Difference between revisions of "User:Mbear/BVWorksheet"

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<pre>
 
<pre>
 
=Calculating BV 2.0=
 
=Calculating BV 2.0=
 +
Assumes a MechWarrior with standard Gunnery Skill 4 and Piloting Skill of 5.
  
 
==Defensive BV==
 
==Defensive BV==
Line 6: Line 7:
 
===Structural===
 
===Structural===
 
====Armor====
 
====Armor====
Total Armor Points: 100
+
Total Armor Points: 100
 
* 2.5
 
* 2.5
 
Commercial Armor:
 
Commercial Armor:
Line 12: Line 13:
 
No * 1
 
No * 1
 
----------------------------------------------
 
----------------------------------------------
ArmorBV Subtotal A
+
ArmorBV Subtotal A
  
 
==== Chassis & Powerplant ====
 
==== Chassis & Powerplant ====
Total Internal Structure Points: 100
+
Total Internal Structure Points: 100
 
* 1.5
 
* 1.5
 
Industrial Internal Structure:
 
Industrial Internal Structure:
Line 22: Line 23:
 
Engine Type Modifier:
 
Engine Type Modifier:
 
(Select only one engine type)
 
(Select only one engine type)
Standard * 1.0
+
Standard * 1.0
Compact * 1.0
+
Compact * 1.0
Clan XL/IS Light Engine * 0.75
+
Clan XL/IS Light Engine * 0.75
IS XL * 0.5
+
IS XL * 0.5
 
----------------------------------------------
 
----------------------------------------------
Chassis&PowerplantBV Subtotal B
+
Chassis&PowerplantBV Subtotal B
  
 
==== Gyro ====
 
==== Gyro ====
Mech Tonnage: 100
+
Mech Tonnage: 100
 
Gyro Type modifier:
 
Gyro Type modifier:
Heavy Duty: * 1.0
+
Heavy Duty: * 1.0
Standard/Compact/XL Gyro: * 0.5
+
Standard/Compact/XL Gyro: * 0.5
 
----------------------------------------------
 
----------------------------------------------
Gyro BV Subtotal C
+
Gyro BV Subtotal C
  
 
=== Defensive Equipment ===
 
=== Defensive Equipment ===
AMS: + 32
+
AMS: + 32
AMS Ammo: + (11 * ammunition tonnage)
+
AMS Ammo: + (11 * ammunition tonnage)
AMS Ammo (Clan): + (22 * ammunition tonnage)
+
AMS Ammo (Clan): + (22 * ammunition tonnage)
A-Pod: + (1 * # of pods)
+
A-Pod: + (1 * # of pods)
B-Pod: + (2 * # of pods)
+
B-Pod: + (2 * # of pods)
Beagle Active Probe: + 10
+
Beagle Active Probe: + 10
Guardian ECM Suite: + 61
+
Guardian ECM Suite: + 61
Clan Active Probe: + 12
+
Clan Active Probe: + 12
Clan Light Active Probe: + 7
+
Clan Light Active Probe: + 7
 
----------------------------------------------
 
----------------------------------------------
Defensive Equipment BV Subtotal D
+
Defensive Equipment BV Subtotal D
  
 
=== Ammunition/Gauss Weapon Explosion Potential ===
 
=== Ammunition/Gauss Weapon Explosion Potential ===
 
''Only one of these can apply.''
 
''Only one of these can apply.''
 
====Clan 'Mechs====
 
====Clan 'Mechs====
Each critical slot of explosive ammo in CT, H, Legs: -15
+
Each critical slot of explosive ammo in CT, H, Legs: -15
Each critical slot of Gauss Weapon in CT, H, Legs: -1
+
Each critical slot of Gauss Weapon in CT, H, Legs: -1
 
------------------------------------------------------------------
 
------------------------------------------------------------------
Ammunition/Gauss Explosion BV Subtotal E
+
Ammunition/Gauss Explosion BV Subtotal E
  
 
====IS 'Mech w/Standard/Light Engine====
 
====IS 'Mech w/Standard/Light Engine====
 
Each critical slot of explosive ammo in:
 
Each critical slot of explosive ammo in:
  CT, H, Legs, or Torso not protected by CASE: -15
+
  CT, H, Legs, or Torso not protected by CASE: -15
 
  Arm whose corresponding torso lacks CASE: -15
 
  Arm whose corresponding torso lacks CASE: -15
 
Each critical slot of Gauss Weapons in:
 
Each critical slot of Gauss Weapons in:
  CT, H, Legs, or Torso not protected by CASE: -1
+
  CT, H, Legs, or Torso not protected by CASE: -1
 
  Arm whose corresponding torso lacks CASE: -1
 
  Arm whose corresponding torso lacks CASE: -1
 
------------------------------------------------------------------
 
------------------------------------------------------------------
Ammunition/Gauss Explosion BV Subtotal E
+
Ammunition/Gauss Explosion BV Subtotal E
  
 
====IS 'Mech w/XL Engine====
 
====IS 'Mech w/XL Engine====
Each critical slot of explosive ammo in any location: -15
+
Each critical slot of explosive ammo in any location: -15
Each critical slot of Gauss Weapon in any location: -1
+
Each critical slot of Gauss Weapon in any location: -1
 
------------------------------------------------------------------
 
------------------------------------------------------------------
Ammunition/Gauss Explosion BV Subtotal E
+
Ammunition/Gauss Explosion BV Subtotal E
  
 
=== Defensive Factor ===
 
=== Defensive Factor ===
 
Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table [[TechManual]], page 315.
 
Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table [[TechManual]], page 315.
 +
''[[BattleMaster]]'' with TSM can move a maximum of 8 hexes when running. If equipped with Stealth Armor, it has a +2 to hit modifier.
 +
This gives it a maximum To-Hit modifier of ''X''.
 +
 
Defensive factor Value
 
Defensive factor Value
  
Line 91: Line 95:
 
== Offensive BV==
 
== Offensive BV==
 
===Heat Sink Rating===
 
===Heat Sink Rating===
Total heat dissipated per turn: 14
+
Total heat dissipated per turn: 14
+ 6
+
+ 6
Maximum heat from movement: + 2 (running)
+
Maximum heat from movement: + 2 (running)
 
(Running or Jumping)
 
(Running or Jumping)
 
-----------------------------------------------------
 
-----------------------------------------------------
Heat Dissipation Subtotal
+
Heat Dissipation Subtotal
  
 
===Heat from Weapons===
 
===Heat from Weapons===
Line 105: Line 109:
 
* Streak SRMs = Listed heat * 0.5
 
* Streak SRMs = Listed heat * 0.5
 
-----------------------------------------------------
 
-----------------------------------------------------
Weapons Heat Subtotal
+
Weapons Heat Subtotal
  
 
===Mech Heat Efficiency===
 
===Mech Heat Efficiency===
Line 111: Line 115:
 
- Heat Dissipation Subtotal
 
- Heat Dissipation Subtotal
 
--------------------------------
 
--------------------------------
 +
Heat total
 +
 +
====Heat Dissipation dissipates all weapon heat====
 +
Add BV for all weapons and ammunition.
 +
 +
====Heat Dissipation dissipates some of weapon heat====
 +
Heat Dissipation Subtotal
 +
- Highest BV weapon's heat
 +
-------------------------
 +
 +
''Insert a table here to organize?''
 +
 +
Continue this process until Heat Dissipation Subtotal reached.
 +
 +
Weapons listed as part of this process are counted at full BV.
 +
 +
BV for weapons that are not counted in the Heat Dissipation are multiplied by 0.5.
 +
 +
Rear firing weapons (torso, leg, head-mounted) have their BV multiplied by 0.5.
 +
 +
Add Ammunition BV (Ammunition BV may not exceed the weapon's unmodified BV.)
 +
 +
Weapons linked to a [[Targeting Computer]]: Multiply weapon BV by 1.25.
 +
 +
IndustrialMech:
 +
Standard IM targeting system: BV * 0.9
 +
Advanced IM targeting system (BM targeting): BV * 1.0
 +
 +
-------------------------------------------
 +
Weapon BV
 +
 +
===Add Mech Tonnage===
 +
Mech Equipped with TSM: Tonnage * 1.5 = Tonnage BV
 +
Mech lacks TSM: Tonnage * 1 = Tonnage BV
 +
 +
Weapon BV + Tonnage BV
 +
 +
 +
===Speed Factor===
 +
Speed factor calculation = Running MP + (Jumping MP * 0.5) +1 (If MASC/BattleMech TSM)
 +
Consult '''Speed Factor Table''' on [[TechManual]], p. 315 to get Speed factor.
 +
 +
===Multiply Weapon BV by Speed Factor===
 +
Weapon BV * Speed Factor = Offensive Battle Rating
 +
 +
==Final BV==
 +
Defensive Battle Rating
 +
+ Offensive Battle Rating
 +
-------------------------
 +
Total BV (Round normally)
 
</pre>
 
</pre>

Revision as of 10:02, 19 April 2010

=Calculating BV 2.0=
Assumes a MechWarrior with standard Gunnery Skill 4 and Piloting Skill of 5.

