Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.
Ballistic Weapons
Inner Sphere
Light Autocannon
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Default MC2
|
1
|
2
|
N/A
|
Long
|
8
|
2 x 2
|
3
|
75
|
3500
|
MCO
|
1
|
0.8
|
20
|
350
|
8
|
2 x 1
|
2
|
80
|
918
|
Autocannon
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Default MC2
|
2
|
6
|
N/A
|
Medium
|
12
|
2 x 3
|
5.7
|
39
|
5300
|
MCO
|
2
|
4.8
|
20
|
210
|
12
|
2 x 2
|
5
|
40
|
2901
|
Heavy Autocannon
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Default MC2
|
7
|
12
|
N/A
|
Short
|
16
|
2 x 4
|
5.88
|
38
|
7100
|
MCO
|
6
|
10.6
|
1
|
120
|
16
|
2 x 3
|
7.5
|
15
|
4365
|
Light Gauss Rifle
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Default MC2
|
1
|
6
|
N/A
|
Long
|
12
|
2 x 3
|
6.67
|
34
|
7200
|
MCO
|
1
|
5.5
|
50
|
400
|
12
|
2 x 2
|
5
|
32
|
3790
|
Gauss Rifle
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Default MC2
|
1
|
10
|
N/A
|
Long
|
16
|
2 x 4
|
7.14
|
32
|
15300
|
MCO
|
1
|
10
|
60
|
450
|
16
|
2 x 3
|
5
|
16
|
5385
|
Heavy Gauss Rifle
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
MCO
|
1
|
16
|
100
|
500
|
16
|
2 x 4
|
5
|
12
|
7582
|
Light Ultra Autocannon
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Default MC2
|
1
|
2
|
N/A
|
Long
|
8
|
2 x 2
|
2.2
|
102
|
5500
|
MCO
|
1
|
0.8
|
20
|
350
|
8
|
2 x 1
|
1.33
|
60
|
1422
|
Ultra Autocannon
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Default MC2
|
4
|
6
|
N/A
|
Medium
|
12
|
2 x 3
|
4
|
56
|
8000
|
MCO
|
4
|
4.8
|
20
|
210
|
12
|
2 x 2
|
3
|
30
|
4725
|
Heavy Ultra Autocannon
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Default MC2
|
8
|
12
|
N/A
|
Short
|
16
|
2 x 4
|
4.17
|
54
|
11800
|
MCO
|
8
|
10.8
|
1
|
120
|
16
|
2 x 3
|
4
|
13
|
9331
|
Machine Gun Array
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo per Ton
|
Cost (RPs)
|
Default MC2
|
0
|
1
|
N/A
|
Short
|
2
|
1 x 1
|
2.5
|
72
|
900
|
MCO
|
0
|
0.4
|
1
|
100
|
2
|
1 x 1
|
1
|
200
|
591
|
Light LBX Autocannon
Availability
|
Heat
|
Damage
|
Min. Range
|
Max. Range
|
Tons
|
Criticals/Slots (X x Y)
|
Recycle Time (s.)
|
Ammo
|
Cost (RPs)
|
Default MC2
|
?
|
?
|
N/A
|
?
|
?
|
? x ?
|
?
|
?
|
?
|
MCO
|
?
|
?
|
?
|
?
|
?
|
? x ?
|
?
|
?
|
?
|
Clan
Energy Weapons
Missile Weapons
Electronics