Difference between revisions of "MechWarrior Companion"
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==Description== | ==Description== | ||
− | The MechWarrior Companion is an expansion rulebook for the ''[[MechWarrior, Second Edition]] role-playing game. A must have resource for players and game masters, The MechWarrior Companion offers players new skills, advantages, and equipment for their characters and gives game masters helpful advice on running campaigns, creating exciting story lines, and involving the Clans in adventures. The ''MechWarrior Companion'' also provides new rules for resolving combat, including expanded guidelines for combining the BattleTech and MechWarrior Gaming Systems. | + | The MechWarrior Companion is an expansion rulebook for the ''[[MechWarrior, Second Edition]]'' role-playing game. A must have resource for players and game masters, The ''MechWarrior Companion'' offers players new skills, advantages, and equipment for their characters and gives game masters helpful advice on running campaigns, creating exciting story lines, and involving the Clans in adventures. The ''MechWarrior Companion'' also provides new rules for resolving combat, including expanded guidelines for combining the ''BattleTech'' and ''MechWarrior'' Gaming Systems. |
==From the back cover== | ==From the back cover== |
Revision as of 23:44, 11 September 2009
Contents
Description
The MechWarrior Companion is an expansion rulebook for the MechWarrior, Second Edition role-playing game. A must have resource for players and game masters, The MechWarrior Companion offers players new skills, advantages, and equipment for their characters and gives game masters helpful advice on running campaigns, creating exciting story lines, and involving the Clans in adventures. The MechWarrior Companion also provides new rules for resolving combat, including expanded guidelines for combining the BattleTech and MechWarrior Gaming Systems.
From the back cover
"LISTEN UP MAGGOTS, CAUSE I AM ONLY GONNA SAY THIS ONCE. IT DON'T MATTER HOW MANY GUNS YOU'VE GOT, IT DON'T EVEN MATTER THAT YOUR UNCLE IS THE BLEEDIN' GRAND DUKE OF PLANET X. IF YOU AIN'T GOT THE TRAINING, THE EXPERIENCE, AND THE SHEER GUTS OF A REAL MECHWARRIOR, YOU'RE AS GOOD AS DEAD BEFORE YOU EVEN LEAVE THE HANGER. SO PAY ATTENTION AND DON'T TALK BACK, 'CAUSE THE LIFE YOU SAVE COULD BE MINE” SERGEANT MAJOR JERRARD CLYDESDALE, TO THE NAIS TRAINING CADRE'S NEW RECRUITS, SEPTEMBER 11, 3057
Contents
INTRODUCTION
- Using the Book
- An Uneasy Peace
CHARACTERS
- Character Design
- Clan Heritage
- Character Vehicles
- Skill Packages
- Advantages
- Skills
- Specializations
- Skill Descriptions
ARCHETYPES
- Inner Sphere Archetypes
- Armored Infantry Trooper
- DropShip Captain
- Guerilla Fighter
- Marine
- Special Forces Operative
- Clan Archetypes
- Crusader Elemental
- Crusader MechWarrior
- DropShip/JumpShip Pilot
- Merchant
- Scientist
- Technician
COMBAT
- Personal Combat
- Additional Attacks
- Armor-Defeating Hits
- Burst-Fire Options
- Damage Effects
- Dive for Cover
- Falling Damage
- Tactical Iniative
- Integrating BattleTech
- Skills
- Game Scale
- Sequence of Play
- Damage
- Infantry and BattleArmor
- BattleMech and Vehicle Fire against Characters
- Anti-BattleMech Swarm and Leg Attacks
- Dual Cockpit
- BattleTech Rules
- MechWarrior Rules
- House Conversions
RUNNING THE GAME
- The BattleTech Universe: Setting the Stage
- Background and Setting
- Creating Campaigns
- Unit-Based Campaign Options
- Mission-Based Campaign Options
- Fleshing Out the Campaigns
- Adversaries
- Subplots
- Variety
- Keeping It on Course
- Character Creation
- Building a Unit
- Non-Player Characters
- Coping with Change
- Environments
- General Environment
- Gravity
- Atmosphere
THE CLANS
- Role-playing
- Clan Perspectives
- Blood names
- Combat Style
- Trials
- Dishonorable Conduct
- Clan Adventures
CREATURES
- Creating Creatures
- Creature Attributes
- Creature Abilities
- Creatures in Combat
- Multiple Attacks
- Hit Location
- Flight
- Sample Creatures
- Common Beasts
- Crana
- Hodson's Flier
- Megasaur
- Neopithecanthropus
- Trachazoi
- Common Beasts
EQUIPMENT
- Legality
- The Black Market
- Power Packs
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- Medical Equipment
- Artificial Limbs
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- Myomer Implantation Device
- Bionic Ear Replacement
- Bionic Eye Replacement
- MediPatch
- Sedative Patch
- Artificial Limbs
- Armor
- Using Armor
- Flak Armor
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- Ablative Armor
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- Ablative/Flak Armor
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- Ballistic Plate Armor
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- Special Armor
- [[]]
- [[]]
- [[]]
- Neurohelmets
- [[]]
- [[]]
- [[]]
- BattleArmor
- [[]]
- [[]]
- [[]]
- [[]]
- Miscellaneous Equipment
- Espionage/Surveillance Gear
- Security Bypass Kits
- [[]]
- [[]]
- Neural Interrogation Computer
- Remote Sensors
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- Security Bypass Kits
- Explosives
- Personal Weapons
- Ammunition
- Reload/Recharge Time
- Melee Weapons
- [[]]
- [[]]
- [[]]
- Small Arms (Infantry Weapon)
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- Support Weapon (Infantry Weapon)
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
- [[]]
PERSONAL GEAR AND EXPENSES
- Military Field Rations
- Resteraunt Meal
- Verigraphs
- Housing
- Tri-Vid Set
- Electronic Compass
- Verigraphs
- Uniforms
- Clothing/Footwear
- Parachute
- Underwater Operations Gear
- Climbing Gear
- Transportation