MechCommander 2/Equipment

< MechCommander 2
Revision as of 18:22, 16 August 2014 by Raven 2C (talk | contribs) (→‎Ballistic Weapons: more on the way...)

Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.

Ballistic Weapons

Inner Sphere

Light Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 3 75 3500
MCO 1 0.8 20 350 8 2 x 1 2 80 918

Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 2 6 N/A Medium 12 2 x 3 5.7 39 5300
MCO 2 4.8 20 210 12 2 x 2 5 40 2901

Heavy Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 7 12 N/A Short 16 2 x 4 5.88 38 7100
MCO 6 10.6 1 120 16 2 x 3 7.5 15 4365

Light Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 6 N/A Long 12 2 x 3 6.67 34 7200
MCO 1 5.5 50 400 12 2 x 2 5 32 3790

Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 10 N/A Long 16 2 x 4 7.14 32 15300
MCO 1 10 60 450 16 2 x 3 5 16 5385

Heavy Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 1 16 100 500 16 2 x 4 5 12 7582

Light Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 2.2 102 5500
MCO 1 0.8 20 350 8 2 x 1 1.33 60 1422

Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 4 6 N/A Medium 12 2 x 3 4 56 8000
MCO 4 4.8 20 210 12 2 x 2 3 30 4725

Heavy Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 8 12 N/A Short 16 2 x 4 4.17 54 11800
MCO 8 10.8 1 120 16 2 x 3 4 13 9331

Machine Gun Array

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 0 1 N/A Short 2 1 x 1 2.5 72 900
MCO 0 0.4 1 100 2 1 x 1 1 200 591

Light LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo Cost (RPs)
Default MC2 ? ? N/A ? ? ? x ? ? ? ?
MCO ? ? ? ? ? ? x ? ? ? ?

Clan

Energy Weapons

Missile Weapons

Electronics