Difference between revisions of "MechCommander 2/Equipment"
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m (→Energy Weapons: energy weapons done...for now...) |
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==Energy Weapons== | ==Energy Weapons== | ||
+ | |||
+ | ===Flamer Array=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | Inner Sphere | ||
+ | | 7 | ||
+ | | 3.5 | ||
+ | | N/A | ||
+ | | Short | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 5.8 | ||
+ | | N/A | ||
+ | | 1800 | ||
+ | |- | ||
+ | | rowspan="2" | MCO | ||
+ | | Inner Sphere | ||
+ | | 7 | ||
+ | | 3.5 | ||
+ | | 1 | ||
+ | | 100 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 8.5 | ||
+ | | N/A | ||
+ | | 1087 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 6 | ||
+ | | 4 | ||
+ | | 1 | ||
+ | | 110 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 8.5 | ||
+ | | N/A | ||
+ | | 1810 | ||
+ | |} | ||
+ | |||
+ | ===Ion Cannon=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | Unknown | ||
+ | | 14 | ||
+ | | 9 | ||
+ | | 1 | ||
+ | | 250 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 4 | ||
+ | | N/A | ||
+ | | 11678 | ||
+ | |} | ||
===Small Laser=== | ===Small Laser=== | ||
Line 922: | Line 1,003: | ||
| N/A | | N/A | ||
| 3358 | | 3358 | ||
+ | |} | ||
+ | |||
+ | ===Dropship Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | Inner Sphere | ||
+ | | 100 | ||
+ | | 6 | ||
+ | | 40 | ||
+ | | 300 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 5 | ||
+ | | N/A | ||
+ | | 103358 | ||
|} | |} | ||
Line 1,088: | Line 1,198: | ||
| N/A | | N/A | ||
| 4921 | | 4921 | ||
+ | |} | ||
+ | |||
+ | ===Dropship ER Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | rowspan="2" | MCO | ||
+ | | Inner Sphere | ||
+ | | 100 | ||
+ | | 6 | ||
+ | | 100 | ||
+ | | 500 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 5 | ||
+ | | N/A | ||
+ | | 104388 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 100 | ||
+ | | 8 | ||
+ | | 90 | ||
+ | | 500 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 5 | ||
+ | | N/A | ||
+ | | 104921 | ||
|} | |} | ||
Line 1,170: | Line 1,320: | ||
| N/A | | N/A | ||
| 10692 | | 10692 | ||
+ | |} | ||
+ | |||
+ | ===Pulse Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | rowspan="2" | Default MC2 | ||
+ | | Inner Sphere | ||
+ | | 4 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | Short | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 2.85 | ||
+ | | N/A | ||
+ | | 2000 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 4 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | Short | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 2.5 | ||
+ | | N/A | ||
+ | | 2400 | ||
+ | |- | ||
+ | | rowspan="2" | MCO | ||
+ | | Inner Sphere | ||
+ | | 4 | ||
+ | | 0.8 | ||
+ | | 1 | ||
+ | | 140 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 1.5 | ||
+ | | N/A | ||
+ | | 1566 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 4 | ||
+ | | 1.2 | ||
+ | | 1 | ||
+ | | 150 | ||
+ | | 2 | ||
+ | | 1 x 1 | ||
+ | | 1.5 | ||
+ | | N/A | ||
+ | | 2193 | ||
+ | |} | ||
+ | |||
+ | ===Large Pulse Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | rowspan="2" | Default MC2 | ||
+ | | Inner Sphere | ||
+ | | 10 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | Medium | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 1.8 | ||
+ | | N/A | ||
+ | | 5000 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 10 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | Medium | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 1.6 | ||
+ | | N/A | ||
+ | | 6000 | ||
