Difference between revisions of "Zelazni Stables"

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Zelazni MechWarriors receive a -1 to-hit modifier for all physical attacks and a +1 bonus to all Piloting Skill Rolls.
 
Zelazni MechWarriors receive a -1 to-hit modifier for all physical attacks and a +1 bonus to all Piloting Skill Rolls.
  
Warriors from Zelazni can take careful aim with all weapons. In order to execute this maneuver they need to stand still and announce they are going to careful aim rather than make an attack during the Weapons Attack Phase (and they are not forced to say to whom they are aiming). For each consecutive turn of careful aim the MechWarriors gain a -1 to-hit modifier (to a maximum of -3) to all direct-fire weapons mounted in a single location. If while aiming the MechWarriors fails a piloting roll, all the cumulative bonus are lost.<ref>''Mappack: Solaris VII'', p. 44 Rules/Stable-Specific Rules - Zelazni Stables special abilities</ref>
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Warriors from Zelazni can take careful aim with all weapons. In order to execute this maneuver they need to stand still and announce they are going to carefully aim rather than make an attack during the Weapons Attack Phase (and they are not forced to say at whom they are aiming). For each consecutive turn of careful aim the MechWarriors gain a -1 to-hit modifier (to a maximum of -3) to all direct-fire weapons mounted in a single location. If while aiming the MechWarriors fails a piloting roll, all the cumulative bonus are lost.<ref>''Mappack: Solaris VII'', p. 44 Rules/Stable-Specific Rules - Zelazni Stables special abilities</ref>
 
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Revision as of 15:06, 5 April 2022

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Logo of Zelazni Stables
Zelazni Stables
Team Profile
Sport Mech Dueling
League Solaris Games
Affiliation Capellan Confederation
Home Solaris VII
Colors blue and copper; a blue BattleMech against a copper field

Description

The Stable is known for his law-abiding attitude. The Stable is based in Cathay.[1]

History

The Stable was formed in 2990.[1]

The stable is known for its good reputation but lost influence because the feud with the Tandrek Stables. The ongoing fighting cost both sides many resources.[2] With the death of Roger Tandrek, the feud grew to a new level during the 3062 Riots where those clashes nearly left both Stables bankrupt.[3] Even in 3067 rarely a month goes by without at least one Zelazni-Tandrek grudge match being fought in the arenas.[4]

Zelazni Stables purchased two Porcupine 'Mechs, becoming the first major stable to put this machine through its paces in real combat. Unfortunately, after a less-than-stellar performance by one during a recent grudge match between Zelazni and Tandrek stables, Victor Zelazni has reportedly started looking for anyone interested in taking the other Porcupine off his hands.[5]

Operations

Unknown.

Stablemaster and owner

Notable Personnel

Technicians

MechWarriors

In 3051 33 MechWarriors were fighting for Zelazni Stables.[2]

In 3067 23 MechWarriors were fighting for Zelazni Stables.[4]

Known MechWarriors

MechWarrior Era Comments References
Adam Grady Civil War [6]
Michael Karufel Clan Invasion
Civil War
Ranked eleventh in the Top Twenty [2]
Mandole Mgwane Clan Invasion
Civil War
Jihad
Ranked seventeenth in the Top Twenty [2]
Jerry Seeger Dark Age [7]
P. C. Smith Civil War [8]
Olivia Tyler Dark Age [9]

Tactics and Style

The warriors of the stable prefer physical attacks to bring their opponent down. That primary fighting style is often why members of the stable's gunnery skills are underestimated. The hatchet is an often used weapons during close combat.[4]

Facilities

The Stables own the Zelazni Training Center. The facility includes advanced training simulators, a well-supplied repair bay and also space for personal on vacation.[2]

Stable Characteristics

  • Experience = Elite, Veteran in 3067
  • Rating = A in 3054 and 3067
  • BattleMech = 31 in 3051 and 3054, 20 in 3067

Notes

As of 3067, MechWarriors have contracts of 20 percent and 1.400 c-bills for wages.[4]

The Stable's rating has been lowered because of his feud with Tandrek Stables.[2]

Rules

Game Rules

The Stable as of 3067 has access to B Rated Equipment.

Zelazni MechWarriors receive a -1 to-hit modifier for all physical attacks and a +1 bonus to all Piloting Skill Rolls.

Warriors from Zelazni can take careful aim with all weapons. In order to execute this maneuver they need to stand still and announce they are going to carefully aim rather than make an attack during the Weapons Attack Phase (and they are not forced to say at whom they are aiming). For each consecutive turn of careful aim the MechWarriors gain a -1 to-hit modifier (to a maximum of -3) to all direct-fire weapons mounted in a single location. If while aiming the MechWarriors fails a piloting roll, all the cumulative bonus are lost.[10]

References

  1. 1.0 1.1 Record Sheets: 3055 Upgrade, p. 21 "STABLE-SPECIFIC RULES"
  2. 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Solaris VII: The Game World – Gamemaster's Book, p. 20 "Zelazni Stables"
  3. Illusions of Victory, "Chapter 14"
  4. 4.0 4.1 4.2 4.3 4.4 4.5 Mappack: Solaris VII, p. 32 "Stables of Solaris VII - Zelazni Stables"
  5. Technical Readout 3055 Upgrade, p.126 "PRC-1N PORCUPINE"
  6. Solaris Broadcasting Co., 12/02/3070: "Spotlight: Gupta Sanga"
  7. Dark Age: 3132-3134 INN, p. 287 "3132 Solaris VII Championships Season Review (Part 3)"
  8. Mappack: Solaris VII, p. 18 "Steiner Stadium, back in business"
  9. Dark Age: 3132-3134 INN, p. 283 "3132 Solaris VII Championships Season Review (Part 2)"
  10. Mappack: Solaris VII, p. 44 Rules/Stable-Specific Rules - Zelazni Stables special abilities

Bibliography