2nd Kell Hounds
You must add a |reason=
parameter to this Cleanup template – replace it with {{Cleanup|reason=<Fill reason here>}}
, or remove the Cleanup template.
Cleanup tagged articles without a reason field
This article needs additional citations for verification. |
History
3050 found the Second Kell Hounds assigned to garrison Ambergrist.[1]
Officers
Lieutenant Colonel Scott Bradley is the commanding officer of the 2nd regiment. This was the case in 3050.[1]
Tactics
- The regiment prefers to fight at night. Every battalion has a specialzed 3rd company.
- The Greyhounds - 3rd Company: This unit is specialized in Zero G combat.
- The Wolfhounds - 3rd Company: This unit can operate for a long time without support.
- The Junkyard Dogs - 3rd Company: This unit can fight under enviromental conditions where others will not fight.
Support
The regiment can count on a experienced technical staff, the Arc Royal Mech Works and the WoE.
Composition
- The Scrapping Pack(Reinforced Regiment/Elite/Fanatical)
- 1st Battalion (The Greyhounds)
- 2nd Battalion (The Wolfhounds)
- 3rd Battalion (The Junkyard Dogs)
- The unit is fully upgraded and concentrates all clan mechs in a single company.
- The Retrievers(Wing/Veteran/Fanatical)
- All three squadrons, Falcon, Eagle and Merlin flight, are supported by the independent command element. Many machines are upgraded with clan technology.
- The Bad Dogs(Battalion/Veteran/Fanatical)
- The extended unit contains
- 1 command squad (10 troopers)
- 3 conventional companies (50 troopers each)
- Every company has a spezialization.
- 1st company contains skilled scouts.
- 2nd company is tasked with the security of the entire regiment.
- 3rd company are the demolition experts.
- 1 battle armor company (12 troopers)
References
- Field Manual: Mercenaries, Revised - p. 82