Difference between revisions of "MechCommander 2/Equipment"
m (→Ballistic Weapons: more on the way...) |
m (more work on the way, as well as organizaing) |
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Line 118: | Line 118: | ||
| 4365 | | 4365 | ||
|} | |} | ||
+ | |||
+ | ====LBX Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | 2 | ||
+ | | 5 | ||
+ | | 20 | ||
+ | | 210 | ||
+ | | 16 | ||
+ | | 2 x 2 | ||
+ | | 4 | ||
+ | | 40 | ||
+ | | 4251 | ||
+ | |} | ||
+ | |||
+ | ====Light Ultra Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 1 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 8 | ||
+ | | 2 x 2 | ||
+ | | 2.2 | ||
+ | | 102 | ||
+ | | 5500 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 1 | ||
+ | | 0.8 | ||
+ | | 20 | ||
+ | | 350 | ||
+ | | 8 | ||
+ | | 2 x 1 | ||
+ | | 1.33 | ||
+ | | 60 | ||
+ | | 1422 | ||
+ | |} | ||
+ | |||
+ | ====Ultra Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 4 | ||
+ | | 6 | ||
+ | | N/A | ||
+ | | Medium | ||
+ | | 12 | ||
+ | | 2 x 3 | ||
+ | | 4 | ||
+ | | 56 | ||
+ | | 8000 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 4 | ||
+ | | 4.8 | ||
+ | | 20 | ||
+ | | 210 | ||
+ | | 12 | ||
+ | | 2 x 2 | ||
+ | | 3 | ||
+ | | 30 | ||
+ | | 4725 | ||
+ | |} | ||
+ | |||
+ | ====Heavy Ultra Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 8 | ||
+ | | 12 | ||
+ | | N/A | ||
+ | | Short | ||
+ | | 16 | ||
+ | | 2 x 4 | ||
+ | | 4.17 | ||
+ | | 54 | ||
+ | | 11800 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 8 | ||
+ | | 10.8 | ||
+ | | 1 | ||
+ | | 120 | ||
+ | | 16 | ||
+ | | 2 x 3 | ||
+ | | 4 | ||
+ | | 13 | ||
+ | | 9331 | ||
+ | |} | ||
+ | |||
====Light Gauss Rifle==== | ====Light Gauss Rifle==== | ||
Line 219: | Line 361: | ||
| 12 | | 12 | ||
| 7582 | | 7582 | ||
+ | |} | ||
+ | |||
+ | ====Long Tom==== | ||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | |Default MC2 | ||
+ | | 20 | ||
+ | | 15 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 24 | ||
+ | | 2 x 5 | ||
+ | | 7.14 | ||
+ | | 50 | ||
+ | | 29300 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 20 | ||
+ | | 15 | ||
+ | | 50 | ||
+ | | 500 | ||
+ | | 24 | ||
+ | | 2 x 4 | ||
+ | | 7.5 | ||
+ | | 15 | ||
+ | | 16893 | ||
+ | |} | ||
+ | |||
+ | ====Machine Gun Array==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | 0 | ||
+ | | 1 | ||
+ | | N/A | ||
+ | | Short | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 2.5 | ||
+ | | 72 | ||
+ | | 900 | ||
+ | |- | ||
+ | | MCO | ||
+ | | 0 | ||
+ | | 0.4 | ||
+ | | 1 | ||
+ | | 100 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 1 | ||
+ | | 200 | ||
+ | | 591 | ||
+ | |} | ||
+ | |||
+ | ====Rail Gun==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | 2 | ||
+ | | 20 | ||
+ | | 80 | ||
+ | | 400 | ||
+ | | 25 | ||
+ | | 2 x 4 | ||
+ | | 10 | ||
+ | | 8 | ||
+ | | 32430 | ||
+ | |} | ||
+ | |||
+ | ===Clan=== | ||
+ | |||
+ | ====Light LBX Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | 1 | ||
+ | | 1.2 | ||
+ | | 20 | ||
+ | | 350 | ||
+ | | 12 | ||
+ | | 2 x 1 | ||
