MechCommander 2/Equipment

< MechCommander 2
Revision as of 16:54, 16 August 2014 by Raven 2C (talk | contribs) (a bit more info to clarify something first)

Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.

Ballistic Weapons

Light Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo Cost (RPs)
Vanilla MC2 1 6 N/A Long 12 2 x 3 6.67 34 7200
Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo Cost (RPs)
MCO 1 5.5 50 400 12 2 x 2 5 32 3790

Energy Weapons

Missile Weapons

Electronics