Difference between revisions of "MechCommander 2/Equipment"

m (→‎Ballistic Weapons: more on the way...)
m (more work on the way, as well as organizaing)
Line 118: Line 118:
 
| 4365
 
| 4365
 
|}
 
|}
 +
 +
====LBX Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| MCO
 +
| 2
 +
| 5
 +
| 20
 +
| 210
 +
| 16
 +
| 2 x 2
 +
| 4
 +
| 40
 +
| 4251
 +
|}
 +
 +
====Light Ultra Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 1
 +
| 2
 +
| N/A
 +
| Long
 +
| 8
 +
| 2 x 2
 +
| 2.2
 +
| 102
 +
| 5500
 +
|-
 +
| MCO
 +
| 1
 +
| 0.8
 +
| 20
 +
| 350
 +
| 8
 +
| 2 x 1
 +
| 1.33
 +
| 60
 +
| 1422
 +
|}
 +
 +
====Ultra Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 4
 +
| 6
 +
| N/A
 +
| Medium
 +
| 12
 +
| 2 x 3
 +
| 4
 +
| 56
 +
| 8000
 +
|-
 +
| MCO
 +
| 4
 +
| 4.8
 +
| 20
 +
| 210
 +
| 12
 +
| 2 x 2
 +
| 3
 +
| 30
 +
| 4725
 +
|}
 +
 +
====Heavy Ultra Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 8
 +
| 12
 +
| N/A
 +
| Short
 +
| 16
 +
| 2 x 4
 +
| 4.17
 +
| 54
 +
| 11800
 +
|-
 +
| MCO
 +
| 8
 +
| 10.8
 +
| 1
 +
| 120
 +
| 16
 +
| 2 x 3
 +
| 4
 +
| 13
 +
| 9331
 +
|}
 +
  
 
====Light Gauss Rifle====
 
====Light Gauss Rifle====
Line 219: Line 361:
 
| 12
 
| 12
 
| 7582
 
| 7582
 +
|}
 +
 +
====Long Tom====
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
|Default MC2
 +
| 20
 +
| 15
 +
| N/A
 +
| Long
 +
| 24
 +
| 2 x 5
 +
| 7.14
 +
| 50
 +
| 29300
 +
|-
 +
| MCO
 +
| 20
 +
| 15
 +
| 50
 +
| 500
 +
| 24
 +
| 2 x 4
 +
| 7.5
 +
| 15
 +
| 16893
 +
|}
 +
 +
====Machine Gun Array====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| Default MC2
 +
| 0
 +
| 1
 +
| N/A
 +
| Short
 +
| 2
 +
| 1 x 1
 +
| 2.5
 +
| 72
 +
| 900
 +
|-
 +
| MCO
 +
| 0
 +
| 0.4
 +
| 1
 +
| 100
 +
| 2
 +
| 1 x 1
 +
| 1
 +
| 200
 +
| 591
 +
|}
 +
 +
====Rail Gun====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| MCO
 +
| 2
 +
| 20
 +
| 80
 +
| 400
 +
| 25
 +
| 2 x 4
 +
| 10
 +
| 8
 +
| 32430
 +
|}
 +
 +
===Clan===
 +
 +
====Light LBX Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| MCO
 +
| 1
 +
| 1.2
 +
| 20
 +
| 350
 +
| 12
 +
| 2 x 1
 +
| 1.75
 +
| 90
 +
| 1800
 +
|}
 +
 +
====LBX Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| MCO
 +
| 2
 +
| 5.6
 +
| 20
 +
| 210
 +
| 16
 +
| 2 x 2
 +
| 4
 +
| 45
 +
| 5102
 +
|}
 +
 +
====Heavy LBX Autocannon====
 +
 +
{| class="wikitable" border="1"; style=text-align:center;
 +
|-
 +
! width="80pt" |  Availability
 +
! width="80pt" |  Heat
 +
! width="80pt" |  Damage
 +
! width="80pt" |  Min. Range
 +
! width="80pt" |  Max. Range
 +
! width="80pt" |  Tons
 +
! width="80pt" |  Criticals/Slots (X x Y)
 +
! width="80pt" |  Recycle Time (s.)
 +
! width="80pt" |  Ammo per Ton
 +
! width="80pt" |  Cost (RPs)
 +
|-
 +
| MCO
 +
| 6
 +
| 12
 +
| 1
 +
| 1
 +
| 120
 +
| 2 x 3
 +
| 6
 +
| 20
 +
| 11353
 
|}
 
|}
  
Line 243: Line 570:
 
| 8
 
| 8
 
| 2 x 2
 
| 2 x 2
| 2.2
+
| 1.8
| 102
+
| 125
| 5500
+
| 7500
 
|-
 
|-
 
| MCO
 
| MCO
Line 254: Line 581:
 
| 8
 
| 8
 
| 2 x 1
 
| 2 x 1
| 1.33
+
| 1.07
| 60
+
| 80
| 1422
+
| 1944
 
|}
 
|}
  
Line 275: Line 602:
 
|-
 
|-
 
| Default MC2
 
| Default MC2
| 4
+
| 3
 
| 6
 
| 6
 
| N/A
 
| N/A
Line 281: Line 608:
 
| 12
 
| 12
 
| 2 x 3
 
| 2 x 3
| 4
+
| 3.52
| 56
+
| 64
| 8000
+
| 10200
 
|-
 
|-
 
| MCO
 
| MCO
 
| 4
 
| 4
| 4.8
+
| 0.8
 
| 20
 
| 20
 
| 210
 
| 210
Line 293: Line 620:
 
| 2 x 2
 
| 2 x 2
 
| 3
 
| 3
| 30
+
| 40
| 4725
+
| 5815
 
|}
 
|}
  
Line 320: Line 647:
 
| 2 x 4
 
| 2 x 4
 
| 4.17
 
| 4.17
| 54
+
| 61
 
| 11800
 
| 11800
 
|-
 
|-
 
| MCO
 
| MCO
 
| 8
 
| 8
| 10.8
+
| 12
 
| 1
 
| 1
 
| 120
 
| 120
Line 331: Line 658:
 
| 2 x 3
 
| 2 x 3
 
| 4
 
| 4
| 13
+
| 15
| 9331
+
| 10368
 
|}
 
|}
  
====Machine Gun Array====
+
====Gauss Rifle====
  
 
{| class="wikitable" border="1"; style=text-align:center;
 
