Difference between revisions of "MechCommander 2/Equipment"
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! width="80pt" | Availability | ! width="80pt" | Availability | ||
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! width="80pt" | Heat | ! width="80pt" | Heat | ||
! width="80pt" | Damage | ! width="80pt" | Damage | ||
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! width="80pt" | Cost (RPs) | ! width="80pt" | Cost (RPs) | ||
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− | | Default MC2 | + | | rowspan="2" | Default MC2 |
+ | | Inner Sphere | ||
| 1 | | 1 | ||
| 10 | | 10 | ||
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| 15300 | | 15300 | ||
|- | |- | ||
− | | MCO | + | | Clan |
+ | | 1 | ||
+ | | 10 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 16 | ||
+ | | 2 x 4 | ||
+ | | 6.25 | ||
+ | | 36 | ||
+ | | 18500 | ||
+ | |- | ||
+ | | rowspan="2" | MCO | ||
+ | | Inner Sphere | ||
| 1 | | 1 | ||
| 10 | | 10 | ||
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| 16 | | 16 | ||
| 5385 | | 5385 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 1 | ||
+ | | 12 | ||
+ | | 60 | ||
+ | | 450 | ||
+ | | 16 | ||
+ | | 2 x 3 | ||
+ | | 5 | ||
+ | | 16 | ||
+ | | 8797 | ||
|} | |} | ||
Revision as of 16:03, 17 August 2014
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This article was last edited by Raven 2C (talk | contribs) 9 years ago. (Update timer) |
Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.
Contents
Ballistic Weapons
Inner Sphere
Light Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 2 | N/A | Long | 8 | 2 x 2 | 3 | 75 | 3500 |
MCO | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 2 | 80 | 918 |
Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 2 | 6 | N/A | Medium | 12 | 2 x 3 | 5.7 | 39 | 5300 |
MCO | 2 | 4.8 | 20 | 210 | 12 | 2 x 2 | 5 | 40 | 2901 |
Heavy Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 7 | 12 | N/A | Short | 16 | 2 x 4 | 5.88 | 38 | 7100 |
MCO | 6 | 10.6 | 1 | 120 | 16 | 2 x 3 | 7.5 | 15 | 4365 |
LBX Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 2 | 5 | 20 | 210 | 16 | 2 x 2 | 4 | 40 | 4251 |
Light Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 2 | N/A | Long | 8 | 2 x 2 | 2.2 | 102 | 5500 |
MCO | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.33 | 60 | 1422 |
Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 4 | 6 | N/A | Medium | 12 | 2 x 3 | 4 | 56 | 8000 |
MCO | 4 | 4.8 | 20 | 210 | 12 | 2 x 2 | 3 | 30 | 4725 |
Heavy Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 8 | 12 | N/A | Short | 16 | 2 x 4 | 4.17 | 54 | 11800 |
MCO | 8 | 10.8 | 1 | 120 | 16 | 2 x 3 | 4 | 13 | 9331 |
Light Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 6 | N/A | Long | 12 | 2 x 3 | 6.67 | 34 | 7200 |
MCO | 1 | 5.5 | 50 | 400 | 12 | 2 x 2 | 5 | 32 | 3790 |
Gauss Rifle
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 1 | 10 | N/A | Long | 16 | 2 x 4 | 7.14 | 32 | 15300 |
Clan | 1 | 10 | N/A | Long | 16 | 2 x 4 | 6.25 | 36 | 18500 | |
MCO | Inner Sphere | 1 | 10 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 5385 |
Clan | 1 | 12 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 8797 |
Heavy Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 1 | 16 | 100 | 500 | 16 | 2 x 4 | 5 | 12 | 7582 |
Long Tom
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 20 | 15 | N/A | Long | 24 | 2 x 5 | 7.14 | 50 | 29300 |
MCO | 20 | 15 | 50 | 500 | 24 | 2 x 4 | 7.5 | 15 | 16893 |
Machine Gun Array
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 0 | 1 | N/A | Short | 2 | 1 x 1 | 2.5 | 72 | 900 |
MCO | 0 | 0.4 | 1 | 100 | 2 | 1 x 1 | 1 | 200 | 591 |
Rail Gun
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 2 | 20 | 80 | 400 | 25 | 2 x 4 | 10 | 8 | 32430 |
Clan
Light LBX Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 1 | 1.2 | 20 | 350 | 12 | 2 x 1 | 1.75 | 90 | 1800 |
LBX Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 2 | 5.6 | 20 | 210 | 16 | 2 x 2 | 4 | 45 | 5102 |
Heavy LBX Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
MCO | 6 | 12 | 1 | 1 | 120 | 2 x 3 | 6 | 20 | 11353 |
Light Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 2 | N/A | Long | 8 | 2 x 2 | 1.8 | 125 | 7500 |
MCO | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.07 | 80 | 1944 |
Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 3 | 6 | N/A | Medium | 12 | 2 x 3 | 3.52 | 64 | 10200 |
MCO | 4 | 0.8 | 20 | 210 | 12 | 2 x 2 | 3 | 40 | 5815 |
Heavy Ultra Autocannon
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 8 | 12 | N/A | Short | 16 | 2 x 4 | 4.17 | 61 | 11800 |
MCO | 8 | 12 | 1 | 120 | 16 | 2 x 3 | 4 | 15 | 10368 |
Gauss Rifle
Availability | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|
Default MC2 | 1 | 10 | N/A | Long | 16 | 2 x 4 | 6.25 | 36 | 18500 |
MCO | 1 | 12 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 8797 |