Difference between revisions of "Thunder LRMs (CCG - MechWarrior)"
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| Text = Play Thunder LRMs only on a 'Mech having the Missile option. | | Text = Play Thunder LRMs only on a 'Mech having the Missile option. | ||
− | Each 'Mech that receives damage from missiles fired from 'Mech | + | Each 'Mech that receives damage from missiles fired from 'Mech enhanced by Thunder LRMs does not untap during its controller's next Untap phase. Use this ability only during a mission. |
− | enhanced by Thunder LRMs does not untap during its controller's | + | |
− | next Untap phase. Use this ability only during a mission. | + | You may deploy Thunder LRMs revealed to make an additional deployment this turn. |
− | You may deploy Thunder LRMs revealed to make an additional | ||
− | deployment this turn. | ||
+ | {{quote|''If you can't take out a 'Mech, at least take out its legs.''}} | ||
| Artist = Ted Naifeh | | Artist = Ted Naifeh | ||
| Rarity = Rare | | Rarity = Rare | ||
}} | }} |
Latest revision as of 20:38, 15 February 2013
Rarity: Rare
Thunder LRMs | |||||
1+2M+2T | |||||
Command - Enhancement | |||||
Play Thunder LRMs only on a 'Mech having the Missile option.
Each 'Mech that receives damage from missiles fired from 'Mech enhanced by Thunder LRMs does not untap during its controller's next Untap phase. Use this ability only during a mission. You may deploy Thunder LRMs revealed to make an additional deployment this turn.
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0 / 0 | Illus: Ted Naifeh © WotC. All Rights Reserved |
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