{| class="wikitable" border="1"; style=text-align:center;
Line 351: Line 678:
 
|-
 
|-
 
| Default MC2
 
| Default MC2
| 0
 
 
| 1
 
| 1
 +
| 10
 
| N/A
 
| N/A
| Short
+
| Long
| 2
+
| 16
| 1 x 1
+
| 2 x 4
| 2.5
+
| 6.25
| 72
+
| 36
| 900
+
| 18500
 
|-
 
|-
 
| MCO
 
| MCO
| 0
 
| 0.4
 
 
| 1
 
| 1
| 100
+
| 12
| 2
+
| 60
| 1 x 1
+
| 450
| 1
+
| 16
| 200
+
| 2 x 3
| 591
+
| 5
 +
| 16
 +
| 8797
 
|}
 
|}
  
====Light LBX Autocannon====
 
 
{| class="wikitable" border="1"; style=text-align:center;
 
|-
 
! width="80pt" |  Availability
 
! width="80pt" |  Heat
 
! width="80pt" |  Damage
 
! width="80pt" |  Min. Range
 
! width="80pt" |  Max. Range
 
! width="80pt" |  Tons
 
! width="80pt" |  Criticals/Slots (X x Y)
 
! width="80pt" |  Recycle Time (s.)
 
! width="80pt" |  Ammo
 
! width="80pt" |  Cost (RPs)
 
|-
 
| Default MC2
 
| ?
 
| ?
 
| N/A
 
| ?
 
| ?
 
| ? x ?
 
| ?
 
| ?
 
| ?
 
|-
 
| MCO
 
| ?
 
| ?
 
| ?
 
| ?
 
| ?
 
| ? x ?
 
| ?
 
| ?
 
| ?
 
|}
 
  
===Clan===
 
  
 
==Energy Weapons==
 
==Energy Weapons==
  
 +
===Inner Sphere===
  
 +
===Clan===
  
 
==Missile Weapons==
 
==Missile Weapons==
  
 +
===Inner Sphere===
  
 +
===Clan===
  
 
==Electronics==
 
==Electronics==
 +
 +
===Inner Sphere===
 +
 +
===Clan===

Revision as of 21:21, 16 August 2014

Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.

Ballistic Weapons

Inner Sphere

Light Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 3 75 3500
MCO 1 0.8 20 350 8 2 x 1 2 80 918

Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 2 6 N/A Medium 12 2 x 3 5.7 39 5300
MCO 2 4.8 20 210 12 2 x 2 5 40 2901

Heavy Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 7 12 N/A Short 16 2 x 4 5.88 38 7100
MCO 6 10.6 1 120 16 2 x 3 7.5 15 4365

LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 2 5 20 210 16 2 x 2 4 40 4251

Light Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 2.2 102 5500
MCO 1 0.8 20 350 8 2 x 1 1.33 60 1422

Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 4 6 N/A Medium 12 2 x 3 4 56 8000
MCO 4 4.8 20 210 12 2 x 2 3 30 4725

Heavy Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 8 12 N/A Short 16 2 x 4 4.17 54 11800
MCO 8 10.8 1 120 16 2 x 3 4 13 9331


Light Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 6 N/A Long 12 2 x 3 6.67 34 7200
MCO 1 5.5 50 400 12 2 x 2 5 32 3790

Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 10 N/A Long 16 2 x 4 7.14 32 15300
MCO 1 10 60 450 16 2 x 3 5 16 5385

Heavy Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 1 16 100 500 16 2 x 4 5 12 7582

Long Tom

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 20 15 N/A Long 24 2 x 5 7.14 50 29300
MCO 20 15 50 500 24 2 x 4 7.5 15 16893

Machine Gun Array

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 0 1 N/A Short 2 1 x 1 2.5 72 900
MCO 0 0.4 1 100 2 1 x 1 1 200 591

Rail Gun

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 2 20 80 400 25 2 x 4 10 8 32430

Clan

Light LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 1 1.2 20 350 12 2 x 1 1.75 90 1800

LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 2 5.6 20 210 16 2 x 2 4 45 5102

Heavy LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 6 12 1 1 120 2 x 3 6 20 11353

Light Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 1.8 125 7500
MCO 1 0.8 20 350 8 2 x 1 1.07 80 1944

Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 3 6 N/A Medium 12 2 x 3 3.52 64 10200
MCO 4 0.8 20 210 12 2 x 2 3 40 5815

Heavy Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 8 12 N/A Short 16 2 x 4 4.17 61 11800
MCO 8 12 1 120 16 2 x 3 4 15 10368

Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 10 N/A Long 16 2 x 4 6.25 36 18500
MCO 1 12 60 450 16 2 x 3 5 16 8797


Energy Weapons

Inner Sphere

Clan

Missile Weapons

Inner Sphere

Clan

Electronics

Inner Sphere

Clan