Difference between revisions of "Salvage Arm"

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There are two types of Salvage Arms: [['Mech]] scale and suit scale.
 
There are two types of Salvage Arms: [['Mech]] scale and suit scale.
 
    
 
    
It was originally developed strictly to be used on [[Industrial Mechs]] and its can be used on BattleMechs.  It was later developed into being used on smaller industrial robotic suits such as [[Exoskeleton|Exoskeletons]].
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It was originally developed strictly to be used on [[Industrial Mechs]] and it can be used on BattleMechs.  It was later developed into being used on smaller industrial robotic suits such as [[Exoskeleton|Exoskeletons]].
  
  
 
==History==
 
==History==
''Salvage Arm'' is ancient technology, where the technology was first developed circa the year [[2000]].<ref>''TechManual'', p. 248 - "Salvage Arm" - year of development listed.</ref>  
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The ''Salvage Arm'' is ancient technology, where the technology was first developed circa the year [[2000]].<ref>''TechManual'', p. 248 - "Salvage Arm" - year of development listed.</ref>  
 
It was developed further for use with exoskeletons in [[2415]] by the [[Terran Hegemony]].<ref>''TechManual'', p. 260 - "Manipulators" - Salvage arms listed as manipulator size equipment was developed in [[25th Century]].</ref>
 
It was developed further for use with exoskeletons in [[2415]] by the [[Terran Hegemony]].<ref>''TechManual'', p. 260 - "Manipulators" - Salvage arms listed as manipulator size equipment was developed in [[25th Century]].</ref>
  
 
==Capabilities==
 
==Capabilities==
 
==='Mech scale Salvage Arm===
 
==='Mech scale Salvage Arm===
Salvage Arm can lift cargo for short periods of time, but it is not designed for long term lifting cargo like the [[Lift hoist]] or Hand Actuators.   
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The Salvage Arm can lift cargo for short periods of time, but it is not designed for long-term lifting cargo like the [[Lift hoist]] or Hand Actuators.   
  
 
It can be used to load ammunition into various vehicles, BattleMechs and other equipment.<ref>''Tactical Operations'', p. 213, "Rearming under fire": the arm is listed as something that can be used for re-arming equipment</ref>
 
It can be used to load ammunition into various vehicles, BattleMechs and other equipment.<ref>''Tactical Operations'', p. 213, "Rearming under fire": the arm is listed as something that can be used for re-arming equipment</ref>
  
===Suit scale Salvage Arm===
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===Suit-scale Salvage Arm===
This a multi-tool device found on Industrial grade exoskeletons and battlefield recovery suits.  The arm has a clamp like hand/manipulator and cutting tools.  This device use noted being useless in combat situation, but excels in salvage/recovery.<ref>''TechManual'', p. 260: Salvage arms are for exosuits/power armor/battle armor and their capacities</ref>
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This is a multi-tool device found on Industrial grade exoskeletons and battlefield recovery suits.  The arm has a clamp-like hand/manipulator and cutting tools.  This device is noted as being useless in combat situations, but excels in salvage and recovery.<ref>''TechManual'', p. 260: Salvage arms are for exosuits/power armor/battle armor and their capacities</ref>
  
 
==Notes==
 
==Notes==
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Exoskeleton manipulator type size salvage arms can be used on all types of biped 'suits.
 
Exoskeleton manipulator type size salvage arms can be used on all types of biped 'suits.
  
In Standard Game rules, serves no purposes. However, it can be used in when conducting physical combat when need be.  When used, it is treated as having no hand actuator, subjected to penalties of handless arm.
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In Standard Game rules, it serves no purpose. However, it can be used in when conducting physical combat when need be.  When used, it is treated as having no hand actuator, subjected to the penalties of a handless arm.
  
When using the optional rules found in the Tactical Operations, the arm can be used to assist in loading ammunition while under combat conditions during a game<ref>''Tactical Operations'', p. 213, "Rearming under fire": the salvage arm can be used to load ammunition while using advanced optional rules</ref>
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When using the optional rules found in the Tactical Operations book, the arm can be used to assist in loading ammunition while under combat conditions during a game<ref>''Tactical Operations'', p. 213, "Rearming under fire": the salvage arm can be used to load ammunition while using advanced optional rules</ref>
  
When equipping a 'Mech to have a salvage arm, the 'Mech hand actuator is replaced by it.
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When equipping a 'Mech to have a salvage arm, the 'Mech's hand actuator is replaced by it.
  
Suit sized salvage arms remain operational as long as the suit is not destroyed or the trooper not killed.
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Suit-sized salvage arms remain operational as long as the suit is not destroyed or the trooper is not killed.
 
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Revision as of 06:30, 18 September 2013

Salvage Arm is a non-combat actuator which is used to for purposes of handing ammunition, repairs, and salvage. The arm itself has a highly dexterous, light manipulator which is not reinforced for physical attacks.

There are two types of Salvage Arms: 'Mech scale and suit scale.

It was originally developed strictly to be used on Industrial Mechs and it can be used on BattleMechs. It was later developed into being used on smaller industrial robotic suits such as Exoskeletons.


History

The Salvage Arm is ancient technology, where the technology was first developed circa the year 2000.[1] It was developed further for use with exoskeletons in 2415 by the Terran Hegemony.[2]

Capabilities

'Mech scale Salvage Arm

The Salvage Arm can lift cargo for short periods of time, but it is not designed for long-term lifting cargo like the Lift hoist or Hand Actuators.

It can be used to load ammunition into various vehicles, BattleMechs and other equipment.[3]

Suit-scale Salvage Arm

This is a multi-tool device found on Industrial grade exoskeletons and battlefield recovery suits. The arm has a clamp-like hand/manipulator and cutting tools. This device is noted as being useless in combat situations, but excels in salvage and recovery.[4]

Notes

  • In TechManual, the article for Salvage Arm notes further uses for the salvage arm would be detailed in the then-upcoming Tactical Operations manual, which contains Advance rules. However, other than entry above, no entry in that manual features any further function for the salvage arm.

Rules

Game Rules

'Mech scale salvage arms may only be used on BattleMechs and Industrial 'Mechs. Exoskeleton manipulator type size salvage arms can be used on all types of biped 'suits.

In Standard Game rules, it serves no purpose. However, it can be used in when conducting physical combat when need be. When used, it is treated as having no hand actuator, subjected to the penalties of a handless arm.

When using the optional rules found in the Tactical Operations book, the arm can be used to assist in loading ammunition while under combat conditions during a game[5]

When equipping a 'Mech to have a salvage arm, the 'Mech's hand actuator is replaced by it.

Suit-sized salvage arms remain operational as long as the suit is not destroyed or the trooper is not killed.

References

  1. TechManual, p. 248 - "Salvage Arm" - year of development listed.
  2. TechManual, p. 260 - "Manipulators" - Salvage arms listed as manipulator size equipment was developed in 25th Century.
  3. Tactical Operations, p. 213, "Rearming under fire": the arm is listed as something that can be used for re-arming equipment
  4. TechManual, p. 260: Salvage arms are for exosuits/power armor/battle armor and their capacities
  5. Tactical Operations, p. 213, "Rearming under fire": the salvage arm can be used to load ammunition while using advanced optional rules

Bibliography