ProtoMech Autocannon/2
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ProtoMech Autocannon/2 | |
Production information | |
Type | Direct Fire, Ballistic |
Tech Base | Clan Advanced |
Year Availability | 3073 (CBS)[1] |
Technical specifications | |
Heat | 1[2] |
Damage | 2 |
Minimum Range | 0 |
Short Range | 1-7 |
Medium Range | 8-14 |
Long Range | 15-20 |
Tons | 3.5[2] |
Critical Slots | 2 |
Space Slots | 1 (Main Gun only) |
Ammo Per Ton | 40 |
Cost (unloaded) | 95,000[2] |
Ammo Cost (per ton) | 1,200 |
BV (2.0) | 34 (ProtoAC)/ 4 (ammo)[3] |
Description[edit]
To create a full range of ProtoMech weapon options, Clan Blood Spirit scientists returned to early efforts to create smaller and lighter autocannon. Though designed for ProtoMechs, the Spirit scientists made sure to create a weapon system that was compatible with larger combat units as well. The ProtoMech Autocannon/2 is the lightest weapon in this family.[1]
Models[edit]
As this is a Clan weapon system that is still undergoing trials, there is no model information available.
Rules[edit]
Game Rules[edit]
The ProtoMech Autocannon functions as a standard autocannon. When mounted on ProtoMechs and vehicles, these autocannons do not generate heat.[1] ProtoMechs can only carry Proto-ACs as a Main Gun option.[4] When mounted on a ProtoMech, these weapons can carry ammunition by the shot rather than the ton. Divide the number of shots per ton (40) by 1000 to find out how much each individual shot weighs in kilograms.[4]