ProtoMech Autocannon/4

< ProtoMech Autocannon
Revision as of 19:12, 18 December 2010 by Doneve (talk | contribs) (added style box to Game Rules)
ProtoMech Autocannon/4
Production information
Type Direct Fire, Ballistic
Tech Base Clan Advanced
Year Availability 3073[1]
Technical specifications
Heat 1[2]
Damage 4
Minimum Range 0
Short Range 1-5
Medium Range 6-10
Long Range 11-15
Tons 4.5[3]
Critical Slots 3
Space Slots 1 (Main Gun only)
Ammo Per Ton 20
Cost (unloaded) 133,000[4]
Ammo Cost (per ton) 4,800
BV (2.0) 49 (ProtoAC)/ 6 (ammo)[5]

Description

To create a full range of ProtoMech weapon options, Clan Blood Spirit scientists returned to early efforts to create smaller and lighter autocannon. Though designed for ProtoMechs, the Spirit scientists made sure to create a weapon system that was compatible with larger combat units as well. The ProtoMech Autocannon/4 is the medium weapon in this family.

Models

As this is a Clan weapon system that is still undergoing trials, there is no model information available.

Game Rules

The ProtoMech Autocannon functions as a standard autocannon. When mounted on ProtoMechs and vehicles, these autocannon do not generate heat. [6] ProtoMechs can only carry Proto-ACs as a Main Gun option.[7] When mounted on a ProtoMech, these weapons can carry ammunition by the shot rather than the ton. Divide the number of shots per ton (20) by 1000 to find out how much each individual shot weighs in kilograms.[8]

References

  1. Tactical Operations, p. 286
  2. Tactical Operations, p. 404
  3. Tactical Operations, p. 405
  4. Tactical Operations, p. 405
  5. Tactical Operations, p. 384
  6. Tactical Operations, p. 286
  7. Tactical Operations, p. 284
  8. Tactical Operations, p. 284

Bibliography