Difference between revisions of "Mercenary Contract (CCG - Mercenaries)"
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| Set = Mercenaries | | Set = Mercenaries | ||
| Cost = 0+6P | | Cost = 0+6P | ||
− | | Allegiance = Mercenary - Inner Sphere | + | | Allegiance = [[Mercenary]] - [[Inner Sphere]] |
| Armor = 1 | | Armor = 1 | ||
| Structure = 4 | | Structure = 4 |
Revision as of 05:12, 10 January 2019
Rarity: Common
Mercenary Contract | |||||
0+6P | |||||
Command - Mercenary - Inner Sphere | |||||
{T}: One of your 'Mechs gets +2 attack and +1 armor. Use this ability only during a mission. If that 'Mech receives 5 or more damage, scrap this card.
During your Repair/Reload phase, pay (1+2P); otherwise, you tap this card and your opponent gains control of it.
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1 / 4 | Illus: Mike Raabe © WotC. All Rights Reserved |
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