Difference between revisions of "Thunder LRMs (CCG - MechWarrior)"

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| Attack = 0  
 
| Attack = 0  
 
| Text = Play Thunder LRMs only on a 'Mech having the Missile option.
 
| Text = Play Thunder LRMs only on a 'Mech having the Missile option.
Each 'Mech that receives damage from missiles fired from 'Mech
+
Each 'Mech that receives damage from missiles fired from 'Mech enhanced by Thunder LRMs does not untap during its controller's next Untap phase. Use this ability only during a mission.
enhanced by Thunder LRMs does not untap during its controller's
+
 
next Untap phase. Use this ability only during a mission.
+
You may deploy Thunder LRMs revealed to make an additional deployment this turn.
You may deploy Thunder LRMs revealed to make an additional
 
deployment this turn.
 
 
   
 
   
 +
{{quote|''If you can't take out a 'Mech, at least take out its legs.''}}
 
| Artist = Ted Naifeh  
 
| Artist = Ted Naifeh  
 
| Rarity = Rare  
 
| Rarity = Rare  
 
}}
 
}}

Latest revision as of 20:38, 15 February 2013

Rarity: Rare

Thunder LRMs
1+2M+2T Thunder LRMs CCG MechWarrior.jpg
Command - Enhancement
Play Thunder LRMs only on a 'Mech having the Missile option.

Each 'Mech that receives damage from missiles fired from 'Mech enhanced by Thunder LRMs does not untap during its controller's next Untap phase. Use this ability only during a mission.

You may deploy Thunder LRMs revealed to make an additional deployment this turn.

If you can't take out a 'Mech, at least take out its legs.
0 / 0 Illus: Ted Naifeh
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