+ | | 1.75 | ||
+ | | 90 | ||
+ | | 1800 | ||
+ | |} | ||
+ | |||
+ | ====LBX Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | 2 | ||
+ | | 5.6 | ||
+ | | 20 | ||
+ | | 210 | ||
+ | | 16 | ||
+ | | 2 x 2 | ||
+ | | 4 | ||
+ | | 45 | ||
+ | | 5102 | ||
+ | |} | ||
+ | |||
+ | ====Heavy LBX Autocannon==== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | 6 | ||
+ | | 12 | ||
+ | | 1 | ||
+ | | 1 | ||
+ | | 120 | ||
+ | | 2 x 3 | ||
+ | | 6 | ||
+ | | 20 | ||
+ | | 11353 | ||
|} | |} | ||
Line 243: | Line 570: | ||
| 8 | | 8 | ||
| 2 x 2 | | 2 x 2 | ||
− | | | + | | 1.8 |
− | | | + | | 125 |
− | | | + | | 7500 |
|- | |- | ||
| MCO | | MCO | ||
Line 254: | Line 581: | ||
| 8 | | 8 | ||
| 2 x 1 | | 2 x 1 | ||
− | | 1. | + | | 1.07 |
− | | | + | | 80 |
− | | | + | | 1944 |
|} | |} | ||
Line 275: | Line 602: | ||
|- | |- | ||
| Default MC2 | | Default MC2 | ||
− | | | + | | 3 |
| 6 | | 6 | ||
| N/A | | N/A | ||
Line 281: | Line 608: | ||
| 12 | | 12 | ||
| 2 x 3 | | 2 x 3 | ||
− | | | + | | 3.52 |
− | | | + | | 64 |
− | | | + | | 10200 |
|- | |- | ||
| MCO | | MCO | ||
| 4 | | 4 | ||
− | | | + | | 0.8 |
| 20 | | 20 | ||
| 210 | | 210 | ||
Line 293: | Line 620: | ||
| 2 x 2 | | 2 x 2 | ||
| 3 | | 3 | ||
− | | | + | | 40 |
− | | | + | | 5815 |
|} | |} | ||
Line 320: | Line 647: | ||
| 2 x 4 | | 2 x 4 | ||
| 4.17 | | 4.17 | ||
− | | | + | | 61 |
| 11800 | | 11800 | ||
|- | |- | ||
| MCO | | MCO | ||
| 8 | | 8 | ||
− | | | + | | 12 |
| 1 | | 1 | ||
| 120 | | 120 | ||
Line 331: | Line 658: | ||
| 2 x 3 | | 2 x 3 | ||
| 4 | | 4 | ||
− | | | + | | 15 |
− | | | + | | 10368 |
|} | |} | ||
− | ==== | + | ====Gauss Rifle==== |
{| class="wikitable" border="1"; style=text-align:center; | {| class="wikitable" border="1"; style=text-align:center; | ||
Line 351: | Line 678: | ||
|- | |- | ||
| Default MC2 | | Default MC2 | ||
− | |||
| 1 | | 1 | ||
+ | | 10 | ||
| N/A | | N/A | ||
− | | | + | | Long |
− | | | + | | 16 |
− | | | + | | 2 x 4 |
− | | | + | | 6.25 |
− | | | + | | 36 |
− | | | + | | 18500 |
|- | |- | ||
| MCO | | MCO | ||
− | |||
− | |||
| 1 | | 1 | ||
− | | | + | | 12 |
− | | | + | | 60 |
− | | | + | | 450 |
− | | | + | | 16 |
− | | | + | | 2 x 3 |
− | | | + | | 5 |
+ | | 16 | ||
+ | | 8797 | ||
|} | |} | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Energy Weapons== | ==Energy Weapons== | ||
+ | ===Inner Sphere=== | ||
+ | ===Clan=== | ||
==Missile Weapons== | ==Missile Weapons== | ||
+ | ===Inner Sphere=== | ||
+ | ===Clan=== | ||
==Electronics== | ==Electronics== | ||
+ | |||
+ | ===Inner Sphere=== | ||
+ | |||
+ | ===Clan=== |
Revision as of 21:21, 16 August 2014
This article or section is in a state of significant expansion or restructuring. You are welcome to assist in its construction by editing it as well. If this article or section has not been edited in several days, please remove this template. If you are the editor who added this template and you are actively editing, please be sure to replace this template with {{in use}} during the active editing session. Click on the link for template parameters to use.
