +
| 4
 +
| 13
 +
| 9331
 +
|}
 +
 +
====Machine Gun Array====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 0
 +
| 1
 +
| N/A
 +
| Short
 +
| 2
 +
| 1 x 1
 +
| 2.5
 +
| 72
 +
| 900
 +
|-
 +
| MCO
 +
| 0
 +
| 0.4
 +
| 1
 +
| 100
 +
| 2
 +
| 1 x 1
 +
| 1
 +
| 200
 +
| 591
 +
|}
 +
 +
====Light LBX Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| ?
 +
| ?
 +
| N/A
 +
| ?
 +
| ?
 +
| ? x ?
 +
| ?
 +
| ?
 +
| ?
 +
|-
 +
| MCO
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ?
 +
| ? x ?
 +
| ?
 +
| ?
 +
| ?
 +
|}
 +
 +
===Clan===
  
 
==Energy Weapons==
 
==Energy Weapons==

Revision as of 18:22, 16 August 2014

Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.

Ballistic Weapons

Inner Sphere

Light Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 3 75 3500
MCO 1 0.8 20 350 8 2 x 1 2 80 918

Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 2 6 N/A Medium 12 2 x 3 5.7 39 5300
MCO 2 4.8 20 210 12 2 x 2 5 40 2901

Heavy Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 7 12 N/A Short 16 2 x 4 5.88 38 7100
MCO 6 10.6 1 120 16 2 x 3 7.5 15 4365

Light Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 6 N/A Long 12 2 x 3 6.67 34 7200
MCO 1 5.5 50 400 12 2 x 2 5 32 3790

Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 10 N/A Long 16 2 x 4 7.14 32 15300
MCO 1 10 60 450 16 2 x 3 5 16 5385

Heavy Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 1 16 100 500 16 2 x 4 5 12 7582

Light Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 2.2 102 5500
MCO 1 0.8 20 350 8 2 x 1 1.33 60 1422

Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 4 6 N/A Medium 12 2 x 3 4 56 8000
MCO 4 4.8 20 210 12 2 x 2 3 30 4725

Heavy Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 8 12 N/A Short 16 2 x 4 4.17 54 11800
MCO 8 10.8 1 120 16 2 x 3 4 13 9331

Machine Gun Array

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 0 1 N/A Short 2 1 x 1 2.5 72 900
MCO 0 0.4 1 100 2 1 x 1 1 200 591

Light LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo Cost (RPs)
Default MC2 ? ? N/A ? ? ? x ? ? ? ?
MCO ? ? ? ? ? ? x ? ? ? ?

Clan

Energy Weapons

Missile Weapons

Electronics