+ | |- | ||
+ | | rowspan="2" | MCO | ||
+ | | Inner Sphere | ||
+ | | 10 | ||
+ | | 1.6 | ||
+ | | 40 | ||
+ | | 230 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | 6292 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 10 | ||
+ | | 2 | ||
+ | | 20 | ||
+ | | 250 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | 7723 | ||
+ | |} | ||
+ | |||
+ | ===Dropship Pulse Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | Clan | ||
+ | | 100 | ||
+ | | 4 | ||
+ | | 40 | ||
+ | | 300 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 2 | ||
+ | | N/A | ||
+ | | 107723 | ||
+ | |} | ||
+ | |||
+ | ===Large ER Pulse Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | Clan | ||
+ | | 12 | ||
+ | | 2 | ||
+ | | 1 | ||
+ | | 400 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 2.5 | ||
+ | | N/A | ||
+ | | 8960 | ||
+ | |} | ||
+ | |||
+ | ===X Pulse Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | Inner Sphere | ||
+ | | 9 | ||
+ | | 1.8 | ||
+ | | 1 | ||
+ | | 250 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 2.2 | ||
+ | | N/A | ||
+ | | 3120 | ||
+ | |} | ||
+ | |||
+ | ===Large X Pulse Laser=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | Inner Sphere | ||
+ | | 13 | ||
+ | | 2.5 | ||
+ | | 1 | ||
+ | | 400 | ||
+ | | 4 | ||
+ | | 1 x 3 | ||
+ | | 2.5 | ||
+ | | N/A | ||
+ | | 5451 | ||
+ | |} | ||
+ | |||
+ | ===Neutron Gun=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | MCO | ||
+ | | Unknown | ||
+ | | 8 | ||
+ | | 8 | ||
+ | | 50 | ||
+ | | 190 | ||
+ | | 4 | ||
+ | | 1 x 2 | ||
+ | | 6 | ||
+ | | N/A | ||
+ | | 10239 | ||
+ | |} | ||
+ | |||
+ | ===PPC=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | Default MC2 | ||
+ | | Inner Sphere | ||
+ | | 10 | ||
+ | | 7 | ||
+ | | N/A | ||
+ | | Medium | ||
+ | | 6 | ||
+ | | 1 x 3 | ||
+ | | 6.67 | ||
+ | | N/A | ||
+ | | 5700 | ||
+ | |- | ||
+ | | MCO | ||
+ | | Inner Sphere | ||
+ | | 10 | ||
+ | | 6 | ||
+ | | 40 | ||
+ | | 220 | ||
+ | | 6 | ||
+ | | 1 x 3 | ||
+ | | 7.5 | ||
+ | | N/A | ||
+ | | 3567 | ||
+ | |} | ||
+ | |||
+ | ===ER PPC=== | ||
+ | |||
+ | {| class="wikitable" border="1"; style=text-align:center; | ||
+ | |- | ||
+ | ! width="80pt" | Availability | ||
+ | ! width="80pt" | Tech. Base | ||
+ | ! width="80pt" | Heat | ||
+ | ! width="80pt" | Damage | ||
+ | ! width="80pt" | Min. Range | ||
+ | ! width="80pt" | Max. Range | ||
+ | ! width="80pt" | Tons | ||
+ | ! width="80pt" | Criticals/Slots (X x Y) | ||
+ | ! width="80pt" | Recycle Time (s.) | ||
+ | ! width="80pt" | Ammo per Ton | ||
+ | ! width="80pt" | Cost (RPs) | ||
+ | |- | ||
+ | | rowspan="2" | Default MC2 | ||
+ | | Inner Sphere | ||
+ | | 15 | ||
+ | | 7 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 6 | ||
+ | | 1 x 3 | ||
+ | | 6.67 | ||
+ | | N/A | ||
+ | | 8000 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 15 | ||
+ | | 7 | ||
+ | | N/A | ||
+ | | Long | ||
+ | | 6 | ||
+ | | 1 x 3 | ||
+ | | 4.55 | ||
+ | | N/A | ||
+ | | 14900 | ||
+ | |- | ||
+ | | rowspan="2" | MCO | ||
+ | | Inner Sphere | ||
+ | | 15 | ||
+ | | 7 | ||
+ | | 10 | ||
+ | | 400 | ||
+ | | 6 | ||
+ | | 1 x 3 | ||
+ | | 7.5 | ||
+ | | N/A | ||
+ | | 4561 | ||
+ | |- | ||
+ | | Clan | ||
+ | | 15 | ||
+ | | 9 | ||
+ | | 1 | ||
+ | | 440 | ||
+ | | 6 | ||
+ | | 1 x 3 | ||
+ | | 7.5 | ||
+ | | N/A | ||
+ | | 7533 | ||
|} | |} | ||
Revision as of 21:31, 17 August 2014
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This article was last edited by Raven 2C (talk | contribs) 9 years ago. (Update timer) |
Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.
