MechCommander 2/Equipment

< MechCommander 2
Revision as of 21:21, 16 August 2014 by Raven 2C (talk | contribs) (more work on the way, as well as organizaing)

Below is a listing of all equipment available in MechCommander 2 and its stand-alone modifications. The most major mods available are MechCommander OmniTech and Wolfman's MC2-X mod.

Ballistic Weapons

Inner Sphere

Light Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 3 75 3500
MCO 1 0.8 20 350 8 2 x 1 2 80 918

Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 2 6 N/A Medium 12 2 x 3 5.7 39 5300
MCO 2 4.8 20 210 12 2 x 2 5 40 2901

Heavy Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 7 12 N/A Short 16 2 x 4 5.88 38 7100
MCO 6 10.6 1 120 16 2 x 3 7.5 15 4365

LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 2 5 20 210 16 2 x 2 4 40 4251

Light Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 2.2 102 5500
MCO 1 0.8 20 350 8 2 x 1 1.33 60 1422

Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 4 6 N/A Medium 12 2 x 3 4 56 8000
MCO 4 4.8 20 210 12 2 x 2 3 30 4725

Heavy Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 8 12 N/A Short 16 2 x 4 4.17 54 11800
MCO 8 10.8 1 120 16 2 x 3 4 13 9331


Light Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 6 N/A Long 12 2 x 3 6.67 34 7200
MCO 1 5.5 50 400 12 2 x 2 5 32 3790

Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 10 N/A Long 16 2 x 4 7.14 32 15300
MCO 1 10 60 450 16 2 x 3 5 16 5385

Heavy Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 1 16 100 500 16 2 x 4 5 12 7582

Long Tom

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 20 15 N/A Long 24 2 x 5 7.14 50 29300
MCO 20 15 50 500 24 2 x 4 7.5 15 16893

Machine Gun Array

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 0 1 N/A Short 2 1 x 1 2.5 72 900
MCO 0 0.4 1 100 2 1 x 1 1 200 591

Rail Gun

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 2 20 80 400 25 2 x 4 10 8 32430

Clan

Light LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 1 1.2 20 350 12 2 x 1 1.75 90 1800

LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 2 5.6 20 210 16 2 x 2 4 45 5102

Heavy LBX Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
MCO 6 12 1 1 120 2 x 3 6 20 11353

Light Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 2 N/A Long 8 2 x 2 1.8 125 7500
MCO 1 0.8 20 350 8 2 x 1 1.07 80 1944

Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 3 6 N/A Medium 12 2 x 3 3.52 64 10200
MCO 4 0.8 20 210 12 2 x 2 3 40 5815

Heavy Ultra Autocannon

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 8 12 N/A Short 16 2 x 4 4.17 61 11800
MCO 8 12 1 120 16 2 x 3 4 15 10368

Gauss Rifle

Availability Heat Damage Min. Range Max. Range Tons Criticals/Slots (X x Y) Recycle Time (s.) Ammo per Ton Cost (RPs)
Default MC2 1 10 N/A Long 16 2 x 4 6.25 36 18500
MCO 1 12 60 450 16 2 x 3 5 16 8797


Energy Weapons

Inner Sphere

Clan

Missile Weapons

Inner Sphere

Clan

Electronics

Inner Sphere

Clan