=Calculating BV 2.0=
==Defensive BV==
===Structural===
====Armor====
Total Armor Points: 100
* 2.5
Commercial Armor:
Yes * 0.5
No * 1
----------------------------------------------
ArmorBV Subtotal A
==== Chassis & Powerplant ====
Total Internal Structure Points: 100
* 1.5
Industrial Internal Structure:
Yes * 0.5
No * 1.0
Engine Type Modifier:
(Select only one engine type)
Standard * 1.0
Compact * 1.0
Clan XL/IS Light Engine * 0.75
IS XL * 0.5
----------------------------------------------
Chassis&PowerplantBV Subtotal B
==== Gyro ====
Mech Tonnage: 100
Gyro Type modifier:
Heavy Duty: * 1.0
Standard/Compact/XL Gyro: * 0.5
----------------------------------------------
Gyro BV Subtotal C
=== Defensive Equipment ===
AMS: + 32
AMS Ammo: + (11 * ammunition tonnage)
AMS Ammo (Clan): + (22 * ammunition tonnage)
A-Pod: + (1 * # of pods)
B-Pod: + (2 * # of pods)
Beagle Active Probe: + 10
Guardian ECM Suite: + 61
Clan Active Probe: + 12
Clan Light Active Probe: + 7
----------------------------------------------
Defensive Equipment BV Subtotal D
=== Ammunition/Gauss Weapon Explosion Potential ===
''Only one of these can apply.''
====Clan 'Mechs====
Each critical slot of explosive ammo in CT, H, Legs: -15
Each critical slot of Gauss Weapon in CT, H, Legs: -1
------------------------------------------------------------------
Ammunition/Gauss Explosion BV Subtotal E
====IS 'Mech w/Standard/Light Engine====
Each critical slot of explosive ammo in:
CT, H, Legs, or Torso not protected by CASE: -15
Arm whose corresponding torso lacks CASE: -15
Each critical slot of Gauss Weapons in:
CT, H, Legs, or Torso not protected by CASE: -1
Arm whose corresponding torso lacks CASE: -1
------------------------------------------------------------------
Ammunition/Gauss Explosion BV Subtotal E
====IS 'Mech w/XL Engine====
Each critical slot of explosive ammo in any location: -15
Each critical slot of Gauss Weapon in any location: -1
------------------------------------------------------------------
Ammunition/Gauss Explosion BV Subtotal E
=== Defensive Factor ===
Find the 'Mech's highest possible targeting modifier from movement, stealth armor, etc. Compare to Defensive Factor Modifier Table [[TechManual]], page 315.
Defensive factor Value
===Total Defensive Battle Value===
Subtotal A
+ Subtotal B
+ Subtotal C
+ Subtotal D
- Subtotal E
--------------
Subtotal F
Subtotal F * Defensive Factor Value = TOTAL DEFENSIVE BV
== Offensive BV==
===Heat Sink Rating===
Total heat dissipated per turn: 14
+ 6
Maximum heat from movement: + 2 (running)
(Running or Jumping)
-----------------------------------------------------
Heat Dissipation Subtotal
===Heat from Weapons===
Total heat generated if all weapons fired at maximum rate in one turn:
* Rotary AC Heat = Listed heat * 6
* Ultra AC Heat = Listed heat * 2
* One Shot weapons = Listed heat * 0.25
* Streak SRMs = Listed heat * 0.5
-----------------------------------------------------
Weapons Heat Subtotal
===Mech Heat Efficiency===
Weapons Heat Subtotal
- Heat Dissipation Subtotal
--------------------------------