Contents
- 1 Ballistic Weapons
- 1.1 Light Autocannon
- 1.2 Autocannon
- 1.3 Heavy Autocannon
- 1.4 Light LBX Autocannon
- 1.5 LBX Autocannon
- 1.6 Heavy LBX Autocannon
- 1.7 Light Ultra Autocannon
- 1.8 Ultra Autocannon
- 1.9 Heavy Ultra Autocannon
- 1.10 Dropship Ultra Autocannon
- 1.11 Dropship Heavy Ultra Autocannon
- 1.12 Light Gauss Rifle
- 1.13 Gauss Rifle
- 1.14 Heavy Gauss Rifle
- 1.15 Dropship Gauss Cannon
- 1.16 Long Tom
- 1.17 Machine Gun
- 1.18 Heavy Machine Gun
- 1.19 Machine Gun Array
- 1.20 Rail Gun
- 2 Energy Weapons
- 2.1 Flamer Array
- 2.2 Ion Cannon
- 2.3 Small Laser
- 2.4 Laser
- 2.5 Large Laser
- 2.6 Dropship Laser
- 2.7 Small ER Laser
- 2.8 ER Laser
- 2.9 Large ER Laser
- 2.10 Dropship ER Laser
- 2.11 Heavy Laser
- 2.12 Large Heavy Laser
- 2.13 Pulse Laser
- 2.14 Large Pulse Laser
- 2.15 Dropship Pulse Laser
- 2.16 Large ER Pulse Laser
- 2.17 X Pulse Laser
- 2.18 Large X Pulse Laser
- 2.19 Neutron Gun
- 2.20 PPC
- 2.21 ER PPC
- 3 Missile Weapons
- 4 Electronics
Ballistic Weapons
Light Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 1 | 2 | N/A | Long | 8 | 2 x 2 | 3 | 75 | 3500 |
MCO | Inner Sphere | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 2 | 80 | 918 |
Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 2 | 6 | N/A | Medium | 12 | 2 x 3 | 5.7 | 39 | 5300 |
MCO | Inner Sphere | 2 | 4.8 | 20 | 210 | 12 | 2 x 2 | 5 | 40 | 2901 |
Heavy Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 7 | 12 | N/A | Short | 16 | 2 x 4 | 5.88 | 38 | 7100 |
MCO | Inner Sphere | 6 | 10.6 | 1 | 120 | 16 | 2 x 3 | 7.5 | 15 | 4365 |
Light LBX Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 1 | 1.2 | 20 | 350 | 12 | 2 x 1 | 1.75 | 90 | 1800 |
LBX Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Innere Sphere | 2 | 5 | 20 | 210 | 16 | 2 x 2 | 4 | 40 | 4251 |
Clan | 2 | 5.6 | 20 | 210 | 16 | 2 x 2 | 4 | 45 | 5102 |
Heavy LBX Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 6 | 12 | 1 | 120 | 16 | 2 x 3 | 6 | 20 | 11353 |
Light Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 1 | 2 | N/A | Long | 8 | 2 x 2 | 2.2 | 102 | 5500 |
Clan | 1 | 2 | N/A | Long | 8 | 2 x 2 | 1.8 | 125 | 7500 | |
MCO | Inner Sphere | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.33 | 60 | 1422 |
Clan | 1 | 0.8 | 20 | 350 | 8 | 2 x 1 | 1.07 | 80 | 1944 |
Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 4 | 6 | N/A | Medium | 12 | 2 x 3 | 4 | 56 | 8000 |
Clan | 3 | 6 | N/A | Medium | 12 | 2 x 3 | 3.52 | 64 | 10200 | |
MCO | Inner Sphere | 4 | 4.8 | 20 | 210 | 12 | 2 x 2 | 3 | 30 | 4725 |
Clan | 4 | 0.8 | 20 | 210 | 12 | 2 x 2 | 3 | 40 | 5815 |
Heavy Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 8 | 12 | N/A | Short | 16 | 2 x 4 | 4.17 | 54 | 11800 |
Clan | 8 | 12 | N/A | Short | 16 | 2 x 4 | 3.7 | 61 | 14200 | |
MCO | Inner Sphere | 8 | 10.8 | 1 | 120 | 16 | 2 x 3 | 4 | 13 | 9331 |
Clan | 8 | 12 | 1 | 120 | 16 | 2 x 3 | 4 | 15 | 10368 |
Dropship Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 100 | 10 | 50 | 300 | 12 | 2 x 2 | 3 | 100 | 105815 |