==Defensive BV==

===Structural===
====Armor====
Total Armor Points:							100
									* 2.5
Commercial Armor:
Yes									* 0.5
No									* 1
----------------------------------------------
ArmorBV									Subtotal A

==== Chassis & Powerplant ====
Total Internal Structure Points:					100
									* 1.5
Industrial Internal Structure:
Yes									* 0.5
No									* 1.0
Engine Type Modifier:
(Select only one engine type)
Standard								* 1.0
Compact									* 1.0
Clan XL/IS Light Engine							* 0.75
IS XL									* 0.5
----------------------------------------------
Chassis&PowerplantBV							Subtotal B

==== Gyro ====
Mech Tonnage:								100
Gyro Type modifier:
Heavy Duty:								* 1.0
Standard/Compact/XL Gyro:						* 0.5
----------------------------------------------
Gyro BV									Subtotal C

=== Defensive Equipment ===
AMS:									+ 32
AMS Ammo:								+ (11 * ammunition tonnage)
AMS Ammo (Clan):							+ (22 * ammunition tonnage)
A-Pod:									+ (1 * # of pods)
B-Pod:									+ (2 * # of pods)
Beagle Active Probe:							+ 10
Guardian ECM Suite:							+ 61
Clan Active Probe:							+ 12
Clan Light Active Probe:						+ 7
----------------------------------------------
Defensive Equipment BV							Subtotal D

=== Ammunition/Gauss Weapon Explosion Potential ===
''Only one of these can apply.''
====Clan 'Mechs====
Each critical slot of explosive ammo in CT, H, Legs: 			-15
Each critical slot of Gauss Weapon in CT, H, Legs: 			-1
------------------------------------------------------------------
Ammunition/Gauss Explosion BV						Subtotal E

====IS 'Mech w/Standard/Light Engine====
Each critical slot of explosive ammo in:
 CT, H, Legs, or Torso not protected by CASE: 				-15
 Arm whose corresponding torso lacks CASE: 				-15
Each critical slot of Gauss Weapons in:
 CT, H, Legs, or Torso not protected by CASE: 				-1
 Arm whose corresponding torso lacks CASE: 				-1
------------------------------------------------------------------
Ammunition/Gauss Explosion BV						Subtotal E

====IS 'Mech w/XL Engine====
Each critical slot of explosive ammo in any location: 			-15
Each critical slot of Gauss Weapon in any location:			-1
------------------------------------------------------------------
Ammunition/Gauss Explosion BV						Subtotal E

=== Defensive Factor ===
Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table [[TechManual]], page 315.
''[[BattleMaster]]'' with TSM can move a maximum of 8 hexes when running. If equipped with Stealth Armor, it has a +2 to hit modifier. 
This gives it a maximum To-Hit modifier of ''X''.

Defensive factor Value

===Total Defensive Battle Value===
	Subtotal A
+	Subtotal B
+	Subtotal C
+	Subtotal D
-	Subtotal E
--------------
	Subtotal F
	
Subtotal F * Defensive Factor Value = TOTAL DEFENSIVE BV

== Offensive BV==
===Heat Sink Rating===
Total heat dissipated per turn:						14
									+ 6
Maximum heat from movement:						+ 2 (running)
(Running or Jumping)
-----------------------------------------------------
									Heat Dissipation Subtotal

===Heat from Weapons===
Total heat generated if all weapons fired at maximum rate in one turn:
* Rotary AC Heat = Listed heat * 6
* Ultra AC Heat = Listed heat * 2
* One Shot weapons = Listed heat * 0.25
* Streak SRMs = Listed heat * 0.5
-----------------------------------------------------
									Weapons Heat Subtotal

===Mech Heat Efficiency===
		Weapons Heat Subtotal
	- 	Heat Dissipation Subtotal
--------------------------------
		Heat total

====Heat Dissipation dissipates all weapon heat====
Add BV for all weapons and ammunition.

====Heat Dissipation dissipates some of weapon heat====
	Heat Dissipation Subtotal
	- Highest BV weapon's heat
	-------------------------
	
''Insert a table here to organize?''
	
	Continue this process until Heat Dissipation Subtotal reached.
	
	Weapons listed as part of this process are counted at full BV.
	
	BV for weapons that are not counted in the Heat Dissipation are multiplied by 0.5.
	
	Rear firing weapons (torso, leg, head-mounted) have their BV multiplied by 0.5.
	
	Add Ammunition BV (Ammunition BV may not exceed the weapon's unmodified BV.)

	Weapons linked to a [[Targeting Computer]]: Multiply weapon BV by 1.25.
	
	IndustrialMech:
		Standard IM targeting system:	BV * 0.9
		Advanced IM targeting system (BM targeting): BV * 1.0

-------------------------------------------
							Weapon BV
		
===Add Mech Tonnage===
	Mech Equipped with TSM: Tonnage * 1.5 = Tonnage BV
	Mech lacks TSM:			Tonnage * 1 =	Tonnage BV
	
	Weapon BV + Tonnage BV
	
	
===Speed Factor===
Speed factor calculation = Running MP + (Jumping MP * 0.5) +1 (If MASC/BattleMech TSM)
Consult '''Speed Factor Table''' on [[TechManual]], p. 315 to get Speed factor.
	
===Multiply Weapon BV by Speed Factor===
Weapon BV * Speed Factor = Offensive Battle Rating

==Final BV==
Defensive Battle Rating 
+ Offensive Battle Rating
-------------------------
Total BV (Round normally)