This article was last edited by Raven 2C (talk | contribs) 9 years ago. (Update timer) |
Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.
Contents
Ballistic Weapons
Inner Sphere
Light Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 2 | N/A | Long | 8 | 2 x 2 | 3 | 75 | 3500 |
MCO | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 2 | 80 | 918 |
Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 2 | 6 | N/A | Medium | 12 | 2 x 3 | 5.7 | 39 | 5300 |
MCO | 2 | 4.8 | 20 | 210 | 12 | 2 x 2 | 5 | 40 | 2901 |
Heavy Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 7 | 12 | N/A | Short | 16 | 2 x 4 | 5.88 | 38 | 7100 |
MCO | 6 | 10.6 | 1 | 120 | 16 | 2 x 3 | 7.5 | 15 | 4365 |
LBX Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 2 | 5 | 20 | 210 | 16 | 2 x 2 | 4 | 40 | 4251 |
Light Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 2 | N/A | Long | 8 | 2 x 2 | 2.2 | 102 | 5500 |
MCO | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.33 | 60 | 1422 |
Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 4 | 6 | N/A | Medium | 12 | 2 x 3 | 4 | 56 | 8000 |
MCO | 4 | 4.8 | 20 | 210 | 12 | 2 x 2 | 3 | 30 | 4725 |
Heavy Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 8 | 12 | N/A | Short | 16 | 2 x 4 | 4.17 | 54 | 11800 |
MCO | 8 | 10.8 | 1 | 120 | 16 | 2 x 3 | 4 | 13 | 9331 |
Light Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 6 | N/A | Long | 12 | 2 x 3 | 6.67 | 34 | 7200 |
MCO | 1 | 5.5 | 50 | 400 | 12 | 2 x 2 | 5 | 32 | 3790 |
Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 10 | N/A | Long | 16 | 2 x 4 | 7.14 | 32 | 15300 |
MCO | 1 | 10 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 5385 |
Heavy Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 1 | 16 | 100 | 500 | 16 | 2 x 4 | 5 | 12 | 7582 |
Long Tom
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 20 | 15 | N/A | Long | 24 | 2 x 5 | 7.14 | 50 | 29300 |
MCO | 20 | 15 | 50 | 500 | 24 | 2 x 4 | 7.5 | 15 | 16893 |
Machine Gun Array
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 0 | 1 | N/A | Short | 2 | 1 x 1 | 2.5 | 72 | 900 |
MCO | 0 | 0.4 | 1 | 100 | 2 | 1 x 1 | 1 | 200 | 591 |
Rail Gun
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 2 | 20 | 80 | 400 | 25 | 2 x 4 | 10 | 8 | 32430 |
Clan
Light LBX Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 1 | 1.2 | 20 | 350 | 12 | 2 x 1 | 1.75 | 90 | 1800 |
LBX Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 2 | 5.6 | 20 | 210 | 16 | 2 x 2 | 4 | 45 | 5102 |
Heavy LBX Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 6 | 12 | 1 | 1 | 120 | 2 x 3 | 6 | 20 | 11353 |
Light Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 2 | N/A | Long | 8 | 2 x 2 | 1.8 | 125 | 7500 |
MCO | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.07 | 80 | 1944 |
Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 3 | 6 | N/A | Medium | 12 | 2 x 3 | 3.52 | 64 | 10200 |
MCO | 4 | 0.8 | 20 | 210 | 12 | 2 x 2 | 3 | 40 | 5815 |
Heavy Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 8 | 12 | N/A | Short | 16 | 2 x 4 | 4.17 | 61 | 11800 |
MCO | 8 | 12 | 1 | 120 | 16 | 2 x 3 | 4 | 15 | 10368 |
Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 10 | N/A | Long | 16 | 2 x 4 | 6.25 | 36 | 18500 |
MCO | 1 | 12 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 8797 |