Dropship Heavy Ultra Autocannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 100 | 20 | 1 | 150 | 16 | 2 x 3 | 4 | 50 | 510368 |
Light Gauss Rifle
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 1 | 6 | N/A | Long | 12 | 2 x 3 | 6.67 | 34 | 7200 |
MCO | Inner Sphere | 1 | 5.5 | 50 | 400 | 12 | 2 x 2 | 5 | 32 | 3790 |
Gauss Rifle
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 1 | 10 | N/A | Long | 16 | 2 x 4 | 7.14 | 32 | 15300 |
Clan | 1 | 10 | N/A | Long | 16 | 2 x 4 | 6.25 | 36 | 18500 | |
MCO | Inner Sphere | 1 | 10 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 5385 |
Clan | 1 | 12 | 60 | 450 | 16 | 2 x 3 | 5 | 16 | 8797 |
Heavy Gauss Rifle
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 1 | 16 | 100 | 500 | 16 | 2 x 4 | 5 | 12 | 7582 |
Dropship Gauss Cannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 100 | 15 | 140 | 500 | 16 | 2 x 3 | 5 | 50 | 105385 |
Clan | 100 | 17 | 130 | 500 | 16 | 2 x 3 | 5 | 50 | 108797 |
Long Tom
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 20 | 15 | N/A | Long | 24 | 2 x 5 | 7.14 | 50 | 29300 |
MCO | Inner Sphere | 20 | 15 | 50 | 500 | 24 | 2 x 4 | 7.5 | 15 | 16893 |
Machine Gun
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 0 | 0.3 | 1 | 100 | 2 | 1 x 1 | 1 | 200 | 591 |
Heavy Machine Gun
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 0 | 0.5 | 1 | 100 | 2 | 1 x 1 | 1 | 500 | 772 |
Machine Gun Array
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 0 | 1 | N/A | Short | 2 | 1 x 1 | 2.5 | 72 | 900 |
MCO | Inner Sphere | 0 | 0.4 | 1 | 100 | 2 | 1 x 1 | 1 | 200 | 591 |
Rail Gun
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 2 | 20 | 80 | 400 | 25 | 2 x 4 | 10 | 8 | 32430 |
Energy Weapons
Flamer Array
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 7 | 3.5 | N/A | Short | 2 | 1 x 1 | 5.8 | N/A | 1800 |
MCO | Inner Sphere | 7 | 3.5 | 1 | 100 | 2 | 1 x 1 | 8.5 | N/A | 1087 |
Clan | 6 | 4 | 1 | 110 | 2 | 1 x 1 | 8.5 | N/A | 1810 |
Ion Cannon
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Unknown | 14 | 9 | 1 | 250 | 4 | 1 x 2 | 4 | N/A | 11678 |
Small Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 1 | 0.5 | 1 | 80 | 2 | 1 x 1 | 4 | N/A | 432 |
Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 3 | 2.5 | N/A | Short | 2 | 1 x 1 | 4.2 | N/A | 1700 |
MCO | Inner Sphere | 3 | 1.5 | 1 | 120 | 2 | 1 x 1 | 5 | N/A | 955 |
Large Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 8 | 4 | N/A | Medium | 4 | 1 x 2 | 5 | N/A | 3800 |
MCO | Inner Sphere | 8 | 3.2 | 40 | 220 | 4 | 1 x 2 | 5 | N/A | 3358 |
Dropship Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 100 | 6 | 40 | 300 | 4 | 1 x 2 | 5 | N/A | 103358 |
Small ER Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 2 | 0.7 | 1 | 100 | 2 | 1 x 1 | 3 | N/A | 698 |
Clan | 2 | 1 | 1 | 120 | 2 | 1 x 1 | 3 | N/A | 828 |
ER Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 5 | 2.5 | N/A | Medium | 2 | 1 x 1 | 4.2 | N/A | 3000 |
Clan | 5 | 2.5 | N/A | Medium | 2 | 1 x 1 | 3.3 | N/A | 4500 | |
MCO | Inner Sphere | 5 | 1.6 | 1 | 210 | 2 | 1 x 1 | 5 | N/A | 1136 |
Clan | 5 | 2 | 1 | 230 | 2 | 1 x 1 | 5 | N/A | 1499 |
Large ER Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 12 | 4 | N/A | Long | 4 | 1 x 2 | 5 | N/A | 5300 |
Clan | 12 | 4 | N/A | Long | 4 | 1 x 2 | 4 | N/A | 7700 | |
MCO | Inner Sphere | 12 | 3.2 | 60 | 450 | 4 | 1 x 2 | 5 | N/A | 4388 |
Clan | 12 | 4.4 | 60 | 470 | 4 | 1 x 2 | 5 | N/A | 4921 |
Dropship ER Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 100 | 6 | 100 | 500 | 4 | 1 x 2 | 5 | N/A | 104388 |
Clan | 100 | 8 | 90 | 500 | 4 | 1 x 2 | 5 | N/A | 104921 |
Heavy Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Clan | 7 | 5 | N/A | Short | 2 | 1 x 1 | 5 | N/A | 4700 |
MCO | Clan | 7 | 4 | 1 | 150 | 2 | 1 x 1 | 5 | N/A | 3232 |
Large Heavy Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Clan | 18 | 9 | N/A | Medium | 4 | 1 x 2 | 5.56 | N/A | 15000 |
MCO | Clan | 18 | 8 | 20 | 250 | 4 | 1 x 2 | 5.56 | N/A | 10692 |
Pulse Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 4 | 2 | N/A | Short | 2 | 1 x 1 | 2.85 | N/A | 2000 |
Clan | 4 | 2 | N/A | Short | 2 | 1 x 1 | 2.5 | N/A | 2400 | |
MCO | Inner Sphere | 4 | 0.8 | 1 | 140 | 2 | 1 x 1 | 1.5 | N/A | 1566 |
Clan | 4 | 1.2 | 1 | 150 | 2 | 1 x 1 | 1.5 | N/A | 2193 |
Large Pulse Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 10 | 2 | N/A | Medium | 4 | 1 x 2 | 1.8 | N/A | 5000 |
Clan | 10 | 2 | N/A | Medium | 4 | 1 x 2 | 1.6 | N/A | 6000 | |
MCO | Inner Sphere | 10 | 1.6 | 40 | 230 | 4 | 1 x 2 | 2 | N/A | 6292 |
Clan | 10 | 2 | 20 | 250 | 4 | 1 x 2 | 2 | N/A | 7723 |
Dropship Pulse Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 100 | 4 | 40 | 300 | 4 | 1 x 2 | 2 | N/A | 107723 |
Large ER Pulse Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Clan | 12 | 2 | 1 | 400 | 4 | 1 x 2 | 2.5 | N/A | 8960 |
X Pulse Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 9 | 1.8 | 1 | 250 | 4 | 1 x 2 | 2.2 | N/A | 3120 |
Large X Pulse Laser
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Inner Sphere | 13 | 2.5 | 1 | 400 | 4 | 1 x 3 | 2.5 | N/A | 5451 |
Neutron Gun
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
MCO | Unknown | 8 | 8 | 50 | 190 | 4 | 1 x 2 | 6 | N/A | 10239 |
PPC
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 10 | 7 | N/A | Medium | 6 | 1 x 3 | 6.67 | N/A | 5700 |
MCO | Inner Sphere | 10 | 6 | 40 | 220 | 6 | 1 x 3 | 7.5 | N/A | 3567 |
ER PPC
Availability | Tech. Base | Heat | Damage | Min. Range | Max. Range | Tons | Criticals/Slots (X x Y) | Recycle Time (s.) | Ammo per Ton | Cost (RPs) |
---|---|---|---|---|---|---|---|---|---|---|
Default MC2 | Inner Sphere | 15 | 7 | N/A | Long | 6 | 1 x 3 | 6.67 | N/A | 8000 |
Clan | 15 | 7 | N/A | Long | 6 | 1 x 3 | 4.55 | N/A | 14900 | |
MCO | Inner Sphere | 15 | 7 | 10 | 400 | 6 | 1 x 3 | 7.5 | N/A | 4561 |
Clan | 15 | 9 | 1 | 440 | 6 | 1 x 3 | 7.5 | N/A | 7533 |